by Shack Staff, Jan 25, 2012 8:15pm PST
Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.
Today we add 2001's classic third-person shooter, Max Payne, to our growing list of video game classics, presented by MobyGames.com.
Read more: Stop! Bullet time! »
by Shack Staff, Nov 15, 2011 12:45pm PST
Today marks the 10th anniversary of the original Xbox. While team Microsoft celebrates by offering discounted Black Eyed Peas music videos, the Shacknews team decided to take a look back at our favorite Xbox moments.
Garnett Lee
I wasn't completely sure what to make of the Xbox when it launched. I was still lamenting the fate of the Dreamcast, and wondered how the odd black box with its ridiculous looking controller would fare any better. Yet, there was Dead or Alive 3, and I wanted to believe. Not that it was easy early on. There was Azurik--so bad, and not the sort of go back and chuckle at it bad but outright bad, the tech demo-tuned-fighting game Kakuto Chojin (later to also be the subject of controversy), and Microsoft's lackluster attempts at sports games.
Read more: The editors chime in »
"I'm confused at that works, the game isn't exactly the longest. I mean, the second one could be ..."
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