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By David Craddock   //   December 4, 2017 11:00 AM

Rocket Jump: Quake and the Golden Age of First-Person Shooters

Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era.

By David Craddock   //   July 6, 2017 11:30 AM

Happy Accident: The Making of Pokemon Go

Pokemon Go’s director of visual design on accessibility, the unexpected perks and downsides of the game’s success, and motivating sedentary techies to exercise.

By David Craddock   //   April 14, 2017 9:00 AM

Doom: To Hell and Back

Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.

By David Craddock   //   March 7, 2017 11:00 AM

Wii U Retrospective: Rayman Legends

Rayman Legends' lead designer talks how the team wrapped their heads around the console's GamePad and crafted one of the freshest 2D platformers in years.

By David Craddock   //   November 4, 2016 9:00 AM

20 Years of Tomb Raider: Starring Lara Croft

In 1996, Tomb Raider and Lara Croft revolutionized 3D gaming. Twenty years later, developers from Crystal Dynamics share how lessons gleaned from Lara's creators at Core Design informed their blockbuster reboot and its critically acclaimed sequel.