The Fullbright Company News


Tacoma Review: Space for More

By Ozzie Mejia, Aug 08, 2017 3:00pm PDT

Tacoma shows more signs of brilliant storytelling from The Fullbright Company, but it falls short in some key aspects. Our review.


E3 2017: Tacoma Interview With Steve Gaynor and Chris Charla

By Shack Staff, Jun 13, 2017 4:45pm PDT

He stopped by to talk about the space adventure from The Fullbright Company.


E3 2016: Tacoma Takes Gone Home's Eerie Mystery Hooks into Space

By Steve Watts, Jun 15, 2016 1:30am PDT

The Fullbright Company is definitely developing its own identifiable voice with Tacoma, as its sophomore game shows a knack for isolated mysteries with exploration at the helm.


"Your first paragraph sounds like an elaborate way of suggesting "You just don't get it", which ..."

- qwpeoriu see all 6 comments

Tacoma delayed to next year

By Steve Watts, Mar 14, 2016 10:00am PDT

Sometimes a game just needs some space.


"Hmm damn. I thought it was a lot closer to being done and out than it actually was. Oh well, ..."

- Nerdsbeware see all 6 comments

Welcome to Tacoma

By Josh Hawkins, Dec 05, 2014 6:45pm PST

Fullbright Studios newest indie game premieres at The Game Awards.


Gone Home and Papers, Please honored at Games for Change Awards

By Steve Watts, Apr 24, 2014 10:30am PDT

The Games for Change Awards ceremony took place last night, and the two big winners were Gone Home and Papers, Please.


"wasn't that just kids having fun trying to talk to the dead?"

- crummynz see all 8 comments

Gone Home coming to consoles

By Ozzie Mejia, Mar 10, 2014 11:45am PDT

Midnight City will be helping The Fullbright Company bring Gone Home (Shacknews' Best of 2013 #3) to unspecified consoles in the near future.


"My Uncle Owen got an almost new yellow Land Rover Range Rover Evoque Convertible only from ..."

- LucyDMadison see all 11 comments

Gone Home easter egg alludes to shared universe with Bioshock

By Nathaniel Hohl, Jan 23, 2014 1:25pm PST

A clever little nod from Gone Home developer The Fullbright Company suggests that their indie hit is set within the same universe as Bioshock.


"I don't understand, its not newsworthy, or worth repeating cause its was printed somewhere else? ..."

- rtricoche see all 6 comments

Best of 2013: #3 - Gone Home

By Alice O'Connor, Jan 21, 2014 1:35pm PST

Gone Home is remarkable in just how unremarkable it is. It's not avant-garde or experimental. With a first-person perspective and fully explorable 3D world, it feels instantly familiar, but chooses to use these to tell a simple story. Which is great. It may seem obvious enou...


"I enjoyed Gone Home, but its not avant-garde at all.... heck its not even original in its idea ..."

- GPUX see all 57 comments

Gone Home gets free commentary mode, 50% off sale

By Steve Watts, Oct 23, 2013 7:00am PDT

Gone Home has added a free Commentary Mode, with insights from the development team, voice talent, and composer. It's also currently hosting a 50% off sale.


The Fullbright Company's Steve Gaynor reflects on Gone Home

By Ozzie Mejia, Sep 17, 2013 12:00pm PDT

The Fullbright Company co-founder Steve Gaynor took some time out of his busy schedule to look back at Gone Home and reflect on its development, narrative, Chris Remo's composition, and whether he'll work with the Oculus Rift.


"Awriite, Hot Scoops! I played through this in a split session between a Saturday and Sunday, ..."

- the archvile see all 6 comments

Gone Home review: since you've been gone

By Ozzie Mejia, Aug 15, 2013 11:00am PDT

Gone Home is a point-and-click mystery that excels, thanks to a gripping story of a girl returning home to learn about the changes her family has undergone, living under the roof of a strange house.


"I did something where I already got the credits, but I was able to resume after that."

- Ziz see all 5 comments

Gone Home puts out the welcome mat on August 15

By Alice O'Connor, Aug 02, 2013 1:30pm PDT

Interaction enthusiasts: you have a fortnight to practice rummaging in drawers, reading other people's letters, and finding audiodiaries, as explore 'em up Gone Home has been dated for August 15. Fun facts: developer The Fullbright Company was founded by three of the folks b...


"I'm excited for this! Didn't realize it was coming out so soon. I love that the mid 90's ..."

- Vorlonesque see all 10 comments

Gone Home trailer rocks riot grrrl

By Alice O'Connor, Mar 20, 2013 10:00am PDT

As it creates a simulation of a mid-nineties home so realistic we may perhaps live inside it with some manner of cybergoggles, Gone Home has added some authentic feminist punk music to the explore 'em up VR. Tracks from riot grrrl pioneers Bratmobile and Heavens to Betsy wil...


"Obvious RATM: BOLA reference there on that cassette cover. Go, Hot Scoops!"

- the archvile see all 3 comments

Interview: Gone Home focuses on player vulnerability

By Ozzie Mejia, Sep 17, 2012 2:00pm PDT

Steve Gaynor tells us about taking players on a tour through an abandoned house for The Fullbright Company's first game, Gone Home.


"Makes me think of 7th Guest... but without the puzzles and creepy ghosts of course, or even ..."

- FesterBlatz see all 3 comments