Locomotion is a constant point of contention when it comes to virtual reality experiences. Fluid motion enhances the immersion but, if done incorrectly, can induce motion sickness at high speeds. There are a collection of safe options, but they limit the excitement a bit. Sprint Vector from development team Survios is utilizing the innovative Fluid Locomotion mechanic to build a fast and exciting platformer esport and they're teaming up with Intel to bring it to life.
“Survios is one of the pioneers of virtual reality technology for mainstream audiences and we’re honored to work with Intel to bring the industry-changing medium of VR to the eSports world,” said Nathan Burba, Survios’ Co-Founder
Sprint Vector pits players against each other as they run, climb, and jump on their way to the finish line. You can reach pretty high speeds and, in an early build I played at SXSW earlier this year, the motion felt really good. I'm fairly susceptible to mild motion sickness when a VR title doesn't get motion right, but I was perfectly fine maneuvering around obstacles at a pretty high clip.
Survios is focusing on Sprint Vector becoming a staple in esports arenas, a far cry from their previous action game Raw Data. It's a smart bet and we'll really get a look at how it appeals to players when it launches in 2018. Arcades around the world will host Sprint Vector head-to-head tournaments, including the ongoing Intel-sponsored Alienware VR Cup. Sprint Vector will launch on HTC Vive, Oculus Rift, and PSVR next year, but players can sign up right now for the beta that will be available on Rift and Vive. To participate, you'll also have to wishlist the game on Steam.