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5,950 chatty comments by "utgaardsloke"
- Posted Feb 15, 2008 12:39pm PST No, the health bar is a fucking -design decision-. You don't really think Valve went "Oh, he wears a protective suit in the dangerous lab. That...
- Posted Feb 15, 2008 12:16pm PST They removed the scope for it in ep1 and 2, didn't they?
- Posted Feb 15, 2008 12:15pm PST What's wrong with the hunters? I thought they were cool, but maybe a little easy to kill for being so hyped by the npc's
- Posted Feb 15, 2008 12:11pm PST Am I not writing in english? Is it so hard to distinguish my attempts of humor from serious posts? Shallow posts deserve shallow answers.
- Posted Feb 15, 2008 12:03pm PST I agree. The combine should upgrade their arsenal asap, because their guns are inaccurate as hell. You do have the atomic crossbow, but I only tend...
- Posted Feb 15, 2008 11:43am PST You actually did have a working laser sight on the magnum in HL1. It was awesome.
- Posted Feb 15, 2008 11:42am PST Maybe the HEV suit includes a ball-gag too? That could explain why Dr. Freeman acts so cold towards Alyx.
- Posted Feb 15, 2008 11:34am PST No, I describe how portal might look like with a health bar. There's a difference.
- Posted Feb 15, 2008 11:30am PST It's hard to innovate, and so easy to rest on one's laurels and play it safe. Still, if developers didn't do it, we'd still play shooters where the...
- Posted Feb 15, 2008 11:12am PST Of course it wouldn't. you'd have to redesign the game to incorporate the design changes made. But certain parts, like lost coast, might be good...
- Posted Feb 15, 2008 11:05am PST If you re-read my post, you'll discover that I actually described a hypothetical situation that might make sense if Valve hadn't removed the health...
- Posted Feb 15, 2008 10:52am PST Rhetorical question's like that.
- Posted Feb 15, 2008 10:50am PST Alyx: "Oh Gordon, you always know when to shut up and do what I say! I Love you! *Alyx fetches the wip*"
- Posted Feb 15, 2008 10:46am PST Noone has implied that the gamesaren't fun. The issue is wether the series' still as innovative as it once was.
- Posted Feb 15, 2008 10:43am PST Story-based games like HL2 should be predictable to a certian extent. That doesn't mean it shouldn't be allowed to surprise you, but in it's...