Doom on Switch with motion controls. What a time to be alive.
QuakeCon 2018 is going to be fabulous!
Shacknews has had our grubby mitts on the latest third party title to make the jump to Nintendo Switch. Our thoughts.
Go back to hell anytime, anywhere this holiday.
Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.
The game's director and executive producer reflects on the final sprint before release.
Martin's background in film and games gives him a unique perspective on the myriad ways of constructing 'cinematic experiences.'
OK, it doesn't really work, but it is fun to imagine ... and scary at the same time.
It's fairly slow given the old processor on the TI-83 Plus, but it does work.
Join Romero and Noclip on a jaunt through Irish countryside.
A lot has happened in 2016. Join us as we look back at some of the good, bad, and downright ugly.
Greg Burke is back with the final Top 10 list of 2016. Here are our Top 10 Games of the Year 2016.
From Pokemon Go to Nintendo finally revealing its next console, we look back at some of the biggest stories of the year.
Doom and Dark Souls 3? Of course! But I played a few other games this year, and none disappointed.
If you ever get tired of the main game, you can always .wad - er ... wade - your way through all the SnapMap creations.
Apparently fans weren't too happy with the reduction to just Team Play and FFA Play lists.
Happy holidays and Merry Christmas! Developer id Software released the add-on earlier than expected.
Although the game had 'unbelievable' production values, it didn't 'feel' like Doom, says, id Software's Marty Stratton.
SnapMap received enhancements, too.
Rip and tear it for Shacknews, Mick!