Super Doom: How id Software's Opus Made the Jump to Super NES
With the Super NES on its last legs, Sculptured Software and id Software send it to hell in style.
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With the Super NES on its last legs, Sculptured Software and id Software send it to hell in style.
id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more.
Shacknews' long reads editor David L. Craddock plays, and ranks, the many ports of id Software's 1993 opus.
Twenty-five years after the release of id Software's groundbreaking shooter, John Romero carves a new path through hell.
Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.
Bethesda's VP of public relations and marketing weighs in on how much input Bethesda has on Doom Eternal and other projects, and why deathmatch won't return in the Doom sequel.
Read about the making of Doom Eternal, see our editor-in-chief's reaction to ports of Doom for the first time, and more.
Josh dives headfirst back into Doom 2016 as the Shacknews team prepares for the impending arrival of Doom Eternal.
Announced at QuakeCon 2019, classic FPS games Doom and Doom 2 are now available on iOS and Android mobile devices.
Experience Doom's classically gory beginnings on Nintendo Switch ahead of Doom Eternal's release.