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Microsoft joins with Spielberg for live action Halo TV series

Microsoft joins with Spielberg for live action Halo TV series

Microsoft has announced a live-action Halo TV series in conjunction with film great Steven Spielberg that will air exclusively on Xbox Live. Spielberg will work with developer 343 Industries on the series.

Read more: 'An amazing opportunity' ยป

"I'm not optimistic. I think it will be a tough sell for Spielberg bring in top talent (directors ..."
- icon_of_syn    See all 11 comments


First Boom Blox Trailer Released

Related Topics – BOOM BLOX, Trailer, Steven Spielberg

We now have a trailer for Boom Blox, the Wii-exclusive action puzzle game announced yesterday. Developed by EA Los Angeles in collaboration with director Steven Spielberg, Boom Blox will be released this May.

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"lol so wheres the gameplay? It seems like all you do it take stacks of blocks and blow them up, ..."
- Kazomir    See all 43 comments


EA, Spielberg Announce Boom Blox

Electronic Arts has pulled back the curtain on Boom Blox, the first of several EA Los Angeles-developed titles stemming from the company's collaboration with renowned director and producer Steven Spielberg.

Due out in May, the Wii-exclusive action-puzzler features over 300 levels, with players able to make their own stages in Create Mode and share them with online friends through WiiConnect24. Read more »

"Gotta say I'm pleased to see EA tackling a NEW idea. This is the first game I've seen from them ..."
- downrightevil    See all 31 comments


CES 08: Gates Rocks Guitar Hero; Microsoft Brings ABC, MGM to Xbox Live

In his last keynote speech at CES, Microsoft Chairman Bill Gates and his supporting cast had a lot to speak about on Sunday night at the International Consumer Electronics Show--and some of it was related to games.

Playing up high definition displays and connected entertainment, Gates spoke of wide-ranging changes to the industry, before bringing on Microsoft president of entertainment devices Robbie Bach to make a few Xbox 360-related announcements. Read more »

"I liked it too, sounds like one of those "has to hate everything associated with MS" guys."
- mikey3k    See all 63 comments


EALA Q&A

Related Topics – Steven Spielberg

Over at GameSpot you can find a Q&A with EA's Neil Young, who is asked about the company's Steven Spielberg projects.

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EA Proffers Spielberg Details

Related Topics – Steven Spielberg

EA Los Angeles disclosed more details today on its collaboration with legendary director/producer Steven Spielberg (Columbo: Murder by the Book, Hook, The Terminal) on three original game projects. At EALA, Spielberg is working with Doug Church (Thief, System Shock) and Louis Castle (Command and Conquer), formerly of Looking Glass Studios and Westwood Studios, respectively. "I am a gamer myself and game development has always intrigued me," Spielberg said. "Now I've been able to jump in and do it, enjoying the creative collaboration with the EALA team on our first two games." As previously reported, one of the titles is a Wii exclusive game involving phsyics-based block manipulation. Codenamed PQRS, the game will have more than 100 minigames for one or two players, featuring both versus and co-op modes. A creation tool will allow players to craft their own games and create or destroy block-based structures. A second title, described as a "more ambitious project" in the announcement, will come to PC, PlayStation 3 and Xbox 360. An adventure title wherein the player's actions will determine the course of the story, the game will focus on the dynamic between the player and a "mysterious female character." Neither project has received a release date, and EA has not revealed any information on the third Spielberg collaboration.

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"I still love that picture Chris. The highlights over the eyes makes a great montage fantastic."
- Hatta    See all 5 comments


