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Brian Fargo Working On Blockchain Based PC Gaming Storefront Robot Cache

Merging PC gaming with cryptocurrency data mining seems like a natural course of action. But, there are still some hurdles for the fledgling company to overcome before launching. 

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Brian Fargo, the man behind inXile Entertainment has announced his new project, a blockchain-powered PC game storefront that's aiming to take on the current king of the hill, Steam. Robot Cache is promising to reduce fees for publishers and developers by 80% and give consumers the ability to resell their digital PC video games. Gamers will also have the option to mine the company's cryptocurrency called "IRON" and use that towards the purchase of new games. 

However, there are some catches to the resell rules. According to the press release, publishers will set the resell prices for games and take 70% of the profit. The individual selling the game will get IRON as opposed to cash for the trade.

"Robot Cache’s revolutionary digital resale market allows developers and publishers to set resale pricing and earn 70% of the resale proceeds. Additionally, game makers will be able to control the parameters of resales, receive payment in minutes (not months), maintain secure ownership rights (due to decentralized blockchain management), and have a full suite of sales and marketing tools at their disposal."

"Robot Cache is a victory for digital PC gamers and the publishers who create games. The Robot Cache platform is created by industry veterans who understand the dynamics of what is needed to be successful and have the relationships necessary to bring the right partners to the table. Best of all, Robot Cache will be a full featured and live platform when gamers first come to it. Robot Cache expects to offer the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment."

Upfront, publishers and indie devs will retain an impressive 95% of their sales income. According to Brian Fargo “Earning any money on the video game resale market is unheard of for game publishers, and earning up to 70%, which is equivalent to the best margins publishers and developers currently receive on today’s most popular digital distributions platforms, is crazy. Allowing creators to keep 95% of new game sales, and 70% on game resales, provides developers, like us at inXile, with a strong financial stream. This gives us more resources to create new content and new IPs for fans.” 

“Just a handful of companies dominate the multi-billion-dollar digital download PC video games market. Robot Cache plans to revolutionize the industry by launching the first-ever workable decentralized video game marketplace that benefits both the creators of video games and gamers. All of this is accomplished by expertly leveraging the power, flexibility, safety, and transparency of blockchain technology,” said Lee Jacobson, CEO, Robot Cache.

Right now the company is still looking to raise $15 million to get the blockchain aspects of the business up and running and are looking to launch the service in Q2 of this year: "Robot Cache will be creating IRON based on the ERC-20 standard.  Robot Cache will sell and issue Simple Agreements for Future Tokens (SAFTs), which will convert into IRON upon launch of the platform which will take place in Q2, 2018.  SAFTs are expected to begin being offered in an Institutional Pre-sale on January 17, 2018, and SAFTs are expected to begin being offered in an Accredited Public Pre-sale on February 15, 2018. Robot Cache will look to raise a minimum of $15M USD in a token generation event to be used to obtain exclusive content, develop partnerships and the digital PC video game distribution platform, and for sales, marketing, general, administrative, legal, and accounting purposes."

Reviews Editor

From The Chatty

  • reply
    January 16, 2018 1:09 PM

    Blake Morse posted a new article, Brian Fargo Working On Blockchain Based PC Gaming Storefront Robot Cache

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      January 16, 2018 1:18 PM

      sounds cool

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      January 16, 2018 2:00 PM

      Sounds cool, but giving people a way to transfer licenses sounds like a great way to keep publishers from signing on.

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        January 16, 2018 2:50 PM

        Even if devs can set the resale price?

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          January 16, 2018 3:00 PM

          I don't know, it will be interesting to see how that works out. I can't imagine people would want to resell their games if the devs took a 50% cut.

          I really hate how game studios think the normal rules of commerce don't apply to them, the mere fact that they think they deserve a cut when someone resells a game is fucking ridiculous.

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      January 16, 2018 2:47 PM

      Uh, this is kind of a big deal.

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      January 16, 2018 3:17 PM

      That's a question to ask fig. Would they take a crypto currency

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      January 16, 2018 3:23 PM

      what a worthless project, all the cryptoexperts here know this shit is garbage

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      January 16, 2018 4:22 PM

      why do these novel uses of blockchain tech always seem to come with a new crypto coin?

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        January 16, 2018 4:32 PM

        because there has to be incentive for the miners to keep the ledger up and running

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          January 16, 2018 4:34 PM

          couldn't they use an existing coin with scriptable contracts?

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          January 16, 2018 4:36 PM

          people "owning" a game would be enough incentive to keep the ledger wouldn't it?

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            January 16, 2018 4:57 PM

            What’s the reason why Steam couldn’t do this right now outside of the blockchain?

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              January 16, 2018 5:26 PM

              There isn't one. They just don't want to.

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      January 16, 2018 4:30 PM

      i have no idea what's going on here so in all likelihood this is the next amazon

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        January 16, 2018 4:37 PM

        the only novel concept here is the reselling of digital games, which could be implemented with a traditional central authority like steam. using the blockchain (tm) in general doesn't make a difference to the user of this service. I doubt they will dethrone steam

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      January 16, 2018 4:49 PM

      Cool idea, but let's do some math together.

      "Robot Cache’s revolutionary digital resale market allows developers and publishers to set resale pricing and earn 70% of the resale proceeds. Additionally, game makers will be able to control the parameters of resales, receive payment in minutes (not months), maintain secure ownership rights (due to decentralized blockchain management), and have a full suite of sales and marketing tools at their disposal."

      Okay, so let's say I buy a AAA game at $60 on this marketplace.

      $60 = 100%

      I play it for a couple of weeks, decide I want to sell it, and click the 'Sell' button or whatever and the publisher says (just as an example) "Oh okay, you want to sell this game? Then it's $50."

      $50 is 84% of the original $60.

      Someone else buys the game and you get credited for the amount, but...

      70% of $50 is $35, which is the Publisher's Cut. So $50 minus $35 is $15.

      Fifteen dollars, and that's pure trade-in dollars you don't get to walk away with fifteen dollars in your pocket. That's fifteen fake-money dollars...

      ... Seems like taking your chances at Gamestop might be better.

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        January 16, 2018 4:59 PM

        Plus other territories with more robust consumer protections probably scoff at the idea of fixed resale pricing.