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E3 07: Unreal Tournament 3 and Haze Exclusively on PS3 Console for 2007

Related Topics – Epic Games, Sony, E3, Unreal Engine 3, E3 07

Console fans looking to play the next entry in Epic Games' multiplayer shooter series will need to wait until 2008, unless they own a PlayStation 3. During Sony's E3 press event this morning, the company announced that both Epic's Unreal Tournament 3 (PC, PS3, X360) and Free Radical Design's shooter Haze will be console exclusives on the PlayStation 3 this year. The two titles will be debuting on the system this November. The exclusivity does not apply to the PC, as Unreal Tournament 3 will be released concurrently on the PS3 and PC. In regards to the deal, Epic's Mark Rein was adamant that no back-alley deals were stuck with Sony to secure the release of Unreal Tournament 3 the PS3 ahead of the Xbox 360 version. "There's nothing sinister about it. It's just the PS3 and PC version of the games are compatible, because Sony has an open-source platform," Rein said, according to Gamespot. SCEA also announced a deal with both Midway and Epic to optimize the Unreal Engine 3 for use on the PlayStation 3. The agreement will affect all games in development that use the engine.

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"Yeah it sounds fucking awesome. The closed nature of console games has to be one of my #1 ..."
- aeg1x    See all 36 comments


Recoil Games Interview

Formed only this past January, Recoil Games wasted no time in establishing a working relationship with 3D Realms and beginning work on its upcoming first person shooter, Earth No More, which is slated to hit PlayStation 3, Xbox 360, and PC in 2009. Founded and directed by Remedy Entertainment co-founder and ex-managing director Samuli Syvahuoko, who previously worked on Remedy's Max Payne alongside 3D Realms, the new studio marks Syvahuoko's return to PC and console development after more than half a decade in mobile technology and games. Shack: Can you tell us a bit about your history of Recoil Games? What brought you back to console and PC development after spending six years specializing in mobile games and technology at Fathammer?

