Ambitious Sandbox Sci-Fi Game Dual Universe Launches Into Pre-Alpha
Novaquark intiates the first true test of their singe-server sandbox experience with ongoing live testing.
Dual Universe is an ambitious sci-fi sandbox experience that developers Novaquark is been slowly opening up to more players. The game was Kickstarted in September of last year and, in celebration of welcoming crowd funders into the first live playable build, the dev has shared a new pre-alpha launch trailer.
Some popular experiences, like PUBG and Fortnite's Battle Royale, embrace massive communities with competitive experiences. Others, like Fortnite's base survival mode, cherish cooperative play. Dual Universe is embracing both like the Destiny series or like most MMORPGs, but in a fully player-driven world where all participants occupy one space or server.
During the Kickstarter campaign, Novaquark asked for right under $600k and surpassed that goal by a small amount. The subsequent funding from over 10,000 backers came to about $1 million but, as buzz has continued to build for the single-shard sandbox game, the company has amassed $7.4 million in fundraising globally.
“Following up our recent global $7.4M mark in fundraising, this public Pre-Alpha milestone is very important to us and our community," explained Jean-Christophe Baillie, CEO at Novaquark, in the press release for the trailer's release. "Our proprietary CSSC (Continuous Single-Shard Cluster) and voxel engine technologies are now benchmarked for the first time with real players and not just bots."
The digital world Novaquark is shaping with Dual Universe is quite innovative, but will take a great deal of testing as they work toward welcoming a full gaming community onto one server. Stay tuned to Shacknews for reports on the development process and pre-alpha testing news.
Charles Singletary posted a new article, Ambitious Sandbox Sci-Fi Game Dual Universe Launches Into Pre-Alpha
So is this what No Man's Sky was supposed to be? Or is this another attempt to build Star Citizen, but with less "stuff" ?
I'm curious how the server code works with this sort of thing. Do they localize broadcast messages of players based on their position in the map, and then start feeding you updates about the state of the world you're moving toward on the fly? I mean, having 100+ players in a map all with real time updates of position and stateful map changes seems like a lot of network traffic to push out.