Spielberg's Wii and PS3/360 Projects Detailed

In 2005, Electronic Arts announced that acclaimed film director Steven Spielberg (1941, The Sugarland Express, Always) would be overseeing three new video games to be developed by internal studio EALA. Now, Newsweek has published details on two of the three titles, one for Wii and one for PlayStation 3 and Xbox 360, respectively codenamed PQRS and LMNO. PQRS, in development for Wii, is a physics-based action puzzle game that has players using the Wii remote to spatially manipulate building blocks within the game world. Gameplay details are slim at this time, but Newsweek reports that Spielberg is confident the game will have a broad appeal. "It just seemed like a great thing for the entire family to play together over Christmas," he said. "Although you don't need the excuse of a holiday to enjoy it." LMNO, heading to PlayStation 3 and Xbox 360, sounds more in line with Spielberg's silver screen productions. The action game's player character is a former secret agent partnered with a female NPC whose in-game abilities are influenced by her interactions with the player. According to story author N'Gai Croal's impressions of the game, the AI character sports impressively realistic human traits. As far back as 2004, Spielberg (pictured above right) expressed interest in the emotive power of video games, a topic frequently condensed into the question of whether video games are capable of eliciting tears from their players. At the time, the director claimed that "video games are getting closer to a storytelling art form--but are not quite there yet." EALA general manager Neil Young (pictured above left) had similar opinions. No release date information was given for the upcoming titles. Electronic Arts is likely to release more information during its upcoming E3 press conference, scheduled for 2:00pm PDT on Wednesday, July 11. Shacknews plans to feature live reporting from the proceedings. Further inquiries have been sent to Electronic Arts regarding today's reports, but a response had not been received at the time this story was published.

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"Thanks, then that's a Blambot font. I think Anime Ace is his best comic-style free font, but if ..."
- SiW73    See all 22 comments


Spore Pushed to 2008, EA Outlines Plans

In an analyst conference call following the release of Electronic Arts' earnings report for the fiscal year ending March 31, 2007, EA executives announced that the release of Will Wright's upcoming evolution simulator Spore has been pushed out of 2007. EA CEO John Riccitiello, who recently returned to the company after co-founding Elevation Partners, indicated that there is a possibility the game will be released at the end of EA's coming fiscal year ending March 31, 2008, but it is more likely it will be pushed into the following quarter. "We continue to have enormous confidence in Spore as a franchise but have made the call not to include this title in our fiscal year financial plan," said CFO Warren C. Jenson. Responding to analyst queries regarding the current status of the game, Riccitiello added, "I've had the chance to review the title three times in my short return to EA, and it looks fantastic." The CEO stressed the importance of giving the ambitious game enough time to create a franchise with lasting power "like The Sims." Speaking to Shacknews in 2005, designer Wright said on developing Spore, "It's a challenge. Quite a challenging project, but I've got an amazing team on it, and I'm actually very satisfied with where it's going." EA executives frequently pointed to the company's increasing emphasis on internal intellectual property rather than licensed titles. "In general, I'd say that if you go back five or six years EA was probably over-tilted to license properties," admitted Riccitiello. "We saw the writing on the wall in terms of the cost of licensed properties rising. [Chairman and prior CEO] Larry [Probst] and the team redirected the team to owned intellectual property. That has paid dividends and there [has been] big investment made in the last 12 months to further enhance that strategy." Jenson noted EA Montreal's Army of Two, EA Black Box's SKATE, EA Canada's EA Playground, EA Montreal's Boogie, and an unannounced Steven Spielberg-produced Wii game as examples of new EA IP slated to be released this fiscal year. He also confirmed that the nearly-announced The Simpsons game will be released this holiday season. The three current generation home consoles as well as Nintendo DS were said to be receiving the largest allocation of games. In the current fiscal year, approximately 20-23 games will be released across PlayStation 3 and Xbox 360, 10-13 on Wii, and 10-13 on Nintendo DS. The company plans to retain its leading market share across most platforms, with the goal of achieving the leading market share among third parties on Nintendo platforms. Regarding EA's strategy for the coming years, North American publishing general manager Frank D. Gibeau said, "Our goal absolutely is to be the biggest murderers on murderers' row."

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"which is, in fact, his opinion of what people generally want from their games his opinion ..."
- brewsterdog    See all 79 comments


Late Night Consoling

With GDC still in full swing, it's another Late Night Consoling handled by yours truly, other Chris. But that's what I get, living in Indiana and all.

