by Alice O'Connor, May 24, 2013 6:45am PDT
As someone reading this on the Internet, you know that people on the Internet are often awful. Doubly so if they're playing a video game. To help weed out horrors, Valve is playing with a community self-policing scheme for Counter-Strike: Global Offensive. It sounds similar to the Tribunal in Riot's League of Legends, presenting players with "cases" of others who've been reported and asking them to make judgements.
Read more: Analysing anonymous replays »
by Steve Watts, May 20, 2013 12:30pm PDT
by Alice O'Connor, May 16, 2013 12:30pm PDT
Valve started the prize pool for its big Dota 2 tournament The International 3 with a very respectable $1.6 million. But to make teams Dote like they've never Doted before, Valve's kicking in 25% of sales from its $10 collector's chart-ish-sort-of-thing The Compendium. It's selling like nobody's business so the pool has now passed a cool $2 million, and Valve has added more "stretch goal" bonuses for Compendium owners.
Read more: Picking the next hero to add to Dota »
by Steve Watts, May 15, 2013 12:30pm PDT
What do you do when your platform already sells and launches video games? Make the platform itself a video game, naturally. Valve announced the beta launch of "Steam Trading Cards" today. The collectible meta-game lets you upgrade your Steam profile by playing games and collecting and trading their associated (virtual) cards.
Read more: Currently supports Dota 2, Team Fortress 2 »
by Steve Watts, May 13, 2013 1:00pm PDT
Steam's Greenlight program is meant to raise indie awareness by putting aspiring games up to a popular vote, but some developers feel it isn't doing enough to put the games in front of potential audiences. Valve hosted an online get-together to hear the thoughts of indie developers, some of whom were outspoken about improvements to the service.
Read more: 'Something is wrong' »
by Alice O'Connor, May 07, 2013 12:15pm PDT
Valve has used Dota 2 to test all sorts of interesting doodads for professional gaming, from selling tickets to watch matches in an oh-so-slick spectator system to, heck, hosting a huge annual tournament. As third tourney approaches, Valve is launching The International Interactive Compendium, a social-y thing which'll let fans predict results together, win prizes, and vote on things like who plays in the all-star game.
Read more: Unlock cosmetic items »
by Steve Watts, May 06, 2013 9:00am PDT
by John Keefer, May 06, 2013 7:00am PDT
by John Keefer, Apr 30, 2013 4:20pm PDT
by Steve Watts, Apr 26, 2013 9:50am PDT
by Andrew Yoon, Apr 25, 2013 4:30pm PDT
by Steve Watts, Apr 25, 2013 9:30am PDT
Steam announced support for subscription plans today, allowing publishers and players to use the revenue model through its service. The new model promises easy management of your subscription-based games, with Darkfall: Unholy Wars serving as the debut title to use the service.
Read more: Subscriptions detailed »
by Alice O'Connor, Mar 22, 2013 6:00am PDT
by Andrew Yoon, Mar 20, 2013 12:15pm PDT
With games continuously evolving after release, gamers have become accustomed to frequent title updates and patches. But, what if you could see a game evolve before it's ever officially "released"? That's what Steam plans on offering through its new "Early Access" library of games.
Through the new initiative, you'll be able to buy beta versions of games through Steam. Because the games are incomplete, you'll have the privilege of not only playing the games early, but you'll also "help test and report bugs." You may even have to pay extra to get said right.
Read more: 'This is the way games should be made »
by Andrew Yoon, Mar 18, 2013 12:55pm PDT
"Oh really? They didn't even support the console versions of CS:GO.. I was really disappointed in ..."
- kurumba See all 6 comments