The head honcho at Matt Makes Games stopped to chat with Shacknews at the 2018 GDCAs.
We caught up with Benedict Fritz, programmer and codesigner of TumbleSeed, at the Nindies event during GDC 2017. Please take a look at this 'Rolly Roguelike!'
The game is leaving orbit after nearly 5 years of development by Chucklefish.
It hasn't even been a week, and already developers are reporting PC gamers are abusing Steam's new refund policy.
We go hands-on with an early demo of Ronin, a turn-based action platformer where you play as a ninja assassin sent to kill five heads of an evil corporation. You have to use the shadows to your advantage, and make every move count, because it only takes one bullet to kill you. Here's how we fared.
Titan Souls, an upcoming indie developed 8-bit rero action game, pits players against a series of powerful titans. Armed only with a bow, a single magic arrow, and the strength of will, you must find a way to defeat these giant creatures. Our impressions and unsuccess story is found here.
With the third annual Boston Festival of Indie (FIG) strting soon, Nate Hohl talks to the convention's founders about what changes might be in store this year. Then he gets neck deep in a world of zombies with indie developer Proletariat, working on World Zombination.
Last week, Harmonix completed a Kickstarter campaign to develop a remake of the classic music and rhythm game, Amplitude for modern systems. There were close-calls, and for a while it seemed like the project wouldn't make its $775,000 goal. But a last minute push brought the game past the finish line, and funding exceeded the original amount by $69,127. It was an inspiring moment that made us think back to the lengths independent developers have had to go in order to make and sell video games