Marvel vs. Capcom: Infinite Patch Fixes Some Unblockables

The next Marvel vs. Capcom: Infinite patch is set to arrive on Thursday, fixing a few lingering issues surrounding unblockable setups.

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While this week has been a big one for Street Fighter V, Capcom's other major fighting game franchise is getting some attention this week, too. Marvel vs. Capcom: Infinite is set to receive a patch later this Thursday. While it's set to balance a handful of characters, it's also set to solve some issues with unblockable setups.

The main issues being addressed include a bug where players can't block low when turning around, inconsistent hitbox timing related to character direction, and a pesky bug with the Soul Stone's Infinity Storm that sometimes prevent players from switching characters.

Specific characters are getting some fixes, as well. Here's what they look like, according to Capcom-Unity:

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters.

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be cancelled into an attack.

Hulk

  • Adjusted ground back dash so that from the 15th frame on, it can be cancelled into an attack.

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Venom

  • Venom Trap: Fixed a bug that caused two traps to appear when performed at certain times.
  • Venom Glide: Fixed a bug that made it impossible to perform Venom Glide again until landing on the ground, when performing an air throw after using Venom Glide.

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball.

Look for the patch to arrive at some point later today.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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