Samuli Syvahuoko: Ever since my demo scene days, I have been fascinated by programmers and artists who have been able to accomplish seemingly impossible audiovisual feats in regards to the hardware that they have been developing for. I have also been an avid gamer all my life--having started with the Commodore VIC-20 and 64. So, one can understand my level of excitement when I was able to turn all this enthusiasm into a job in 1995 when I and four other guys founded Remedy. In 1997, a special opportunity came to setup a subsidiary company--Futuremark--for Remedy that would specialize in 3D graphics benchmarking programs--products that would push the visual envelope even harder than what PC/console games usually did. But being an entrepreneur at heart, I couldn't resist when in 2000 an opportunity came to setup a new company to focus on games and 3D graphics technologies for mobile devices. Of course mobile devices weren't on the cutting edge of rendering technology--quite the contrary. And in fact, this was the very reason that made the challenge so intriguing. During the six years that ensued, Fathammer developed several generations of 3D game engine technologies for mobile phones, PDAs and other such devices. Eventually, the company started full-blown development and even publishing of mobile games. It was all very exciting -- and a huge learning experience--and I regard those times as some of the best years of my life. But I missed the PC/console space. I missed the total immersion of the games and I missed the sharpest edge of technology. So, when Fathammer got acquired last year, I knew I was going to start yet another company. Having been "away" from the PC/console space for several years, I was somewhat shocked to notice that--apart from eye candy--things in games had not progressed all that much. And having always been a big fan movies and television serials (in other words great storytelling and believable characters), I started to see a clear gap that needed filling. When I was "rounding up" people to found Recoil with me, I made sure people shared my vision of creating new kinds of action-adventure games that would put a lot of focus on narrative and emotional human drama. Obviously there have been a few games that have provided good narrative, but way too few in my opinion. As a profession, the games industry has developed a lot during the past decade. I think it's only natural and logical for its products to do the same. Shack: How did Recoil Games' relationship with 3D Realms come about?
Samuli Syvahuoko: It's all based on my relationship with Scott Miller, the CEO and co-owner of 3D Realms. When I was Remedy's managing director, I formed the business relationship with Apogee / 3D Realms. This collaboration brought fruit in the form of the top-down action racing game Death Rally and after that, Max Payne. During those years, my co-operation with Scott worked extremely well. I can't recall a single negative incident or even a misunderstanding. The fundamental factors of the relationship were trust, fairness and openness. It was like we had been meant to work together. So, when I got in touch with Scott about Recoil Games--and he was immediately interested--it was a bit like coming home from a long trip. So, now the old partners are doing it again, but with upgraded levels of ambition and experience--and a ton of new ideas. Shack: What lead Recoil to choose Unreal Engine 3 for Earth No More? Will you be using any sort of custom or internally-developed modifications and technology along with it? Samuli Syvahuoko: The decision to use UE3--or licensed tech in general--came from the simple fact that we can start prototyping right away instead of a year or more from now, had we gone the "own tech" route. Fortunately, we don't suffer from the Not-Invented-Here syndrome; we are out to make the best game possible and the sooner we can nail down its core gameplay, the better--for everyone. As for new tech required by Earth No More, yes, we have identified around a dozen areas where we'll need to develop totally new tech from scratch internally. In fact, some of those systems are already well under way. However, it's way too early to delve deeper into any specifics. All you need to know at this point is that Earth No More will be gorgeous. That I promise. Shack: How has your experience with Unreal Engine 3 been thus far? Have you been happy with its performance and documentation? Do you see Recoil Games continuing to use Unreal Engine 3 in future projects? Samuli Syvahuoko: We have been very happy with UE3 so far. As for future projects, I think it's best that we simply focus on Earth No More right now and worry about the future after that. _PAGE_BREAK_
Shack: Beyond Earth No More, does Recoil Games have any other projects in development? Samuli Syvahuoko: No, and we don't intend to. We will focus all our resources into the development of Earth No More. Shack: Has Recoil Games considered developing for the Wii? Samuli Syvahuoko: No, although we think the Wii is a very cool and intriguing platform. Way to go Nintendo! Shack: With the advent of Xbox Live Arcade, Wii Shop Channel and PlayStation Network and their offerings of downloadable everything--including in-game content and downloadable games--the console market has been shifting more and more towards digital distribution. On the PC side of things, digital distribution platforms like Steam and GameTap have been gaining momentum as well. Do you see such services continuing to gain support and popularity in the future? Is this something Recoil Games plans to take advantage of, possibly through downloadable content or maybe a fully downloadable game? Samuli Syvahuoko: I think these developments are an interesting and logical step in the overall development of the market and they will still gain a lot more momentum. A channel like this is perfect for downloading small games. It's also useful for the more hardcore gamers to download additional content and updates for the "full-blown" games. But I do believe that the majority of games will still be bought from physical retail for a long time. Network speeds will remain a limiting factor. Hardcore gamers want their games the day they ship and are not willing to spend a day downloading it. And while casual gamers would be ok with the wait, they'll still prefer the physical box. And it's a bit like with newspapers and magazines. I doubt they'll ever die--at least not during our life time. As long as we humans exist as physical beings, we'll have a special fondness for things that we can physically touch. Never underestimate the psychological nature of things. Shack: Back in April, John Romero said he believed the future of consoles wasn't too bright, citing the availability of faster and cheaper PC components, specifically multi-core processors, as the primary reason. Before that, Trion World Network CEO Lars Buttler went on record and said, "There is one more generation of gaming consoles and that is it. With Recoil Games developing for both consoles and PC, what's your outlook on the PC and console market? Do you believe one is in danger of overtaking the other, or can they co-exist peacefully? Samuli Syvahuoko: Looking at how the mainstream mass markets work, I don't think for a second that consoles would be overtaken by PCs--on the contrary! A game console is a tailor-made product aimed at the mass-market consumer. It's designed to be easy to approach, buy and operate. No PC can match this. Not now, and not in the unforeseeable future.
Also, the fact that the consoles provide a standardized development environment and platform is a big benefit over the nightmarish jungle of PC incompatibility. It's just a lot more cost-effective to develop a 360 or a PS3 SKU than a PC SKU. So, I do believe that we will keep seeing more console generations for decades to come. Shack: Along those same lines, Silicon Knights president Denis Dyack has been rather adamant about his hopes for a one console future, in which one standardized platform would be made by a variety of manufacturers, a la DVD players. According to Dyack, such hardware would make development easier and would also resolve the fragmented console market. What are your thoughts on this? Do you think that the industry is moving towards a unified development platform? Samuli Syvahuoko: As a developer dealing with multi-platform challenges on a daily basis, I would like to say yes, but I can't. Honestly, this sounds like an idealistic dream that could only work in a totalitarian world. And it would not be good for the market as a whole. Having only one platform would basically kill platform competition. This would translate into a much slower development of platform capabilities and in general, the needs and opinions of the end users would be disregarded. It's interesting to theorize about things like this, but any idea that doesn't take into account the basic rules of the market economy is just a naive fantasy. Shack: Earlier this year, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both stated that their companies were pursuing multiplatform development because of losses stemming from PC piracy. Do you think that widespread piracy has become a deterrent towards PC development? Was piracy a deciding factor in Recoil Games' decision to develop across multiple platforms? Samuli Syvahuoko: Piracy has always been a problem and one that I really dislike. With game consoles, platform vendors and publishers can keep a much firmer grip on software rights management. The open nature of the PC does invite a lot more trouble in this regard--and it's a big shame. But it's very difficult to measure just how much sales are lost due to piracy. I think the attractiveness of the PC as a game publishing platform is solely measured by the amount of revenue that can be gained. Unfortunately, in recent years, the sales of PC games have fallen when compared to console game sales. Perhaps Vista can alleviate this situation. Recoil Games and 3D Realms plan to release Earth No More for PlayStation 3, Xbox 360, and PC in 2009.

