By Jeff Mattas   //   November 1, 2011 3:15 PM

IndieCade 2011: Desktop Dungeons

We get our hands on Desktop Dungeons at IndieCade 2011 and chat with developer QCF Design's Marc Luck about the bite-sized roguelike and future updates.
By Jeff Mattas   //   October 30, 2011 10:00 AM

IndieCade 2011: The Bridge

We get our hands on the Escher-inspired puzzle-platformer The Bridge at IndieCade 2011, and chat with developers Ty Taylor and Mario Castaneda about its development.
By Jeff Mattas   //   October 29, 2011 1:30 PM

IndieCade 2011: Way

We get our hands on Way at IndieCade 2011, and talk with designer Chris Bell of CoCo & Co. about creating a game about collaboration and non-verbal communication.
By Jeff Mattas   //   October 28, 2011 5:15 PM

IndieCade 2011: Antichamber

We get our hands on the abstract first-person puzzle game Antichamber at IndieCade 2011, and pick developer Alexander Bruce's brain about its development and unique presentation.
By Ozzie Mejia   //   October 26, 2011 6:00 PM

IndieCade 2011: Proteus

We check out the ambient art-exploration game Proteus at IndieCade, and talk with Twisted Tree Games' Ed Key.
By Jeff Mattas   //   October 25, 2011 5:45 PM

IndieCade 2011: Halcyon

We check out the musical action-puzzle game for iPad called Halcyon at IndieCade 2011, and talk to developer Zach Gage about its development and his upcoming projects.
By Jeff Mattas   //   October 23, 2011 7:00 AM

IndieCade 2011: The Dream Machine

We get some impressions and chat with indie developer Cockroach, Inc. at IndieCade 2011 about their visually-unique, creepy episodic adventure game The Dream Machine.
By Ozzie Mejia   //   October 20, 2011 4:15 PM

IndieCade 2011: StarDrone and StarDrone Extreme

We check out the PS3 action-pinball game StarDrone at IndieCade 2011, and get a first look at the upcoming StarDrone Extreme for the PlayStation Vita.
By Ozzie Mejia   //   October 19, 2011 6:00 PM

IndieCade 2011: The Swapper

We get our hands on The Swapper by Facepalm Games at IndieCade 2011 to check out its mind-swapping puzzles and interesting cloning mechanics.
By Jeff Mattas   //   October 19, 2011 3:30 PM

IndieCade 2011: Fez

We finally get our hands on the platforming adventure Fez at IndieCade 2011, and chat with developer Phil Fish about the game's inspiration and evolution.
By Ozzie Mejia   //   October 17, 2011 4:00 PM

IndieCade 2011: PewPewPewPewPewPewPewPewPew

We get our hands on the mic-controlled XBLIG co-op side-scroller PewPewPewPewPewPewPewPewPew at IndieCade 2011, and chat with developer Incredible Ape.
By Jeff Mattas   //   October 12, 2011 9:00 AM

IndieCade 2011: Skulls of the Shogun

We get our hands on Haunted Temple Studios' upcoming strategy game Skulls of the Shogun at IndieCade 2011, and chat with one of the developers, Ben Vance.
By Ozzie Mejia   //   October 10, 2011 3:00 PM

IndieCade 2011: Johann Sebastian Joust

We take a look at Johann Sebastian Joust at IndieCade 2011, a physical jousting game that utilizes hacked PlayStation Move controllers.
By Jeff Mattas   //   October 9, 2011 10:00 AM

IndieCade 2011: Award winners and inventive cooperation

Two remaining IndieCade 2011 awards are due this evening, but we've got the near-final list of winners so far, along with a few words about some co-operative stand-outs.
By Jeff Mattas   //   October 8, 2011 8:00 AM

Indie Jeff's Guide to IndieCade 2011

Indie Jeff offers his guide on what to see and do at IndieCade taking place this weekend in Culver City in Los Angeles.
By Jeff Mattas   //   September 25, 2011 12:00 PM

Indie Jeff's Weekly Picks: September 19-23

This week's indie picks include Ruins by Cardboard Computer, a round-up of available trailers for the thirty-six IndieCade 2011 finalists, and AirMech by Carbon Games.