  • Spielberg working on Wii title

    [wii]
    Discussing the three game team-up of Electronic Arts and Steven Spielberg with GameDaily BIZ, EA Los Angeles general manager Neil Young revealed two of the games are currently in development at EA LA and at least one of them is for the Wii. Furthermore, the Wii title is being produced by Westwood Studios co-founder Lou Castle, now vice president of creative development at EA LA. Young was more tight-lipped about the other title. Apart from naming Doug Church as producer, whose resume includes System Shock (PC), Thief (PC) and Deus Ex (PC), Young only added that the game is "what you'd expect, sort of, from a Steven Spielberg production . . . big stories shown through the eyes of a small group."
  • Ubisoft brings Jam Sessions to North America

    [ds]
    Over at Level Up, N'Gai Croal has an exclusive look at Plato and Ubisoft's upcoming Nintendo DS guitar game, Jam Sessions. Much like Harmonix's Guitar Hero series, Jam Sessions allows users to perform contemporary tunes. Unlike Guitar Hero however, Jam Sessions permits the player to dictate the speed of a song and also provides a Free Play mode for potential musicians to fool around in. Previously released as Hiite Utaeru DS Guitar M-06 in Japan, the North American version features several improvements over the original version, including reworked songs and the ability to save games. Jam Sessions will be available in June.
  • Upcoming Wii Channel allows Mii comparision, popularity contests.

    [wii]
    During his keynote address today, Nintendo's Shigeru Miyamoto revealed the first details on a new Wii Channel that will allow users worldwide to compare Miis and rate them in what he called "popularity contests." No timeframe was offered as to when the Channel will be up for download from the Wii Ware section of the Wii Shop Channel.
  • Disney announces High School Musical games, confirms Wii microphone

    [ps2] [wii] [ds]
    Disney Interactive Studios announced a series of games for the PlayStation 2, Wii and Nintendo DS based off Disney Channel's popular High School Musical movie. The PS2 and Wii versions will be karaoke-based, the song list including all the original High School Musical tracks plus those of the upcoming sequel, along with other songs from Disney Channel artists. Details on the DS version remain a bit more scarce, the only available information indicating that players "dance and play along with the movie's songs and create their own dance videos." More importantly, Disney's announcement of a karaoke-based title on the Wii inadvertently confirms recent rumors microphone peripheral for the platform. Expect to hear more details on both the game and the microphone as High School Musical's August release date draws near.
  • Sacred 2 Falls On Xbox 360

    [xbox360]
    Ascaron Entertainment's upcoming action RPG Sacred 2: Fallen Angel is in development for Xbox 360 as well as the previously announced PC version, the company revealed to Shacknews today. The Xbox 360 version will support four player online co-op as well as two-player same-screen co-op and four-player system link co-op. Though the game is currently up and running on Xbox 360, publisher details have not yet been finalized. Expect impressions of the Xbox 360 edition from Shacknews soon, but in the mean time, check out our preview of the PC version.
  • Nintendo details Q2 releases

    [wii] [ds]
    Nintendo issued a list of their upcoming releases for the second quarter of 2007. On the Wii, the company will release platformer-RPG hybrid Super Paper Mario on April 9, followed by Mario Party 8 on May 29. The Wii rendition of Big Brain Academy hits June 11, with Pokemon Battle Revolution wrapping up the company's second quarter on June 25. For the DS, April 22 will see the release of Pokemon Diamond and Pokemon Pearl. Meanwhile, the Nintendo DS Web Browser and Planet Puzzle League both ship June 4.
  • Mass Effect to release before E3

    [xbox360]
    In an interview with IGN, Bioware CEO Dr. Ray Muzyka suggested the company's Xbox 360 RPG Mass Effect will arrive in stores before E3 begins on July 11, 2007. "That event [E3] is in July, right?" he postured. "Well, Mass Effect won't appear at this year's E3."
  • Misc. Q&As/Features

    The Escapist chats up Electronic Arts co-founder Joe Ybarra, who talks about his view of EA as "a start-up type of experience" and calls certain business practices into question.

Console Game Of The Evening [Submit Yours!]

Kirby's Adventure for the NES. "The first console adventure of the pink puffball who inhaled his way into our hearts." (submitted by RevRaven)

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"My sp campaign it totally unplayable.I cant even get past the training mission.If I skip the ..."
- Grizzsupreme    See all 22 comments


Steven Spielberg to Make Us Cry?

