by Andrew Yoon, Aug 07, 2012 3:15pm PDT
by Steve Watts, Aug 03, 2012 3:30pm PDT
by Steve Watts, Jul 27, 2012 12:45pm PDT
by Andrew Yoon, Jul 25, 2012 1:15pm PDT
Valve head Gabe Newell is not a fan of Windows 8. "I think that Windows 8 is kind of a catastrophe for everybody in the PC space," he said rather bluntly. "If that's true, it's going to be a good idea to have alternatives to hedge against that eventuality."
What is the cause for Newell's vitriol against Microsoft's next OS? He sees a movement away from open platforms to a closed one. Perhaps there's other reasons as well: Windows 8 brings about features like the built-in Windows Store app marketplace and Xbox Live integration--both which threaten Steam's stronghold in the PC gaming scene.
Read more: Why Valve is investing in Linux »
by Steve Watts, Jul 25, 2012 11:45am PDT
by Alice O'Connor, Jul 17, 2012 6:00am PDT
Valve has muttered and murmured about bringing Steam and its Source engine to Linux before, and now it's revealed the plan--port Steam and Left 4 Dead 2 to Ubuntu 12.04, then work from there. Steam will come to Linux in all its glory, and Valve's building a speedy OpenGL version of Source it can use for more of its games too.
Read more: No timeframe for when it'll launch »
by Steve Watts, Jul 16, 2012 11:55pm PDT
by Steve Watts, Jul 12, 2012 11:00am PDT
by Alice O'Connor, Jul 09, 2012 1:30pm PDT
Getting onto Steam is a huge boost for any game, but Valve's submission process is slow and opaque, and many developers find they have to try several times to get on. How splendid, then, that Valve has announced it will use the Steam Workshop model of community ratings to winnow the chaff from the delicious wheat with its new 'Steam Greenlight.'
Like Steam Workshop, developers can create pages for their games on the Steam community site with screenshots, videos and whatnot. Users are let loose to comment, rate, and yell that they're doing it wrong, then Valve will reach out to the makers of games Steamaniacs are most excited by.
Read more: Community to decide 'which release they spend their money on' »
by Steve Watts, Jul 02, 2012 1:30pm PDT
by Alice O'Connor, Jun 29, 2012 3:30pm PDT
by Steve Watts, Jun 28, 2012 2:30pm PDT
by Andrew Yoon, Jun 27, 2012 6:30pm PDT
by Ozzie Mejia, Jun 26, 2012 4:30pm PDT
In March 2011, Valve introduced an easier way to bring Steam to people's living rooms. In an effort to reach out to PCs connected to televisions, Valve announced "big-picture mode." It was supposed to offer full controller support that would allow gamers to navigate their Steam library from the comfort of their couch. Sadly, the feature remains in limbo with no timetable for its arrival.
One Shacker that was looking forward to big-picture mode was Brian "electroly" Luft. Luft has used controllers with his PC for many years, starting with Sony's PSX and PS2 controllers before moving on to the Xbox 360 controller. For couch players like Luft, the only way to remotely launch Steam titles without walking over to their PC was to use wireless peripherals. On top of feeling like a clunky solution, Luft pointed out the discomfort and silliness of using a mouse atop a couch. Big-picture mode would address these concerns, which is why Valve's continuing silence on the feature has proven disappointing.
That's why Luft has taken matters into his own hands. While many wait for Valve's official "big picture" solution, he has constructed a stopgap solution from scratch, dubbing it "Steam Control 360."
Read more: How it was all made »
by Steve Watts, Jun 25, 2012 5:00pm PDT
Team Fortress 2 is finally going to let you "Meet the Pyro" this Wednesday. But not content to just push out a zany video, the team at Valve has also planned a large update to the game, appropriately titled "Pyromania." It adds a new map and game mode, along with other reveals still to come.
Read more: Doomsday game mode detailed »
"I love how people will pay $15 per map map for call of duty games or BF games, but complain when ..."
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