Arcade racers come in many shapes and sizes. From Mario Kart to Ridge Racer and everything in between, there’s always something out there ready to take its own unique twist on the genre.
Grip’s concept is straightforward enough, players take control of a futuristic vehicle that
Each vehicle also comes equipped with a recharging nitro boost and a jump button for dodging or grabbing onto surfaces. Overall there will be 15 different car models for players to choose from when Grip goes live, some of which will have to be unlocked through progression. Players will be able to unlock cosmetic options for their rides as well, such as wheel styles and paint jobs.
Overall, Grip will feature 18 tracks that range from dusty desert plains to futuristic city-scapes and icy tundras. While I didn’t have time to check out every track in the game, I was impressed by how much each track made use of the
Right now Grip is planned to launch later this year for PS4 and Xbox One and is currently available on Steam Early Access for PC.
Blake Morse posted a new article, GDC 2018: Grip Hands-on Impressions: Turning Racing Upside Down
YESSSSSSSSSS. This is a legit good game, needs more coverage! Legit excited for the full release!