Print publication The Economist recently featured an article about the need for increasingly sophisticated artificial intelligence in video games, speaking with industry members such as Facade co-creator Michael Mateas and Electronic Arts LA head Neil Young. Currently, EA LA is working on a title with Steven Spielberg as part of a three franchise deal between the publisher and the filmmaker. Buried within The Economist's article is an intriguing hint at the basic concept behind Spielberg's first game.

Tellingly, Doug Church of Electronic Arts, who gave the keynote speech at last year's AIIDE conference, recently started work on a game with Steven Spielberg where "the focus is on building an emotive relationship at a story level and a gameplay level between the player and another character," says Mr Young.
The brief description is more than a little reminiscent of past declarations on the part of both Young and Spielberg that, someday, a video game will make you cry. Spielberg postulated, "I think the real indicator [that games have become a storytelling art form] will be when somebody confesses that they cried at level 17." Young stated, "A computer game still hasn't made you cry. I think we'll crack that problem in the next five years and it'll be a watershed event for our business." That was during GDC 2004. Presumably, Spielberg's first game with Young's studio will meet its implied March 2009 deadline.

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"I guess you don't know what "overrated" means. [Late reply because I was away during the ..."
- GreatGooglyMoogly    See all 135 comments


Spielberg Attached to WarCraft Film? (Updated)

Online sources are claiming that Hollywood trade publication Variety has reported that director Steven Spielberg is attached to the recently announced WarCraft movie.

Hot on the heels of the anouncement of a Kip Thorne-inspired sci-fi project, Steven Spielberg is now being set to direct WORLD OF WARCRAFT, the adaptation of the popular computer game. This seems rather odd because, not only is it a bit much for Spielberg to have what is now four projects slated for the next few years, a video game adaptation (which, as a genre, have yet to claim any kind of mainstream prestige) does not seem like the type of movie for a director of his status to even consider, let alone pile on top of other stuff he has in the works.
As of writing, neither developer Blizzard nor parent company Vivendi have responded to Shacknews' inquiries on the matter. UPDATE: Blizzard has commented to Shacknews on today's rumors, neither confirming nor denying Spielberg's involvement. "No final determinations have been made at this time, and we're working very closely and carefully with LP to ensure that the team that forms around the picture will be fully equipped to accuarately depict the WarCraft universe," stated a company spokesperson. "We look forward to revealing more details about the cast and crew in the coming months." No further details were given.

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"I wish he was! Hes only Executive Producing as far as I know, its Mr Michael Bay who is directing"
- MadMatt    See all 67 comments


The Show Must Go On

The Los Angeles Times takes a look at the neverending trend of movie-based video games. Perhaps surprisingly, considering the reputation movie licenses have for being money in the bank, the article's author notes that licenses may not be the guarantee they're cracked up to be. Ubisoft's tie-in Peter Jackson's King Kong: The Official Game of the Movie, designed by the acclaimed Michel Ancel (Beyond Good & Evil), was hailed as one of the all time best examples of a film to game adaptation. Despite the hype and the positive critical reaction, the game apparently didn't see the kind of retail sales that were expected from such a high profile property. Ubisoft still considers the game a success in terms of the positive effect it had on the company's interactions with Hollywood, and soon after the game's release, Ubisoft president Yves Guillemot noted that he'd like to see 25% of the company's revenue come from movie licenses.

Movie producers and game designers have tried for decades to cash in on each other's appeal with movies based on games and with games based on movies. Flops have far outnumbered hits. Even as technical differences erode -- games are more cinematic, movies rely heavily on computer effects -- the gap between the two remains difficult to bridge.

Only one game with a movie tie-in, "Star Wars: Episode III -- Revenge of the Sith," ranked among the top 10 best-selling U.S. titles of 2005, according to NPD Group video game analyst Anita Frazier. In contrast, Frazier said, "King Kong" came in 72nd.

