Revival Productions announced today that Overload, the six-degrees-of-freedom spirtual successor to the 90s classic Descent, will be available for Windows, Mac, and Linux PCs on May 31, 2018. The game will set you back $34.99 and will be available to purchase on Steam and GOG.com. Revival Productions was founded by Mike Kulas and Matt Toschlog, the co-founders of Parallax Software. Descent was developed by Parallax Software and published by Interplay in 1995. Overload resembles Descent gameplay, and features maze-like levels with radically improved graphics and features. Check out the release date trailer.
“We started Overload as a nostalgic homage to Descent, but it’s really grown into something more. We were able to create a deep story, add voice acting, create a new challenge mode game and VR support. And all this is on top of graphics and sound we could only dream about 20 years ago,” said Mike Kulas, co-creator, Revival Productions. Matt Toschlog added, "It's been a blast creating this game, and we especially value the relationships we’ve formed with our Kickstarter backers and Early Access players."
- Optional training level for refining your piloting skills
- 15 level single-player campaign plus secret levels
- Story by the writer of FreeSpace 2 with fully-voiced audio (English Only)
- Adrenaline-pumping soundtrack
- 20 terrifying robot enemies, plus Super-Robots and Variants and three bosses
- Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms
- Challenge mode (with two variants) and 12 Challenge Mode levels
- Achievements and Leaderboards
- Upgrades and XP system and advanced player stats
- Automap and Holo-guide for navigation assistance
- Save anywhere
- Six difficulty levels ranging from a casual challenge to very punishing
- Support for mouse, keyboard, gamepad and/or joystick controls
- Surround sound audio options
- Virtual reality support for Oculus and Vive
- Interface and Subtitle Available in: English, French, German, Spanish and Russian
- Available on PC (Windows, Mac, and Linux), PlayStation 4 and Xbox One
- Post launch: Release of Level Editor and support for user-created levels and campaigns
Asif Khan posted a new article, Overload, From the Creators of Descent, Targets May Release Date for PC, Mac & Linux too
I was thiking about forsaken earlier today. I could go for another one of those. Had cool music too
from the backer e-mail.
Today is a big day for Overload! We have some good news and some not-so-good news.
The good news is that Overload will launch on PC (Windows, Mac, Linux) on May 31 on Steam and GOG.com with full multiplayer support.
The not-so-good news: We are sorry to say that the Playstation 4 and Xbox One versions are being delayed by a couple more months.
We have a small team, and launching on three platforms, particularly with multiplayer, turned out to be more difficult than we expected. The console versions are nearly feature equivalent to the PC version, but there remain some issues for us to address, particularly with multiplayer support. We underestimated the time to integrate and test multiplayer, so we’ve had to delay the console versions to allow us to focus on testing and finalizing it. We realize this delay is disappointing for console backers, but we believe this will result in the best Overload experience, and will ensure that the console versions aren’t rushed through testing. We are sorry about the repeated delays, and really appreciate your patience and support.
One thing everyone can celebrate together: Today also marks the start of Overload’s press push leading up to launch, and we’ve got a brand-new action-packed trailer to celebrate. Check it out:
Our PR push is not limited to the press release and trailer. We have a great group of streamers who will be playing Overload over the next couple weeks. We’ll announce those as the time nears. We’ll also begin streaming from our office each Tuesday and Saturday at 2:00 PM CT, with our first broadcast on April 24th. If you stop by our Twitch channel, you’ll be able to check out us playing Overload, and in future streams you may even catch a glimpse of the first five levels with story elements included.
In addition to Twitch, another great way to stay in touch with Revival and find out what’s going on with Overload is to join our Discord channel. You can also catch up on all our videos on our YouTube channel.
We even updated the playable teaser. With many people going there to see how Overload looks and plays on their system, we didn’t want something a year old. You can get it off Steam <link> or download from our site.
We will begin expanding our multiplayer testing over the next few weeks, so beta backers should keep an eye out for an email about that. We hope to have a multiplayer beta test the week of April 30. This is an exciting time for Overload, and we can’t wait for you guys to play the whole game.
Thanks again for your continued support.
I came here to post this, glad to see it was covered. They've done a great job of capturing the feel of Descent, I can't wait to play the full game.
Well then, I guess I know what I'm playing in June.
Been playing every pre-release update and it's fucking awesome and the Descent we deserve. So hyped for the campaign and MP! Hopefully get some shackbattles going.
they totally nailed the feeling and look, really hope this goes well for them.
i backed but never played past the first few. want a fresh experience when it launches.
I’m a backer as well and it’s a phenomenal game. It actually feels like Descent. I really wish they had the IP rights instead of the descent underground folks. I really hope it sells well because I want more of it.
I tried the demo VR support and it was pretty good - anyone try this recently?
It's a terrible shame what happened with the IP name and that "other" game. I haven't heard anything else from THAT game. I played the tech demo over Overload when the kickstarted happened. Oh, the memories it brought back!
I couldn't back it at the time, but I'll probably pick this up just to support the development effort.