Dead Rising Developers Hit By Massive Layoffs at Capcom Vancouver

It's not the last nail in the coffin for the long-running franchise, but don't expect the next title in the Dead Rising series to take on a broader scope.


It looks like things have taken a turn for the worst for the Dead Rising series. Capcom has announced a series of layoffs at their Vancouver office and canceled an unannounced project. They've also cut back the scope of the next Dead Rising project, which is part of the reason for the restructuring according to Kotaku, who first broke the story.

Capcom's Vancouver office employs approximately 250 people. If the numbers are right, roughly 50 of them have now been handed their walking papers, which is 1/5th of their of the onsite employees. They've been developing the Dead Rising titles since the first sequel and were working on a new untitled third-person adventure before the lay-offs and cancelation were announced. 

Destructoid was able to get a confirmation statement from a Capcom representative:

"Capcom Vancouver has undergone a restructure which has impacted approximately 30 percent of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals. The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series."

It's hard to say just yet what this truly means for the Dead Rising series, but cutting back employees working on a project is usually not a sign of confidence on the part of the parent company. It appears that for the time being what's left of the Vancouver team will continue to trudge on much like the zombies in their flagship title and continue support for the mobile version of Puzzle Fighter

Reviews Editor

Blake has been writing and making videos about pop-culture and games for over 10 years now. Although he'd probably prefer you thought of him as a musician and listened to his band, If you see him on the street, buy him a taco or something. Follow him on twitter @ProfRobot

From The Chatty
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    February 5, 2018 2:16 PM

    Blake Morse posted a new article, Dead Rising Developers Hit By Massive Layoffs at Capcom Vancouver

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      February 5, 2018 2:49 PM

      Frank's Big Severance Package

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      February 5, 2018 3:01 PM


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      February 5, 2018 3:06 PM

      none of the sequels matched the charm of the first one :(

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        February 5, 2018 3:09 PM

        I liked 2 the best!

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          February 5, 2018 4:04 PM

          You wrong opinion has been noted

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        February 5, 2018 4:18 PM

        DR3 was actually quite decent.

        4 was the only one that was a total letdown.

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        February 5, 2018 7:43 PM

        I really disliked the direction the series took after Dead Rising 2. The lack of a time constraint and the "open world" aspect just didn't do it for me. I wonder if the reduced scope of the next Dead Rising game will result in something more like the original.

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      February 5, 2018 3:52 PM

      So is the Vancouver Videogame Development Teat (tm) pretty much over?
      I went to visit a dev there once in like 09? and it was madness- I went to one dev, my manager went to visit like 4 more, and it seemed the whole town was full of game devs and startups trying to sell shit to the upcoming olympics.... And extremely cheap sushi places getting ready to feed them.

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        February 5, 2018 4:11 PM

        Seems like a crazy expensive city to keep a dev team in. Not sure BC gives free blowjobs and hookers and 100k jobs out like candy like Quebec does either

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          February 6, 2018 12:44 PM

          They did, at least briefly. I remember hearing shops had moved TO vancouver from like Montreal because vancouver had started trying to compete... And then hearing about all the same devs closing up.

          The dev i visited was making shovelware Wii and DS games for Activision, and had this HUGE studio with a zillion employees that could afford living there. Was cushy as hell, especially after getting bought by cheap ass activision from vivendi.

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      February 5, 2018 4:07 PM

      I loved Dead Rising 1 and 2, 3 wasn’t bad either, but for some reason DR4 feels like it was made by people who didn’t get what people liked about the first couple Dead Rising games.

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