With the cost of game development continually rising, particularly with the current console transition, many are reevaluating the benefits of movie licenses, which are often very expensive for publishers to acquire. Activision just spend an estimated $70M on the Bond license, but that opportunity was only made available after Electronic Arts dropped the license to move away from content not entirely controlled in-house. As most gamers know, movies and games have not traditionally been nearly as compatible as many Hollywood and game publisher executives have hoped. Still, more and more Hollywood filmmakers have expressed interest in moving into the video game space, even in the case of games that are not solely adapdations. Last year, Electronic Arts announced that Steven Spielberg will be contributing to several upcoming video games. Action director John Woo is making what is essentially a sequel to his classic film Hard Boiled, but instead of a movie, the followup is a standalone video game. Actor Vin Diesel's game studio Tigon has contributed to Starbreeze's Chronicles of Riddick: Escape from Butcher Bay (a rare example of a well-received film adaptation) and an upcoming original property The Wheelman, which is being developed both as a game and a film. Despite the less than promising results of the past, it seems that the possible payoffs from a crossover between two incredibly lucrative industries are simply too attractive for game publishers and film studios. Expect the film-to-game trend (and vice versa) to be relentlessly pursued, with the occasional success fueling the fire.

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"and here I thought gameplay was the designers job...Artist just make stuff look pretty."
- PSYCHON    See all 23 comments


Late Night Consoling

Check it out, Advent Children is finally making it over here. Sure took them long enough.

  • Advent Children Advances Earlier Than Expected

    While Square's CGI film Final Fantasy VII: Advent Children was originally supposed to launch in North America simultaneously with the Japanese release, it was delayed several times before seemingly disappearing. Earlier this month, rumors surfaced that the film would be released around these parts "by the end of 2006," not exactly a very confident date. Fortunately for frothing Final Fantasy fans, the film will finally fall onto retail shelves on April 25. Of this year. Sony Pictures Home Entertainment today announced the date as well as the 2-disc DVD package's special features, which include deleted scenes, a "making of" featurette, and previews of the upcoming Final Fantasy VII spinoff games. Given the traditional lack of extra features on PSP movie discs, it is unknown what will be included on the UMD release. One other bit of information that wasn't provided was whether the DVD will include the original Japanese audio track, something many fans surely desire. The announcement did, however, provide an exhaustive list of the film's English-language actors. The cast includes Mena Suvari (American Beauty) reprising her role as Aeris from Kingdom Hearts II, Steve Burton reprising his role as Cloud from Kingdom Hearts, Rachel Leigh Cook as Tifa, and many others.
  • Mysterious Title Blitzes to Revolution

    [nintendo]
    As the list of confirmed developers and publishers preparing Revolution titles continues to build slowly, UK independent developer Blitz Games has announced an untitled game for the upcoming console. The company is currently working on a survival horror game called Possession for PS3, Xbox 360, and PC, and while rumors surfaced recently that Blitz may be preparing something for Revolution as well, they were not confirmed until now. Speaking about the unique properties of the Revolution, Blitz co-founder and development director Andrew Oliver said, "We're genuinely very excited to be working on the Revolution. Nintendo's innovation over the years has trail blazed new concepts and the new controller is no exception. It will give people new ways to play existing genres but moreover we hope it will spawn altogether new gaming experiences." There is not yet a projected release date, but the project already has a "major publisher" on board and details should be revealed "shortly," so expect to see this one at E3 if not before. - Press release
  • RMT? More like BAN

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp] [gba]
    In efforts to curb rampant inflation in its fictional world of Vana'diel, Square Enix has cancelled more than 700 accounts involved in the sale or purchase of in-game "gil" currency by way of real world currency. This practice is known as real money trading, or RMT. The press release states that, "Thanks to these measures, more than 300 billion gil has been removed from circulation, and the overly inflated prices of items have begun to fall to more realistic levels." Square Enix is taking a markedly different approach with its MMO than that taken by Sony Online Entertainment, which recently began officially sanctioning real money trades on designated servers. Most MMO operators, however, including Blizzard with World of Warcraft, are explicitly against the practice. - Press release
  • Activision Transforms Rumor to Fact

