by Steve Watts, Mar 20, 2012 1:45pm PDT
BioShock Infinite includes a constant companion in contrast to BioShock's fairly constant silence. That companionship leads to more dialogue -- a lot more dialogue. And Irrational head Ken Levine has addressed just how much more we can expect.
"Just one level of BioShock Infinite writing and the character interaction we have is probably three or four times as much writing as in all of BioShock 1," Levine said,
Read more: 'Overwhelming' script for Levine ยป
by Alice O'Connor, Jan 17, 2012 6:00am PST
[Update: 09:53] Rockstar has told Shacknews that it has no official comment on why Max Payne 3 is hitting PC a fortnight after consoles.
[Original] Rockstar's Max Payne 3 has dove sideways in slow-motion through its planned March 2012, shattering it, and is now heading towards a May launch, parent company Take-Two has announced. The extra time will be used, naturally, to properly finish the game.
Read more: PC release two weeks after console editions >>
"if a single level features 3 times the amount of combat variety as all of BioShock 1 i might be ..."
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