Not content with selling more than 30 million copies on PC alone, PUBG creator Brendan Greene (aka PlayerUnknown) has taken the wraps off the game’s 2018 roadmap and detailed plans for expanding and improving the experience. The biggest news contained in the blog post on the official PUBG website is the intention to push out content updates every two months, with the first of these updates arriving later in March.
Improvements to the game’s animation system (for TPP and FPP modes), new sounds (for players and vehicles), new weapons, the introduction of achievements, and more are outline by Greene. One of the bonuses of having a worldwide hit video game and an influx of cash is the ability to hire more artists to work on the project. Greene shared a screenshot of the progress being made to update and improve all building art across the game’s maps.
Speaking of maps, a new island map will soon be arriving for testing on PUBG’s experimental servers. Unlike the existing 6x6km maps Erangel and Miramar, this new island map will only be 4x4km in size, with the intention of making rounds faster and more frantic. The plan is to have users rigorously test the map on the experimental servers and get feedback to developer Bluehole so that everything goes smoothly once it is deployed to the main servers.
Other undetailed mentions went to things like server stability, anti-cheat protection, and alternate weather conditions. Specifically mentioned were plans to re-work sounds to take into account player and vehicle interactions with surfaces affected by weather. Plans to change how weapons sound based on the listener’s point of view are also in the works.
As an active player of PUBG, I am excited to see the direction that the game is headed. I’m also happy to see that the income generated by the game is being poured back into improving the game, even after is celebrated its 1.0 launch back in December. If you are playing and want a leg up on the competition, check out our guides on weapons, attachments, and surviving the game.