by Andrew Yoon, Apr 03, 2013 10:00am PDT
Although Epic Games publicly has high praise for PS4, the wizards at Digital Foundry have determined that maybe "the next generation of console hardware isn't quite as powerful as Epic was hoping for." How did they come to this conclusion? By comparing the first Unreal Engine 4 tech demo, running on a PC equipped with an Nvidia GTX 680, with the latest presentation running on a PlayStation. By analyzing the two, minute differences where the PS4 comes short can be found.
Watch: PS4 vs PC »
by Andrew Yoon, Apr 03, 2013 7:25am PDT
One of the biggest changes for the upcoming console generation is the switch to x86 architecture. That means working on PS4 (and likely the next Xbox) will be very similar to working on a PC. Already, Far Cry 3's tech director has spoken out on how great a decision that is. But what does Epic Games--developer of the near-ubiquitous Unreal Engine--have to say about it? Well, they're gushing as well.
"It's really important for us because we know the PC, we know the evolution of the PC and we work closely with those vendors on those parts," Epic VP Mark Rein said. "There's nothing that we have to guess about--we know what the processors can do, we know what the CPUs can do and we're using those same parts on the actual development hardware that we use. It just makes it a lot smoother and it also means we can build on our particular strength."
Read more: 'We can do crazy, ridiculous stuff' »
Posted Mar 12, 2012 12:39pm PDT - 18,566 views
Showing off the many flashy features of Unreal Engine 3 as it stands in early 2012, with scenes from many pretty video games.
"Only really noticed Tessellation, Depth of Field, and some lighting issues the rest were about ..."
- Oninusar See all 70 comments