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]
    Activision has officially confirmed recent rumors that the publisher will be handling a video game adaptation of the upcoming Transformers movie. The live action film will be directed by Michael Bay (Pearl Harbor, The Island) and executive produced by Steven Spielberg. The game will ship in conjunction with the film's July 4, 2007 release date. It is in development by an unspecified studio for "console, handheld, and PC" platforms. Considering the far off release, don't expect to see it on current-gen home consoles. - Press release
  • Ubisoft Hits the Slopes

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]
    Ubisoft today announced a deal to develop and publish a snowboarding video game franchise featuring Olympic gold medalist and six time X Games gold medalist Shaun White. No details are yet available regarding the game or any potential platforms. It will ship some time in 2007. - Press release
  • Activision Slims Down

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]
    Echoing recent downsizing from rival Electronic Arts, publisher Activision has stated that it plans to reduce its workforce by something less than 7%. Approximately 154 jobs will be lost as a result of the move. This follows Activision's announcement of its third quarter financial results, which saw a significant drop from the previous year. Various factors left profits of several large publishers on the decline in recent months, but analysts expect the situation to improve as the next generation of consoles gets into full swing.
  • Misc. Q&As/Features

    GameSpot has a developer interview on Ready at Dawn's Daxter (PSP).

Misc. Media/Previews

PS2
IGN checks out Polyphony Digital's Tourist Trophy: The Real Riding Simulator (PS2) and Success' Fire Delivery Service (PS2). GameSpy looks at Genki's Tokyo Xtreme Racer Drift (PS2).
Portable
GameSpot checks out the multiplayer in Ready at Dawn's Daxter (PSP). GameSpy previews Konami's Gradius Collection (PSP). Screenshots: New Super Mario Bros. (DS). Rainbow Islands Revolution (DS). The Wild (GBA). Movies: Age of Empires: The Age of Kings (DS).
Multi
Screenshots: OutRun 2006 (PS2, Xbox, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Golden Axe 2 for the Sega Genesis. "I borrowed this game over and over from my neighbor. The dragonlings, huge enemies, 1000-foot long eagles, and silly story made this arcade port a classic. Multiplayer co-op!" (submitted by famine101)

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"Then again, why did I just post on this subject? This topic has been discussed to death ..."
- famine101    See all 38 comments


Late Night Consoling

Well, as publishers prepare for the onslaught of 2006, most of the news today has to do with release dates for the upcoming year. You know, some postponements, some advancements, some continued states of To Be Determined.

  • Namco to Expand on Katamari Mindset

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]
    After announcing that the Katamari Damacy (PS2) franchise, designed by Keita Takahashi, has sold over half a million units in Japan, publisher Namco announced an intent to developer other simplistic titles in that vein. The decision in the wake of Katamari's success is a bit ironic, given how hard Takahashi had to fight within the company in order to get his game developed in the first place, having been told by Namco producers and senior designers that the concept was too simplistic and would not be fun. After the game's release, Takahashi attempted to prevent the development of a sequel to the game, preferring to work on something new, but eventually agreed to work on the title We Love Katamari (PS2) as an alternative to Namco developing the game without him at all. However, when it came to PSP version Me and My Katamari, due in March, Takahashi had had enough and refused to contribute. Frustrated with the endlessly sequel-driven mentality of an industry which he feels does not give proper credit or freedom to its most creative members, he plans to take his leave of gaming in the near future. A sculptor by training, Takahashi hopes to move on to design playgrounds.
  • Godfather to Hit (haha) Shelves This March?

    [ps2] [xbox360] [xbox] [psp]
    Trade publication MCV claims that EA's upcoming adaptation of The Godfather (both the film and the book), long expected in the first quarter of 2006, will actually hit stores just in time to make its projected release period. According to the site, the PS2, Xbox, and PC versions of the game will reach retailers on March 24. No North American date was given, but North American-developed games frequently show up in Europe a bit later than in their home territory. No date was discussed for the Xbox 360 version, which has been confirmed to be in development. The PSP version of the game, for which there has been the least media released, was not mentioned.
  • Activision to Transform (haha) Transformers Movie to Game?

