Rumor: Bethesda Insider Teases Skyrim VR, New IP Titled 'Starfield'

If the leak can be believed, Starfield will be announced at Bethesda's E3 conference.

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A 4Chan user by the enigmatic handle "Bethesda Leaks" claims that the studio will announce a brand-new IP titled "Starfield" at its E3 press conference (via UploadVR). He or she goes on to say that Bethesda is also working on a VR adaptation of Skyrim, but might save that announcement for a future date.

"They are working on Skyrim VR as well but they aren't sure if they are going to show it yet since they don't want to take the light away from Fallout 4 VR or Starfield," per the thread (lightly edited for grammar and clarity).

Starfield is poised to become the centerpiece of Bethesda's E3 showcase. "Bethesda Leaks" purports that the game entered a conceptual phase as far back as Fallout 3's release in 2008, and entered pre-production shortly after Elder Scrolls V: Skyrim launched in November 2011. Starfield is rumored to be an open-world RPG played via a first-person perspective, like Bethesda's Fallout and Elder Scrolls titles, but set in a science-fiction universe.

The hook is that Starfield will serve as the third link in a chain that connects all of Bethesda's IPs. According to the leak, Fallout sits at the beginning of the timeline, Starfield occupies the middle, and Elder Scrolls exists in the continuity's far future.

Bethesda's E3 showcase is scheduled for Sunday, 9pm PT.

Skyrim VR seems the logical follow-up to Fallout 4 VR, announced by Bethesda last fall. The projected originated out of executive producer and director Todd Howard's desire to create a full-featured VR experience. "We have an opportunity to make something really unique. We'd rather do that than make some other tiny experience. I don't think that's what people want from us," he said.


Craddock's Corner: I don't usually put much stock in rumors. That said, it's E3 season, which means anything could be true. Mario and Raving Rabbids? Yeah. That might be a thing. Let's talk a bit about Skyrim VR and Starfield. While Bethesda's RPGs aren't typically my cup of tea, the notion of exploring as vivid and detailed a fantasy world as Skyrim's in virtual reality is exciting even to me. Some might think E3 the time and place to make that announcement, but E3 is jam-packed every year, and fans have only so much attention span to devote to each huge announcement. It seems more prudent for Bethesda to devote its E3 news cycle to a new IP, and save Skyrim VR for a less-crowded venue. 

Contributing Editor

From The Chatty

  • reply
    June 7, 2017 1:55 PM

    David Craddock posted a new article, Rumor: Bethesda Insider Teases Skyrim VR, New IP Titled 'Starfield'

    • reply
      June 7, 2017 2:13 PM

      Please, for the love of god, use a new engine.

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        June 7, 2017 2:15 PM

        After much thought and feedback from our fans, we have decided to use an updated Daggerfall engine!

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          June 7, 2017 2:21 PM

          Jokes aside, isn't this pretty much exactly what they do? I was under the impression that they just kept iterating on their tech (because it'd be pretty stupid not to at their scale).

          Even when they finally "change engines" to the satisfaction of the fans who don't really know what that means, it'll probably still have plenty of guts from the old stuff in there.

          I have to imagine this is how most gamedev works, because "changing engines" in the way most fans think about it probably just doesn't make sense for 99% of projects.

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            June 7, 2017 5:26 PM

            Pretty much. Daggerfall-Morrowind was the last time they had an true engine change. Since then it's just been iteration.

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              June 7, 2017 5:53 PM

              Right, so right on time. If they want to keep making games now is the right time to deploy a new engine.

              If they don't, and it looks and acts like 90s tech, the response will be harsh. If they want to be relevant either license a tier 1 engine or make their own.

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              June 7, 2017 5:58 PM

              Just as a curiosity is there any part of Xngine still in Gamebryo/Creation? I might mean more from a "conceptual" level than "the actual code is the same, character for character."

              I just went and watched some Daggerfall for some sweet nostalgia and it's really apparent that a lot of the problems encountered and solved there probably directly apply to every game in the TES mold. So much of the core gameplay is already there.

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                June 7, 2017 10:33 PM

                Don't know, but I could definitely imagine the people making the game, even if it's a new engine, unintentionally creating similar bugs when trying to implement the same systems.

                Wouldn't that be hilarious/sad if they did change to an entirely new engine for the next ES but still manage to make it just as buggy in similar ways.

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            June 7, 2017 6:21 PM

            I certainly hope it doesn't have much of the previous guts. Papyrus is a piece of shit language, compiler, and VM, their animation tech is ancient, as is how they deal with NPC behaviors, sound is as bare bones as you can get, physics is tacked on as in it only kicks in with simple Havok objects or during ragdoll, and just about everything you can think of is clunky and broken to varying degrees.

