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1UP Veteran Garnett Lee Joins Shacknews

Related Topics – GameFly, Shacknews

Former 1UP Network editor and veteran gaming journalist Garnett Lee has been named editorial director of GameFly Media--a division of GameFly, Inc encompassing Shacknews, FileShack, Shackvideo, Ponged and Game Answers, among others.

"I am delighted to join GameFly," said Lee. "I've had an amazing time at 1UP during which I've had the opportunity to run all the different individual elements of the content package--news, previews, reviews, video, and managing editor. Coming to GameFly gives me a chance to put everything I've learned together." Read more »

"Ditto. Here to support Garnett. First time visitor too. Just finished watching his first Bonus ..."
- khamsai    See all 126 comments


Shacknews Facebook Contest Winners

Related Topics – Contest, Shacknews

We've been getting onboard this Facebook thing here at Shacknews. Over the past month, fans of Shack had a chance to win a game of their choice and a goodie-filled Shack Pack, with one lucky grand prize winner further netting a console of their choice.

Now that the contest has come to a close, we're proud to announce that reader Jeff Buckland was randomly selected as the Grand Prize Winner, and has chosen to receive an Xbox 360 Elite with The Beatles: Rock Band. He joins our six weekly winners: Read more »

"It's the same dorks that post in other contest threads - for some retarded reason they seem to ..."
- wytefang    See all 10 comments


GameFly Acquires Shacknews

Related Topics – GameFly, Shacknews

Online rental hub GameFly today announced that it has acquired independent video game website Shacknews.

As part of the deal, GameFly has purchased all related Shacknews destinations, including FileShack. The company plans to maintain the Shacknews editorial staff and direction, and pledged to bolster the site with additional resources.

"GameFly has demonstrated a true understanding of and commitment to Shacknews' gaming culture," said Shacknews founder Steve Gibson, who added that the decision to sell the company was not based on financial problems. Read more »

"I remember a story in the Stuff that Sucks about a leaky toilet creating a poo river across the ..."
- Whipl@sh    See all 1402 comments


Shacknews Now Hiring

Related Topics – Shacknews

Update: We are no longer taking applications and are in the process of combing through them. Thanks to all that applied!

Original Story: Times sure have changed in our industry, but one thing has always been a constant: people still like to write about and talk about games. We are hoping to find someone who really likes to do that, and wants to make a career of it. Read more »

"You wouldn't have got the job anyway because you can't spell or use punctuation."
- ShekkyBoy    See all 196 comments


I Like Boobies

Related Topics – Shacknews, boobies

So, as the headline says... I like them. So much so that I'm apparently willing to walk

around Dallas to prove that I do. I actually told

href="http://www.shacknews.com/images/steve/wife.jpg">the wife I had a feeling that a Read more »

"Donated Love Breasts, hate cancer. Good luck on the fund raising. "
- hrdwregk    See all 58 comments


Watch This: The Shacknews Challenge

Related Topics – The Sims 2, Shacknews

How long can you make it before you pause? I made it 56 seconds. Breckon lasted 20.

Post your times in the comments below. The first person to honestly make it all the way through--and yes, I will know if you're lying--will receive some type of special recognition for their, er, dedication. Yeah, dedication, that's it. Read more »

"Haha, I was sitting there thinking like "what do you mean how hard could it be?" Ya, 25 seconds"
- spl    See all 71 comments


Shacknews Forces Crush Valve Overlords in Fierce Team Fortress 2 Skirmish

Related Topics – Valve, Shacknews

SHACKNEWS HEADQUARTERS, THE INTERNETS--Victory has been declared today by the Shacknews People's Militia over the Army of Valve Software following an intense Team Fortress 2 battle that left the infamously oppressive development regime retreating to their Citadel.

The pivotal moment came during a conflict over the Well, SourceTV witnesses say, with the Shacknews squad boasting a 3-1 score over their inferior opponents. Nearly 60 Shacknews civilians turned out to spectate and lend their support. Read more »

"Valve played their match on pwnage.tv you can go to the website and find it uploaded to the ..."
- Aimology    See all 39 comments


The (Shacknews) Headshots of 2007 (in Review)

Related Topics – Review, Games: Console, Shacknews

April 6, 2007 was a day that forever changed Shacknews. Drunk with power, newly-appointed Shacknews editor-in-chief Chris Remo threw in a few relevant headshots to break up the old text-heavy design.

