When I first laid my eyes on Raw Fury's original Kingdom a year or so ago I was instantly enamored. It was such a fresh take on the roguelike genre with a nuanced intricacy that could’ve easily been mistaken for simplicity if one did not take the time to dive deeper. Once that surface was peeled back though, I found myself in a masochistic cycle or strategic building and budgeting my currency in a vain attempt to keep my subjects safe and expand my empire.
It was an enjoyable, but daunting task that always ended with my crown stolen and my empire in shambles. It would seem I wasn’t the only one who could’ve used a little help as the upcoming Kingdom: Two Crowns not only tweaks some of the difficulty but adds co-op gameplay into the mix.
Gameplay in Kingdom: Two Crowns is easy to wrap your brain around: Players take on the role of a King or Queen riding a horse on a 2D plane. After establishing a new village, players can explore to the left or right to discover lost treasure, ancient shrines, and wandering peasants. Players can then use the gold they’ve found to recruit NPCs into villagers to help build up their castle defenses and amenities or defend it as an archer or hunter. When night falls, evil creatures appear to ransack your fledgling Kingdom to steal your gold and possibly even the crown that makes you a ruler.
The first and most obvious benefit to co-op is that twice as much territory can be explored in a day if one person goes left and the other heads to the right. Coinage can also be shared, so if one player is short on building a guard tower or wall, it’s easy to throw some change their way. Another big bonus is that if one player has their crown stolen the game doesn’t end. The crownless player can’t build anything, but they can still gather gold coins and hand them off to the remaining ruler.
Another nice detail is that once both players
Kingdom: Two Crowns does not have a launch window yet, but will be coming to PS4, Xbox One, Nintendo Switch, and PC when it does release.