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By Asif Khan   //   March 21, 2017 10:00 AM

GDC 2017: TumbleSeed Developer Interview

We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'

By Steven Wong   //   April 1, 2015 1:30 PM

Ronin Impressions: Strike Decisively

We go hands-on with an early demo of Ronin, a turn-based action platformer where you play as a ninja assassin sent to kill five heads of an evil corporation. You have to use the shadows to your advantage, and make every move count, because it only takes one bullet to kill you. Here's how we fared.

By Steven Wong   //   March 20, 2015 10:00 AM

Titan Souls Hands-on Impressions: Soul Crushing

Titan Souls, an upcoming indie developed 8-bit rero action game, pits players against a series of powerful titans. Armed only with a bow, a single magic arrow, and the strength of will, you must find a way to defeat these giant creatures. Our impressions and unsuccess story is found here.

By Nathaniel Hohl   //   September 5, 2014 2:00 PM

Big changes are coming to this year's Boston FIG convention

With the third annual Boston Festival of Indie (FIG) strting soon, Nate Hohl talks to the convention's founders about what changes might be in store this year. Then he gets neck deep in a world of zombies with indie developer Proletariat, working on World Zombination. 

By Steven Wong   //   July 8, 2014 8:30 AM

Chariot: 101 uses for a rolling casket

Chariot is a quirky co-op physics based puzzle game with a strange twist. In it, a princess promises her recently deceased father that she'll take his remains to a special burial site surrounded by riches.
By Steven Wong   //   May 30, 2014 3:00 PM

A history of video game funding

Last week, Harmonix completed a Kickstarter campaign to develop a remake of the classic music and rhythm game, Amplitude for modern systems. There were close-calls, and for a while it seemed like the project wouldn't make its $775,000 goal. But a last minute push brought the game past the finish line, and funding exceeded the original amount by $69,127. It was an inspiring moment that made us think back to the lengths independent developers have had to go in order to make and sell video games

By Andrew Yoon   //   March 19, 2012 7:30 AM

GlitchHiker: a dead game about extinction

How do you make a game about extinction? Six developers spent 48 hours during a game jam to answer that question. Their solution? Make a game that dies--and never comes back.
By Xav de Matos   //   August 2, 2011 6:15 PM

Limbo arrives for PC gamers on Steam

Indie masterpiece Limbo is now available for PC via Steam at a reduced price from the game's original Xbox Live Arcade release and recent PlayStation Network launch.
By Jeff Mattas   //   August 1, 2011 1:30 PM

Sony furnishes indie Vita devs with free kits

Indie developer Rubicon reveals that not only is their title Great Little War Game ready for the PlayStation Vita, but that Sony has provided them with Vita development kits for free.