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"Great post! I too agree with your mmorpg comment. Their are plenty of pc gamers still. They ..."
- samduhman    See all 18 comments


Chair Entertainment Seats Epic, Unreal Engine 3

Independent developer Chair Entertainment announced it has licensed Epic Games' Unreal Engine 3 for use in its PlayStation 3, Xbox 360, and PC projects, joining EA, Square Enix, Sega, Activision, Gearbox, BioWare, and just about every other developer under the sun. As revealed earlier this year, the first Chair Entertainment title to utilize Epic's technology will be the upcoming Xbox Live Arcade underwater shooter Undertow. Based on the childhood drawings of Chair Entertainment creative director Donald Mustard, Undertow depicts fast-paced underwater battles and supports up to 16 players online. Along with the inspirational childhood sketches, Chair Entertainment also sent along several new Undertow screenshots. "We love working with cool independent studios like Chair that are truly focused on delivering value to gamers and creating experiences that break new boundaries in gameplay and creativity," said Epic vice president Mark Rein. "Sure, we love working with the big developers and publishers too, but there's something really satisfying about seeing a young company with great talent doing some awesome stuff with our technology. Undertow is just the first great game you'll see from these guys--prepare to be wowed some more." The company has yet to formally announce any other projects, but a game inspired by its multi-media franchise Empire is in the works, along with a comic book and feature film. An Empire novel, written by sci-fi author Orson Scott Card, was released in December 2006. Card formerly worked with members of Chair Entertainment before their departure from developer GlyphX, whose Xbox and PC action-adventure title Advent Rising was also penned by the author.

