Continuing their efforts to be transparent about issues plaguing PlayerUnknown's Battlegrounds, PUBG Corp has released another blog post discussing matchmaking. In December, the development team teased the idea of introducing a ping max to improve gameplay and they're now preparing to implement a method that they hope will perform even better than their original idea. Matchmaking in PUBG will prioritize users with lower pings and preparations are underway to test this in certain regions, starting this week.
In addition to this significant change, the PUBG Corp team mentioned the 2018 roadmap for PUBG:
Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.
Patch notes for the current patch running on the test servers can be found in the blog post, but they're essentially focused on optimization and bug fixes. PUBG has come a long way since Early Access and continues to evolve after the 1.0 launch as well. Cheaters are being addressed (though they continue to be a growing problem), the patches are rolling in, and, hopefully, this matchmaking solution will provide players with a smooth product for PUBG's developers to build upon in this next year.
Charles Singletary posted a new article, PUBG Corp Testing Ping-Based Matchmaking This Week
That would be nice