A world in which giant, naked, seemingly blissed out humanoids hunt and eat regular old tiny humans for no apparent reason already sounds like something out of a video game. Which is probably why the first Attack on Titan game was such a success. It was a good blend of traditional
Mechanics do not seem like they’ve changed much since last year’s initial installment. Controls felt familiar but more precise this time around. Maneuverability didn’t feel as clunky as before, it felt like momentum shifted quicker when boosting through the air.
Titans appear to have an improved AI system and reacted to my presence much more aggressively. It was a much more daunting task to reach a weak point with having my hooks swiped away or being snatched up and potentially eaten. Titans also now have a rage mode where they start glowing red and become much more aggressive.
In order to counter these new, more intelligent Titans players will get a few new items, like a blinding ink bomb. It also looked like there was a much more robust list of new skills for each character beyond the stat boosts and double or triple slashes of the last game.
Certain areas of battle maps will have buildable resupply towers now, to ensure that there will always be enough air tanks and blades to finish a mission. New swords, blade sheaths, and maneuverability engines will be available either through collecting materials or purchase with in-game currency. While I didn’t get a chance to try out many of the new weapons seeing the things like scythes and chainsaw blades in the store menu definitely has me intrigued.
Multiplayer is getting at least one new competitive mode called “Annihilation”. In Annihilation teams of up to 4 players compete to see who can rack up the highest score by completing the most objectives and killing the most titans in the allotted time. There’s no word yet on whether or not the final version of Attack on Titan 2 will feature any other competitive multiplayer modes at this time.