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"I thought the same thing. Really, what? I assume (hope) things will be clear when we get to ..."
- famine101    See all 19 comments


3D Realms and Recoil Unveil Earth No More

3D Realms' latest title is a sci-fi themed FPS named Earth No More, company co-founder Scott Miller has confirmed to Shacknews. Developed by the recently formed Recoil Games and powered by Epic's Unreal Engine 3, the game will arrive on PlayStation 3, Xbox 360, and PC in 2009. Initial details on Earth No More surfaced in the latest issue of Game Informer, which is set to hit stores and subscribers later this week. Beginning in a small, quarantined New England town, Earth No More's antagonist comes not from space, but from nature. As a result of mankind's constant pollution of and experimentation with the environment, a growth of deadly red vines and mutating spores have overtaken the world, perverting whatever they encounter. When reached for comment, Miller told Shacknews that the Game Informer piece represents the company's official announcement of Earth No More and contains all the details that can be shared at the moment. "This game is part of our new push to work with more independent studios to co-create original IP," Miller explained to Shacknews. "More announcements along these lines should be expected." 3D Realms has three other projects in development, with a planned total of eight when the studio is at full capacity. Earth No More will include online co-op play, deathmatch, as well as the option for gamers to assume the role of an enemy and fight against other players."We're going to design almost every weapon in the game to where it's going to have a sort of collaborative mode to it," said Miller. "One gun called the Linker works like a reverse proton pack from Ghostbusters." To separate Earth No More from the number of solitary first-person shooters on the market, main character Will Forsyth will team with four other characters, each with their own unique back stories and motivations. Throughout the game, players will be able to converse with the other characters with a conversation system said to compare to that of Bioware's upcoming Xbox 360 RPG Mass Effect. According to the article, a small portion of which is posted on 3D Realms' official website, "the development team is specifically moving away from what they call the 'lone hero,' while also avoiding a squad-based direction." "The good guys aren't the only ones who can team up, however. Enemies are being designed to complement each other's skills as well," the article continues. "The team is intricately analyzing how group dynamics work in movies like the Alien, The Thing, Invasion of the Body Snatchers, and 28 Days Later, hoping to emulate that kind of tension in game form."

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"10 bucks the co-op will be cancelled 6 months before release with the excuse that its taking too ..."
- doomed    See all 32 comments


Disney to Triple Video Game Investment

Related Topics – MMO, Unreal Engine 3, Propaganda Games

Walt Disney Co. just can't wait to be king of the video game business. The media giant will seek to triple their current $100 million yearly investment in the video game industry, Disney executive Thomas O. Staggs (pictured left) said on Friday. "Over the next five years or so we are ramping up to about a pace of $350 million per year in video game investment, principally consoles and hand-helds," he stated, according to the LA Times. Last year Disney made several moves to increase its stock in the industry, including the signing of a publishing deal with Tetsuya Mizuguchi's studio Q Entertainment, as well as the acquisition of Propaganda Games, Avalanche Software, Climax's racing dev studio, and the rights to the Turok franchise. The company also formed Fall Line Studio, a developer entirely focused on creating games for the Nintendo Wii and DS. Disney Interactive Studios--previously named Buena Vista Interactive--most recently published the Eurocom-developed multiplatform tie-in game for Disney's blockbuster Pirates of the Caribbean: At World's End (PS2, PS3, X360, Wii, NDS, PSP, PC). A Pirates of the Caribbean PC MMO has been in the works at Walt Disney Internet Group's VR Studio for some time now and is planned for release later this year. Also expected later this year is Propaganda Game's PlayStation 3 and Xbox 360 rendition of the dinosaur hunting Turok, a first person shooter built with Epic's Unreal Engine 3. With hopes to establish its name under the sea of video game properties, Disney admits it has a long way to go. "We are early on in the process of developing a video-gaming capability," Staggs said.

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"Apparently their "several moves" and 350 million dollars didn't include buying servers as ..."
- Hoopfam    See all 13 comments


Kohan Developer TimeGate to Announce Three New Titles This Year

Related Topics – MMO, Games: PC, Unreal Engine 3

TimeGate Studios--responsible for the Kohan series and the recent F.E.A.R expansion, Extraction Point--has revealed that it is currently developing three games for unknown platforms. The company plans to announce the titles sometime this year. "TimeGate is hard at work on three new games, each of which is poised to smash through the competition thanks to the company's ability to create engrossing new worlds and to seamlessly blend genres to deliver the best games possible," said Evolve PR director Tom Ohle, whose company now handles public relations for TimeGate. TimeGate's website lists three games in development: two unnamed FPS projects, as well as an MMO. One of the games is likely to be the previously-announced first person shooter Section 8. In 2005, the studio had declared its licensing of the Unreal Engine 3 for its apparent use in Section 8, although few details about the game have surfaced since. In addition, the studio's website currently lists a multitude of open job listings for FPS developers, with both console and PC platforms mentioned.

