Search results
6,540 chatty comments by "jet-poop"
- Posted Aug 17, 1999 4:50pm PDT i dunno...alice in wonderland/through the looking glass had weapons in it. as I recall, the playing cards carried weapons, not to mention...
- Posted Sep 27, 1999 9:31pm PDT #32 q3 already supports T&L (for that matter, so does q2, quake, half life, and any quake-series engine game), and, in fact, Carmack has said...
- Posted Sep 27, 1999 9:36pm PDT t&l = transform and lighting basically, the graphics card takes the entire rendering load, allowing the cpu to deal with other stuff like ai,...
- Posted Sep 27, 1999 9:45pm PDT no. has to be supported in hardware. only two announced cards that support it are nVidia's new part (next month), and s3's savage 2000...
- Posted Oct 15, 1999 2:15pm PDT go watch one of the gameplay movies. from the screens, I thought halo=tribes3 (and I'm not a big tribes fan), but it looks infinitely more...
- Posted Oct 18, 1999 3:08pm PDT #59 hate to break it to you, but the "fantastic" weapon models in h-l and ut are equally simplistic in design to q3's. the weapons in h-l are...
- Posted Oct 18, 1999 3:26pm PDT I'll believe that when I see it.
- Posted Oct 21, 1999 11:19am PDT in no particular order q3a (because the test is just so damn cool) diablo2 (because the original was just so damn cool, and blizzard's...
- Posted Oct 28, 1999 1:25am PDT dammit! that's just 162 rolls of toilet paper in that picture, not 200 like it claims! and I guarantee that would not be enough to last me 6...
- Posted Oct 28, 1999 3:08pm PDT overhype..erm voodoo3 anybody? hype is the way of the industry, apparently, and neither 3dfx, nor nvidia, nor s3, nor bitboys, nor intel, nor amd,...
- Posted Oct 28, 1999 8:56pm PDT third person does not necessarily mean that a crosshair is not possible. all a crosshair is is a 2d indicator that shows where your shot is going...
- Posted Nov 01, 1999 10:00am PST nah, I'd rather see wolf 2000 now, and doom 2000 when the tech is there to REALLY render hell. another 2 years maybe. of course that's probably...
- Posted Nov 01, 1999 11:12am PST #41 i agree that it is the consumer's job to provide feedback on merchandise. but there is a standard way of doing this, that has been in use for...
- Posted Nov 01, 1999 6:34pm PST Trinity was just a codename for the engine after Quake. in other words, quake 3 engine. Carmack said a while back that he was just imitating...
- Posted Nov 02, 1999 3:18pm PST some people were discussing this a couple of days ago. hate to say I told you so, but, erm... "Graeme Devine: Quake 3 is Trinity. Next game?...