We get our hands on Desktop Dungeons at IndieCade 2011 and chat with developer QCF Design's Marc Luck about the bite-sized roguelike and future updates.
We get our hands on the Escher-inspired puzzle-platformer The Bridge at IndieCade 2011, and chat with developers Ty Taylor and Mario Castaneda about its development.
We get our hands on Way at IndieCade 2011, and talk with designer Chris Bell of CoCo & Co. about creating a game about collaboration and non-verbal communication.
We get our hands on the abstract first-person puzzle game Antichamber at IndieCade 2011, and pick developer Alexander Bruce's brain about its development and unique presentation.
Antichamber developer Alexander Bruce discusses how he modified Unreal Engine 3 to achieve his game's unique visual style.
We check out the ambient art-exploration game Proteus at IndieCade, and talk with Twisted Tree Games' Ed Key.
We check out the musical action-puzzle game for iPad called Halcyon at IndieCade 2011, and talk to developer Zach Gage about its development and his upcoming projects.
We get some impressions and chat with indie developer Cockroach, Inc. at IndieCade 2011 about their visually-unique, creepy episodic adventure game The Dream Machine.
We check out the PS3 action-pinball game StarDrone at IndieCade 2011, and get a first look at the upcoming StarDrone Extreme for the PlayStation Vita.
We get our hands on The Swapper by Facepalm Games at IndieCade 2011 to check out its mind-swapping puzzles and interesting cloning mechanics.
We finally get our hands on the platforming adventure Fez at IndieCade 2011, and chat with developer Phil Fish about the game's inspiration and evolution.
We get our hands on the mic-controlled XBLIG co-op side-scroller PewPewPewPewPewPewPewPewPew at IndieCade 2011, and chat with developer Incredible Ape.
We get our hands on Haunted Temple Studios' upcoming strategy game Skulls of the Shogun at IndieCade 2011, and chat with one of the developers, Ben Vance.
We take a look at Johann Sebastian Joust at IndieCade 2011, a physical jousting game that utilizes hacked PlayStation Move controllers.
Two remaining IndieCade 2011 awards are due this evening, but we've got the near-final list of winners so far, along with a few words about some co-operative stand-outs.
Indie Jeff offers his guide on what to see and do at IndieCade taking place this weekend in Culver City in Los Angeles.
This week's indie picks include Ruins by Cardboard Computer, a round-up of available trailers for the thirty-six IndieCade 2011 finalists, and AirMech by Carbon Games.