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"Call me crazy, but I propose they should do a Kohan for the Wii. I think with a really serious ..."
- geedeck    See all 7 comments


Unreal Engine Q&A

German site PC Games Hardware has posted an English language interview with Tim Sweeney. The Epic Games programmer is asked about Unreal Engine 3 and its use in Unreal Tournament 3.

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"You can't because there isn't anything in DX9's function set to acomplish the goal. Not ..."
- ZaldronGG    See all 14 comments


On Unreal Tournament 3 Specs & Performance

There's a thread on the Epic Games forums, where a German article from PC Games Hardware about the technical features of Unreal Engine 3 has been translated. Included is a Q&A with Tim Sweeney about support for things like SLI/Crossfire, DirectX 10 and Vista 64. Thanks Vooodo Extreme.

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"I don't know, the bottleneck for games hasn't been the CPU for a while, except for SupCom, so ..."
- CrazyPants    See all 10 comments


TimeShift Q&A

Related Topics – TimeShift, Unreal Engine 3

TimeShift Reborn: Competing in the Post-Unreal Engine 3 World is an IGN interview with TimeShift producer Kyle Peschel, asking him about throwing out a nearly complete game and starting from scratch (we asked about that too).

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"The art direction in the original may have been a little on the goofy side but at least it was ..."
- cell9song    Add a comment


Sega Licenses Unreal Engine 3

Sega of America and Sega Europe today announced their licensing of Epic Games' Unreal Engine 3 for use in "several upcoming projects being developed in North America." "Epic is extremely excited to be working with SEGA," said Epic VP Mark Rein. "SEGA has a long history of innovation and leadership in our industry and we're honored that they've chosen to use Unreal Engine 3." The popular 3D engine was recently attached to another Japanese publisher when it was announced as being licensed for use in Square Enix's upcoming RPG The Last Remnant (PS3, X360). Sega noted that details on the upcoming games are still being ironed out, and further announcements will be released later this year.

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"You'll be happy to know that Enemy Territory: Quake Wars uses Direct3D 9. I'm still not sure ..."
- FreonTrip    See all 20 comments


Warmonger Interview

WarCry's Razorwire site has a Warmonger, Operation: Downtown Destruction Q&A up, asking NetDevil's Scott Brown about this Unreal Engine 3 powered shooter that makes use of the AGEIA PhysX PPU.

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Square Enix Announces New IP, New Star Ocean

During a Tokyo press conference preceeding this weekend's Square Enix Party 2007, publisher Square Enix announced numerous titles across several of its existing properties as well as a new RPG entitled The Last Remnant. The Last Remnant is in development for PlayStation 3 and Xbox 360 courtesy of Unreal Engine 3, the licensing of which Square Enix announced several months ago. Square Enix intends the new IP to be appealing to a worldwide audience, and plans to launch the title in North America and Japan simultaneously. During the press conference, producer Nobuyuki Ueda--production manager on The Bouncer (PS2) and Unlimited SaGa (PS2)--screened a trailer consisting solely of gameplay footage, a rare occurrence given Square Enix's penchant for elaborate CG. Based on the trailer, combat appears to be based around large squads of characters controlled by the player. As director Hiroshi Takai--an art director on SaGa Frontier (PS1) and planner on The Bouncer (PS2)--explained, the player can set a strategy for his or her troops, after which the battle between opposing forces commences and incorporates various quick time events. Square Enix released two The Last Remnant screenshots and a piece of artwork. No fewer than three new games were announced for the Star Ocean franchise, including the next main entry in the series, Star Ocean 4. No platforms were announced for Star Ocean 4, which is in development by series developer Tri-Ace. PSP will be seeing remakes of the first two games in the series. Star Ocean: The First Departure will reprise the original Star Ocean (SNES) and Star Ocean: The Second Evolution will revisit Star Ocean: The Second Story (PS1). No release dates were given for the upcoming Star Ocean games. Square Enix plans to follow up Hand's recently released Nintendo DS title Final Fantasy Fables: Chocobo Tales with a Chocobo-centric game on Wii. The upcoming title will not be a sequel to the mini-game-laden Chocobo Tales, but will rather be a new entry in Chunsoft's dungeon-crawling Chocobo's Dungeon series, the second game of which was released in North America for PlayStation. Chocobo's Dungeon games have frequently been described as roguelikes.