            If anything, the shit under the hood of TESV that makes the actual game tick is the most needing of a complete rewrite rather than the more surface elements.

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        June 7, 2017 3:35 PM

        if it ain't broke http://i.imgur.com/6AdyiEd.jpg

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      June 7, 2017 2:15 PM

      I've been dying for something like Skyrim, Fallout, or Breath of the Wild in VR. I just want one big open world game I can lose myself in.

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      June 7, 2017 2:35 PM

      I like that name, starfield.

      Open world Freespace style space game? That'd be badass

      Skyrim VR sounds interesting. Climbing up to high Rothgar would be insane!!!

      • reply
        June 7, 2017 7:52 PM

        Open world Freespace style space game

        Conceivable, but actual space sim stuff would be pretty far outside their usual wheelhouse. If Starfield is a thing, I'd expect walking on planets and in ships/stations, with the space travel more abstracted.

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        June 7, 2017 4:54 PM

        Yes.

      • reply
        June 7, 2017 4:54 PM

        Fuck yes!

      • reply
        June 7, 2017 5:54 PM

        Inf and unf

      • reply
        June 7, 2017 6:46 PM

        No Man's Skyrim.

      • reply
        June 7, 2017 6:50 PM

        What if they're bringing back prey 2

        • gmd
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          June 7, 2017 6:51 PM

          So bummed about that, the concept trailer was amazing

      • ArB
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        June 8, 2017 1:37 AM

        frickin spacerim, buddy

        • reply
          June 8, 2017 1:56 AM

          just frickin drinking milk from martian titties, buddy

          • ArB
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            June 8, 2017 1:59 AM

            Fuck, man that sounds like a frickin skookum game. Goin' frickin four-byin' on Olympus Mons. Holy smokes.

            • reply
              June 8, 2017 6:14 AM

              just straight up ferda, buddy. getting frickin sloppy all over our space dinks, buddy.

      • reply
        June 8, 2017 7:05 AM

        iawtY

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      June 7, 2017 5:15 PM

      I don't really expect a space-sim, I expect a SF-themed FPRPG to compete with horizon or destiny...
      HOWEVER one of my favorite early vaporware games was a Bethesda game called 10th Planet that was supposed to have cool physics and maybe ship-building, way back before that was common. https://www.unseen64.net/2016/01/12/10th-planet-bethesda-pc-cancelled/

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      June 7, 2017 7:46 PM

      Skyrim with guns in space? Sign me up!

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        June 7, 2017 7:55 PM

        That said, the bit about unifying the lore of Fallout, TES, and Starfield beyond the odd Easter egg sounds like wishful thinking. It's just not a good idea.

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      June 7, 2017 8:07 PM

      Game Studios or the publishing arm?

    • reply
      June 7, 2017 8:41 PM

      Oblivion on space sounds great, might tide us over until cyberpunk 2077!

    • reply
      June 7, 2017 11:21 PM

      I can't wait to see a load screen every time you walk through a door.

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      June 8, 2017 5:52 AM

      please lord employ a QA department

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        June 8, 2017 6:09 AM

        "Y̥̗̾͛̌ͯͣo̞͓̣̟͇͙̻ụ̬̖̩̗̊̆́ͪͅr̠̮̤̫̻̀ͪ̊ͪ̓͂ͅ ̪͙̆ͥg̼̮̝̥̳̲̼̍́̂͗ͪ̿o͓̯̰͐̃͗͊d̰ͮ͛̇ ̣̞̲̹͇͑ͪͣͩ̚ć̱̬̽an̬͇̭̦̲͚̱͗ͤ͑'͖̤͉͎̤͕ͧ̇̽ͣͤ͒t̫̥̦̼͉̫̔͆̓̽͊ ͉̓h̼e͉̟̱ͮͩ̍ͅl͔̜̻̺ͬ̈́̾ͤͯp͔̺͇̙̱͌͂͌̒̊̐ ̩̺̲̝̂ͬ͗ͫͫ̾̿ͅý̮̪͈̬͆̌ͥ̈́̀o͇̬̰͚̣̩̩ͮ̆̚u̼͊ ̰̞͚͍͓̋͌n̗̩͖̤͚͎̅o̯̦͉̭̎̓̏̔̈w̙͉̫̻̻͈̆̌̃ͨ̄.̤̖̩̮̥̫̙ͩͩ̄̿ͭ̍"- Bethesda

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        June 8, 2017 6:42 AM

        Bethesda does employ one. This notion that they don't (or are lazy, or don't test enough, etc) is so dumb.