Community response was so great that the staff had no choice but to continue operating under those pretenses. More than a hundred mostly-relevant headshots have followed, complete with the spawning of Read more »

"I'd be looking at the same thing if I was P. Diddy in that picture"
- zerog83    See all 5 comments


The Shacknews Comments of 2007 in Review

Related Topics – Review, Wack News, Shacknews

Around the chatty parts of this site, Shacker thekidd is known for ambitiously sifting through the neverending flow of garbage that is discourse on the internet, and chronicling the most memorable and humorous Shack comments. He presents his findings each January as his Year in Review.

This year's epic post, containing links to somewhere around 100 top-shelf comments, was made today. As usual, I am impressed by thekidd's efforts, so I figured I'd highlight them for whoever the hell reads this thing. Some of the comments are enhanced by knowledge of regular Shacknews posters, but most are not. Don't forget to scroll down if you follow a link and don't immediately see the highlighted post. Enjoy!

Read more »

"thekidds ability to sort and archive all this throughout the year is amazing."
- Degenerate    See all 2 comments


Game of the Year Awards 2007

Related Topics – Shacknews

It is probably not presumptuous to predict that 2007, like 1998, will go down in gaming history as a watershed year for the medium. It saw some of the best, freshest, and most ambitious titles to be released in recent memory, with great games spanning all genres and platforms. It would be difficult to love games and not have had some great experiences in 2007; by the same token, it is difficult to pick winners in such a competitive year.

But pick them we must, for that is apparently the way of game journalism, and we begun the daunting process of doing so in the final months of the year. Some decisions were easier than we expected, some considerably more difficult, but we are satisfied with our final picks. You may not be, and we expect to hear about it in the comments. Stay tuned for the Shackers' Choice Awards--until then, sit back and read the Shack staff's own Game of the Year Awards 2007. -By Chris Remo, Nick Breckon, Chris Faylor, Carlos Bergfeld, Steve Gibson, and Maarten Goldstein. Read more »

"Studio of the year, Bungie? I would have to go with Valve on that one for sure, by miles and miles."
- dozerking    See all 429 comments


Duke Nukem Forever Teaser Debuts on Shacknews

Following yesterday's screenshot release, Shacknews is pleased to

premiere the first new Duke Nukem Forever teaser trailer in over six

years. According to George Read more »

"Well I have analysed the short DNF trailer and cant help notice that the Engine is very DOOM 3 ..."
- italia2006    See all 688 comments


Shacknews Week in Review: December 14, 2007

Here's a quick summary of all this week's feature content, followed by some of the more prominent news items, in reverse chronological order.

Features:

Comment on this story


Shacknews' Most Wanted Rock Band Tracks

Related Topics – Rock Band, Top Spin 3, Shacknews

Though Rock Band (PS3, X360, PS2) is already on some store shelves, the work of developer Harmonix is far from over. With weekly content updates promised via Xbox Live on Xbox 360 and PlayStation Network on PlayStation 3, someone has to pick out all these new tracks and albums, and looking at what's available so far, we're pretty sure that someone is exhausted.

Sure, Steven "Little Steven" Van Zant has been commissioned to help in the search, but those of us here at Shacknews figured we would partake in the holiday spirit and offer our assistance as well. Read more »

"Yeah, I never really thought of that. It would still be badass!!!"
- SerratedDrums    See all 158 comments


Shacknews' Week in Review: December 7, 2007

Here's a quick summary of all this week's feature content, followed by some of the more prominent news items, in reverse chronological order.

Features:

"need more of the smaller news items, but yes.. I agree, the amount of work they put into the ..."
- verminer    See all 6 comments


Shacknews Dethrones Destructoid, Dominates at Bay Area Gaming Press Tournaments

Related Topics – Electronic Arts, Shacknews

SAN FRANCISCO--Editorial staff of acclaimed video game site Shacknews dominated rival news outlets yesterday in publisher-run Bay Area press event game tournaments.