Final Fantasy series executive producer Akitoshi Kawazu provided an update on Final Fantasy Crystal Chronicles: Ring of Fates, the Nintendo DS followup to The Game Designers Studio's Final Fantasy Crystal Chronicles on GameCube. Kawazu showed a new trailer and revealing that the game will be released in Japan on August 23. Toshiyuki Itahana, director of the Wii series entry Final Fantasy Crystal Chronicles: The Crystal Bearers, took the stage to show a brief trailer for his game, which is expected to play more like an action/adventure title than the original Crystal Chronicles game. Planned for release this August in Japan is the bafflingly named Final Fantasy XII: International Zodiac Job System (PS2), a relocalized version of the English-language North American version of Final Fantasy XII intended for the Japanese market. It will feature an English audio track, 16:9 support--not present in the original Japanese release--and the titular new job system adding greater degrees of specialization.

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"Eh... Last Remnant is graphically fantastic - thanks to the Unreal engine, but I'm skeptical ..."
- Killrig    See all 8 comments


Global Agenda Movie

Related Topics – MMO, Games: PC, Unreal Engine 3

Hi-Rez Studios has released the first Global Agenda movie, showing teaser footage from their Unreal Engine 3 powered action MMOG.

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"This reminds me that UE3 is going to make me spend a lot on computer upgrades."
- Draugluin    See all 4 comments


Urban Mysteries Q&A

Related Topics – Games: PC, Unreal Engine 3

Also at FiringSquad is this Urban Mysteries Q&A. Morten Iversen of Zeitguyz is asked about this Unreal Engine 3 powered time travelling game, for which they are currently looking for a publisher.

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Late Night Consoling

  • Chair Entertainment gets caught in Undertow on XBLA

    [xbox360]
    Independent studio Chair Entertainment today announced Undertow, an underwater third person sidescrolling action game headed to Xbox Live Arcade. Using Epic's Unreal Engine 3, the game features both a 15-level single-player and cooperative campaign as well as a multiplayer component supporting up to 16 players. This makes Undertow the second confirmed 16-player game headed to Live Arcade, following the announcement of Gaia Industries' Wing Commander Arena (preview). "We've really enjoyed designing Undertow for Xbox LIVE Arcade because it's given us the freedom to create a pure gaming experience focused on fun, addictive game play," said creative director Donald Mustard. "Whether a player is looking for hours of intense multiplayer or they have just 10 minutes for the ultimate gaming experience, we're confident Undertow will be as exciting to play as it has been for us to create." Chair Entertainment was split off of GlyphX, developer of the Majesco-published Advent Rising (Xbox, PC). Chair's primary project is a multi-medium franchise entitled Empire, created by novelist Orson Scott Card. Card was also a writer on Advent Rising. Undertow is expected to be released for Xbox Live Arcade this summer. A gameplay teaser trailer is available at Chair's official site.
  • PSP to see Euro price drop

