Google Lens and ARCore Will Augment Reality on Pixel 2

Google's event today was a platform to introduce the second wave of their flagship phone, the Pixel.


Various rumors and leaks have surfaced as we got closer to today's official reveal of the Pixel 2, including Google courageously removing the headphone jack from the new version of their flagship phone. Google took the stage during their live event and showed off a plethora of new features for the Pixel 2, a large collection of them influenced by machine learning.

The Google Assistant can now be triggered by squeezing your Pixel 2, even working when in a case. This makes the use of the Assistant that much easier to initiate so that users are more inclined to utilize the dynamic tool.

The Routines feature brings a custom string of tasks for the Assistant based on your voice input. For example, telling Google Assistant "let's go home" will set off events like sending a text message, initiating Google Maps, starting a podcast you were listening to on your drive, and more.

Google Lens is an image recognition feature that can answer questions like "how good is this book" or "is this movie any good" by pointing your camera at the subject and asking the question. Lens is powered by Google Search's comprehensive library of content, giving users nearly infinite well of information to tap with Lens and Google Assistant. The search index has reached a number in the trillions now. Lens will be available to Pixel users first and will come to other Android users in the future. 

During the reveal of the Pixel 2's features, the company took an opportunity to showcase some projects powered by their ARCore platform. The first major showing involved the AR Stickers feature and they showed off some content inspired by the Netflix original series Stranger Things. In the on-stage demo, Stranger Things character 11 was placed on the stage via AR and fought against the Demogorgon monster from the show.

As expected, the Pixel 2 has upped the ante when it comes to digital photography on smart devices. The phone receives a DxO Mark score of 98, which is the highest score of any smartphone camera. Pixel 2 uses a single lens and pairs it with machine learning to get great portrait shots. This feature will be available for both the front and rear cameras on the Pixel 2 and Pixel 2 XL. The camera also takes stealth images before and after your picture to help fix with motion in images.

Preorders for the Pixel 2 and Pixel 2 XL are available beginning today. The Pixel 2 will be available for $649/$749 (64GB/128GB) with the XL version priced at for $849/$949. The standard Pixel 2 is being manufactured by HTC, the company that Google has initiated a deepened relationship with, and the XL will be made by LG.


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Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at

From The Chatty
  • reply
    October 4, 2017 10:25 AM

    Aardvark the Forgetful Editor posted a new article, Google Lens and ARCore Will Augment Reality on Pixel 2

    • reply
      October 4, 2017 2:28 PM

      This is the best Shacknews editor. Somehow this person can emulate several people's writing styles so effortlessly!

    • reply
      October 4, 2017 2:31 PM

      how easy is it going to be the port iOS ARKit apps to Android's ARCore? With typical Android OS upgrade rates it seems like it'll be quite awhile before you could justify a significant investment in ARCore specific work.

      • reply
        October 4, 2017 9:12 PM

        I've yet to see a real earth shattering use for AR other than being able to do a shitty job of virtually placing furniture in your house. I've looked in the AR category on the iOS App Store and it seems like a wasteland.

        The idea of standing at a table and playing a game using my phone screen as a lens to the world is exactly what I don't want to do ever to play a mobile game.

      • reply
        October 4, 2017 9:44 PM

        Probably pretty easy if you're using Unity or Unreal. If you're using SceneKit, you're fucked.

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