by John Keefer, Apr 23, 2013 2:45pm PDT
The Tyranny of King Washington comes to an end today, with the final part of the DLC trilogy released today for Assassin's Creed 3: "The Redemption."
In this episode, Connor discovers the power of the bear, and he will also be able to use the eagle and wolf powers from the previous two episodes to overcome foes. The setting is New York, where Washington has had a pyramid built to his greatness.
Read more: Wii U trilogy ends on May 16 »
by Alice O'Connor, Mar 25, 2013 10:25am PDT
Juggling two jobs can be difficult for anyone, but Captain Edward Kenway seems to take the responsibilities of both pirate and Assassin in his stride. Ubisoft today dropped a "gameplay reveal" trailer for Assassin's Creed 4: Black Flag, showing the kind of salty shenanigans players can expect from its latest open-world murder simulator.
Watch: Avast, ye scurvy sea dogs! »
by Alice O'Connor, Mar 11, 2013 10:00am PDT
by Alice O'Connor, Feb 21, 2013 6:45am PST
by Kat Bailey, Aug 17, 2012 9:00am PDT
It's not easy making a good Kinect game. Just look at Steel Battalion, which tried to leverage the Kinect in a unique way, and ended up getting eviscerated by critics and gamers alike. It takes more than hands-free motion controls to make a satisfying Kinect game. A lot more.
So what does it take to make a good Kinect game? Based on experience, it's a game that mixes simple, easy-to-perform gestures with some kind of multiplayer component. Marvel Avengers: Battle for Earth appears to nail both sides of the equation, and mixes in some solid cel-shading aside. If it's looking for a niche with kids seeking to act out the roles of their favorite heroes, then it's probably going to fill it pretty nicely.
Read more: How a Kinect game should feel »
by John Keefer, May 10, 2012 9:15am PDT
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