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]
    MCV contributes another rumor to the mill with the claim that Activision has obtained the rights to the upcoming live-action Transformers film. The film is being directed by longtime Jerry Bruckheimer collaborator Michael Bay (Pearl Harbor, The Island), who is working without Bruckheimer this time around. Steven Spielberg will be lending his assistance as executive producer. Activision has been handling a lot of film to game adaptations in recent years, and has scored some hits with Treyarch's games based on Sam Raimi's two recent Spider-Man films. The news outlet's source states that Activision obtained the rights last year, and has a "top US studio" working on the game.
  • Namco Bandai Announces 2006 Product Lineup

    [ps2] [xbox360] [xbox] [gamecube] [ds] [psp] [gba]
    The recently formed Namco Bandai has sent out its official 2006 lineup. Some of the more notable titles are as follows: PlayStation 2: Tales of Legendia (Namco, February 6), MS Saga (Bandai, February), Ace Combat Zero: The Belkan War (Namco, Spring), MotoGP4 (Namco, Spring), Naruto: Narutimate Hero (CyberConnect2, Summer), .hack//GU Part 1 (CyberConnect2, 2006). Xbox 360: Frame City Killer (Namco, 2006). Nintendo DS: Mage Knight: Destiny's Soldier (Namco, Spring), Tamagotchi Connection: Corner Shop (NanaOn-Sha, January 31). PSP: Bounty Hounds (Xpec, Spring), Me and My Katamari (Namco, March). PC: Hellgate: London (Flagship Studios, TBD), Warhammer: Mark of Chaos (Black Hole Games, Fall), Mage Knight: Apocalypse (InterServ, Spring).
  • Tecmo's PS3 Lineup Arriving Shortly

    [ps3]
    Tecmo has confirmed that it is currently in development of titles for Sony's upcoming PS3. Though the publisher is not ready to divulge its lineup just yet, it promises that it will arrive "shortly." Company president Junji Nakamura announced Tecmo's commitment to PS3 last August. Just months later, he slammed Sony for a lack of information regarding its upcoming machine, praising Microsoft's efforts with Xbox 360 and saying that "the [PS3's] hardware is conceived by an appliance manufacturer." As a Japanese company, Tecmo has displayed an usual level of support for Microsoft's first-generation Xbox console, moving the Dead or Alive franchise to Xbox (and now Xbox 360) and launching Ninja Gaiden as an Xbox exclusive.
  • Dead Taking a Bit Longer to Rise

    [xbox360]
    Capcom has quietly changed the Dead Rising (X360) date on its release info page from May 2, 2006 to a more ambiguous Summer 2006. Speaking to IGN, a Capcom representative said that the original date was merely "a rough estimated date," so even if it feels like the zombie-bashing game is being delayed, it may in fact not be. Or something. As a completely innocent side note, Clover Studio's upcoming Okami (PS2) happens to be listed right above Dead Rising, with a Spring 2006 release date. I'm just sayin'.
  • Full Auto Demo Speeds to 360

    [xbox360]
    GameSpot is reporting that a demo of Pseudo Interactive's upcoming Full Auto (X360, also PS3) will be coming to Xbox Live on January 25. There is also a faceplate promotion going on for preorders at certain retailers. The game will hit stores on February 14.
  • Misc. Q&As/Features

    If you're interested in becoming a cheapass gamer--and we're talking about price deals here, not spawn camping--The Escapist has a feature up about Cheap Ass Gamer, a site which helps gamers find games for cheap.

Misc. Media/Previews

PS2
IGN checks up on SCE Studios Cambridge's 24: The Game (PS2). 1UP looks at Namco's Tales of Legendia (PS2). GameSpy takes a look at Capcom Production Studio 2's Onimusha: Dawn of Dreams (PS2). Screenshots: Winter Sports (PS2).
Xbox/X360
1UP checks out From Software's charmingly named [em] -eNCHANT arM- (X360). Screenshots: The Outfit (X360).
GameCube
IGN takes an early look at Natsume's Harvest Moon: Magical Melody (GCN).
Portable
GameSpot goes hands on with NanaOn-Sha's Tamagotchi Connection: Corner Shop (DS). GameSpy previews Ready At Dawn's Daxter (PSP).
Multi
IGN checks out Midway's NBA Ballers: Phenom (PS2, Xbox). 1UP previews Reflections' Driver: Parallel Lines (PS2, Xbox). Screenshots: Crash Dummy vs. the Evil D-Troit (PS2, Xbox, PSP, PC). Movies: World Soccer Winning Eleven 9 International (PS2, Xbox, PSP, PC). Sonic Riders (PS2, Xbox, GCN).

