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Super Mario Odyssey Will Have No Game Over Screen

We continue to see evidence that Mario's new game for Nintendo Switch could very well be a simulation.

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Super Mario Odyssey has been hitting all the right nostalgia and gameplay points since E3. But it appears that one of the most notable elements of a Mario game will be missing from this Nintendo Switch exclusive: The iconic Game Over screen.

The game's official Japanese Twitter account showed off what happens when Mario dies. He basically loses his coins and falls off the screen. Then 10 coins are subtracted from Mario's stash, and the game begins from that spot. That's it.

This actually falls in line with what Producer Yoshiaki Koizumi told Polygon at E3. “We also wanted people to be able to, you know, you get into a kingdom and you can just kind of continually keep going through that kingdom without being pulled out, so that was why we kind of wanted to get rid of the lives idea,” he said. 

Our E3 team hasn't stopped falling all over the game since seeing it at the show. Asif just thinks the whole thing is a simulation, and with no Game Over screen, he may just be right.

Contributing Editor

From The Chatty

  • reply
    July 7, 2017 11:25 AM

    John Keefer posted a new article, Super Mario Odyssey Will Have No Game Over Screen

    • reply
      July 7, 2017 11:31 AM

      I'd rather see a huge "you died" on the screen.

    • reply
      July 7, 2017 11:56 AM

      Can't let snowflakes feel like losers

    • reply
      July 7, 2017 12:02 PM

      It's not real.

    • reply
      July 7, 2017 2:44 PM

      Makes sense a bit I guess. Part of the reason you have coins at all is to buy the outfits for whatever and you lose those now when you die but I'm fairly certain I'm going to miss the lives.

    • reply
      July 7, 2017 2:53 PM

      Never Be Game Over.

    • Zek
      reply
      July 7, 2017 3:17 PM

      It sounds like you resume at a checkpoint, not literally where you died. So really they're just getting rid of lives, which have always been a completely vestigial element of the 3D Mario games.

      • reply
        July 7, 2017 3:22 PM

        Well not really, at least, lives used to mean you start at whatever checkpoint. If you ran out you would get kicked back into the over world previously. Now they basically got rid of Peache's Castle (64)/Isle Delfino (Sunshine)/The Comet Observatory (Galaxy)/Mario's Spaceship (Galaxy 2) so there's nowhere to kick you back out to.

        • Zek
          reply
          July 7, 2017 3:31 PM

          Yeah but it's a minor setback and usually very easy to have a large surplus of lives anyway. It never really made sense to keep a life-based system in a game where almost everything is auto-saved.

          In the 2D games lives mean more because you have to make it past a few levels without running out of lives to get to the next save spot. Though again, game over happens very rarely if you're any good at the game.

      • reply
        July 7, 2017 8:02 PM

        That's how Zelda works. It's never far back, and not a big deal to just try again. It's a good system.

    • reply
      July 7, 2017 3:59 PM

      Makes sense. This stopped making sense 15 years ago.

    • reply
      July 7, 2017 6:42 PM

      Sounds like a good choice. Always hated having to wait through menus or wait for stuff to load again to resume after dying. Especially when it's a painful loading time like BOTW