    [psp]
    Sony Computer Entertainment Europe has announced that it plans to cut the price of the PSP in European territories. The system, currently priced at 199.99 Euros (US$272.19) and GBP 149.99 (US$300.47) in the UK, will be adjusted to 169.99 Euros (US$231.36) and GBP 129.99 (US$260.41) in the UK as of May 4. Along with the system price change, five games will be added to the Platinum game line, which will also be repriced to GBP 14.99 (US$30.03): Namco's Ridge Racer 2, Namco's Tekken: Dark Resurrection, Guerrilla Games' Killzone: Liberation, SCE's LocoRoco and Namco's MotoGP. The European price adjustment follows a similar drop in the United States, which saw the price of the system drop from $199.99 to $169.99.
  • XBLA swings two this week

    [xbox360]
    This week's Xbox Live Arcade Wednesday will see two new games added to the Xbox Live Marketplace rather than the more common single release. Klei Entertainment's Eets: Chowdown (screenshots), previously released on PC, will make its way to the service this Wednesday. The 2D puzzle game consists of 120 levels and a new action mode called Marsho Madness. It is available for 800 Microsoft Points ($10). Pinball FX from Zen Studios will also sell for 800 Microsoft Points ($10). The traditional pinball game offers two control options, one based on the standard Xbox 360 and one based on hand motions interpreted by the Xbox Live Vision camera.
  • Three for Wii VC, you see

    [wii]
    As usual, this week sees three new games added to the Wii's Virtual Console service. Konami, Sega, and Hudson are contributing one game each from the Super Nintendo, Sega Genesis, and TurboGrafx-16 libraries, respectively. Konami's Gradius III (Super Nintendo, 1-2 players) is first up, containing ten levels of sidescrolling, space-shooting action. It is available for 800 Wii Points ($8). Westone's Wonder Boy in Monster World is the fifth game in the sidescrolling Zelda-esque Wonder Boy series, and follows Wonder Boy III: The Dragon's Trap, whose TurboGrafx-16 version was released on the Virtual Console as Dragon's Curse (review). It has a price tag of 800 Wii Points ($8). Finally, Hudson offers Battle Lode Runner (TurboGrafx-16, 1-5 players), a multiplayer version of the classic action puzzle franchise Lod Runner available for 600 Wii Points ($6).

Misc. Media/Previews

PS2/PS3
Movies: Tony Hawk's Downhill Jam (PS2, also Wii, NDS).
Xbox/X360
Screenshots: Eets: Chowdown (X360, also PC). Pinball FX (X360).
GCN/Wii
Movies: Spider-Man 3 (Wii, also PS2, PS3, X360, NDS, PSP, GBA, PC) Wii trailer.
Portable
Screenshots: Crush (PSP). Crazy Taxi: Fare Wars (PSP).
Multi
Movies: Spider-Man 3 (PS2, PS3, X360, Wii, PC, also NDS, PSP, GBA) movies: Lizard trailer, Behind the Scenes movie.

Console Game Of The Evening [Submit Yours!]

The Bouncer for the PlayStation 2. "Incredibly short and shallow game, but fun gameplay in the vein of Streets of Rage." (submitted by RevRaven)

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"You call that a price drop? I think I will buy the PSP in the States, kthxggbye."
- Mad Brahmin Disease    See all 26 comments



Top Games

  1. The Legend of Zelda: The Wind Waker
  2. Star Wars: The Old Republic
  3. Sid Meier's Civilization V: Brave New World
  4. Batman: Arkham Origins
  5. Call of Duty: Ghosts
  6. Among The Sleep
  7. Grand Theft Auto V
  8. DayZ
  9. The Last of Us
  10. Metro: Last Light

Most Anticipated

  1. Sid Meier's Civilization V: Brave New World
  2. Batman: Arkham Origins
  3. Call of Duty: Ghosts
  4. Among The Sleep
  5. Grand Theft Auto V
  6. The Last of Us
  7. Space Hulk
  8. Total War: Rome II
  9. Watch Dogs
  10. Assassin's Creed IV: Black Flag

Top Rentals

  1. Metro: Last Light
  2. Injustice: Gods Among Us
  3. Deadpool
  4. Remember Me
  5. Call of Duty: Ghosts
  6. BioShock Infinite
  7. The Last of Us
  8. Tomb Raider
  9. Dead Island Riptide
  10. Fuse