Console Game Of The Evening [Submit Yours!]

Illusion of Gaia for the Super Nintendo. "One of my childhood favorites. It had a very unique, yet interesting story and some memorable characters. The ending music is one of my favorite video game songs." (submitted by Orange Pylon)

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"lol, I 100% agree. When I read that I thought that this has to be the dumbest title in quite a ..."
- tcs    See all 55 comments


Elevation Going Public

Recently, it was announced that an investment firm called Elevation Partners had bought controlling interest in BioWare and Pandemic, both formerly independent development studios. Onboard as CEO is John Riccitiello, former president of Electronic arts, and other partners include former Apple CEO Fred Anderson as well as U2 singer Bono. The New York Times now reports that the new development entity, temporarily called VG Holdings, will be traded publically on the stock market. That kind of move is almost unheard of in the game industry; generally, independent studios rely entirely on publisher funding (or, in the case of extremely small developers working with small budgets, direct sales) to generate income. This decision theoretically allows the developer a greater degree of freedom; if they are not beholden to a publisher for funding, they have better leverage when hammering out publishing deals and more creative control in the games themselves.

The game industry is highly dependent on hits, and major titles can cost up to $20 million to develop. The publishers have to shoulder that financial risk, so it's not unusual for a distributor to take 75 percent of sales, after recouping its costs, Mr. Resnick noted. The focus on hits also makes publishers reluctant to back new titles and types of games when they can rely on sequels of best-selling games with built-in audiences.

This dynamic means that the creative talent - the programmers, engineers and designers who make games - tend to have relatively little control or reward, particularly compared with creative talent in the movie business.

"The talent is not getting anywhere what they should," [Pandemic president Josh] Resnick said of the video game industry. "We're the film industry in the 1920's."

Some don't see it as such a great idea. "They don't have any chance of success," said industry analyst Michael Pachter of Wedbush Morgan, pointing out that Wall Street investors like to see more security in video game firms, preferring large corporations with many branches of operation like EA or Activision. Resnick, however, points out that Pixar is a successful independent creative studio that is publically traded, and VG Holdings hopes to pursue the same type of path. Of course, the film industry is very different from the game industry in that film audiences tend to have at least somewhat of a better awareness of who is behind the film than your average gamer does of who is behind the game. That is, it's easier to sell a Pixar movie simply by virtue of being a Pixar movie than it is to sell a Pandemic game simply by virtue of it being a Pandemic game. This gives Pixar a certain amount of control simply because their name is so valuable. In modern film, the same can be said for directors such as Steven Spielberg or M. Night Shyamalan; even casual audiences are familiar with those names. By contrast, in gaming, it is the franchises and the publishers, not the actual developers, with whom most gamers are familiar. No moviegoer cares whether Universal or Tri-Star distributes a picture, yet many gamers have brand loyalty to publishers such as Activision or Electronic Arts. While entities like VG Holdings aim to challenge that perception, it is going to be an uphill battle. There's also simply the possibility that, in the (theoretical) absense of the controlling hand of a publisher, shareholders will fill that gap. The game industry is still sadly fixated on bullet points as a description for games, much more so than most other types of entertainment, both in terms of marketing and in actual design. They are the type of guidelines that it seems would be easy for shareholders to impose upon developers based on the hot games that happen to be selling at any given moment. It's only a matter of time before somebody demands an urban gang warfare shooter set deep in the trenches of World War II. Oh, and it's a trilogy. Pandemic and BioWare are both talented studios with proven successes and great potential. This sort of endeavor is one that, properly managed, would be very encouraging in today's publisher-driven games industry. However, there's a lot working against it, and there's the possibility of it turning into simply more of the same, which long term might be even worse than the venture simply proving unsuccessful. It'll be interesting to see how this develops.

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- slacko    See all 52 comments



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