Destructoid, as represented by editor Aaron Linde, reigning champion of Redwood City-based Hudson Entertainment's Bomberman press tournament, was ruthlessly defeated at the hands of Shacknews editor Carlos Bergfeld during yesterday's latest Bomberman Land (Wii) bracket. Linde is advised to thank his lucky stars Bergfeld was not in attendance for the previous tournament in June. Yeah, in your fucking face. Read more »

"Yeah, but a first I thought Carlos looked like Tom Cruise and it was some kind of bizarre ..."
- smoove    See all 36 comments


Acclaimed Blogging Organization Shacknews, Ltd. Launches First Official Blog

by Chris Remo, Dec 03, 2007 3:31pm PST
Related Topics – Shacknews

DALLAS, THE NETHERLANDS--Independent gaming news and feature conglomerate Shacknews, Ltd., whose properties include Shacknews, FileShack, and latestchatty.x, today announced the latest addition to its portfolio of internet websites targeted at today's hardcore gamer: ShackBlog, from the people who brought you Shacknews.

ShackBlog marks Shacknews, Ltd.'s first true excursion into blogging, despite Shacknews recently being named one of PC Magazine's Favorite Blogs of 2007 and being cited in a separate honor as featuring an "oft-updated blog." ShackBlog launched last week, and has already hosted sharp, incisive commentary on recent breaking news topics as well as the merits of various food condiments. Read more »

"That's awesome; point me to three other posts that resemble anything NEAR that."
- lookitzpancakes    See all 50 comments


The Shacknews Opinion Section

by Nick Breckon, Dec 03, 2007 10:30am PST
Related Topics – Shacknews

Sure, the internet is a great and wondrous invention that allows us all to voice our opinion on an equal plane. But sometimes that plane isn't really equal. Sometimes people put more effort into their arguments, and in doing so rise above the rest of the mob, like grease in gravy. Starting this weekend, I'd like to shine a spotlight on a few of these worthy commentators.

Real Men Play Real Guitars (and Fuck Real Women) Read more »

"nice call back to the Shackcast with the moderating forums comment. That had me giggling."
- Fyunch Click    See all 82 comments


Shacknews' Month in Review: November 2007

by Carlos Bergfeld, Nov 30, 2007 5:56pm PST
Related Topics – Rockstar, Bungie, Sony, ESRB, Shacknews

The month in review starts off with a list of this month's most notable Shack-crafted features, followed by the most popular news items and feature posts. It continues after the jump with a concise synopsis of November's most important news in an easy to digest paragraph form.

Shacknews' feature picks:

"not really, if there were a top 5 list with links to the original thread. maybe make new ..."
- zagzig32    See all 4 comments


A Tale of Eidos and Shacknews

by Steve Gibson, Nov 30, 2007 1:19am PST
Related Topics – Shacknews, Eidos

So a funny story that I sometimes tell to random industry people over my years in this

rat race has suddenly become a bit relevant.

Many years ago when I was doing this website Read more »

"It does, it does - really missing that typical shack on the top of the page!"
- Lukiopimp    See all 15 comments


Shacknews' Week in Review

by Carlos Bergfeld, Nov 21, 2007 3:13pm PST
Related Topics – BioWare, Ubisoft, Sony, ESRB, Naughty Dog, Shacknews

Here's a pre-Thanksgiving holiday summary of all this week's feature content, as well as some of the more prominent news items.

Features:

"Get some good screen cleaner like Monster Clean (comes with a no static microfiber cloth). ..."
- NuMMnUtZ    See all 3 comments


The Shacknews Holiday Buyers' Guide 2007

by Shack Staff, Nov 21, 2007 9:46am PST
Related Topics – Shacknews

The holidays are here, and that means plenty of time for uninterrupted gaming. But what to buy? And what to buy for those friends and family--the uneducated fools that they are--who might not have pre-ordered every major game release this year?

Shacknews is here for you, and we've brought in a full cast of gaming experts to lay down a solid list of recommendations. Or skip to the final page for a list by platform. Read more »

"Or Shack, circa whenever peoples rose-tinted memories of "Classic Shack" stretch back to."
- jake2000    See all 47 comments


Rock Band Guitar Compatibility Confuses Gamers, Shacknews to the Rescue

by Nick Breckon, Nov 20, 2007 12:15pm PST
Related Topics – Shacknews

Rhythm game guitar compatibility is becoming an obnoxious, headache-inducing internet pastime. And so, with the release of a Guitar Hero competitor, the question is even more complicated: what the hell guitar do I need to play this game?

The answer? All Xbox 360 guitars are compatible with Rock Band. All of them. Even most third-party controllers should work. However, things aren't quite as rosy for PlayStation 3 owners. Read more »

"Now I'm texturbating, but I just popped open a second one I'm holding for a friend and it seems ..."
- xsoulbrothax    See all 41 comments


Shacknews' Week in Review

by Carlos Bergfeld, Nov 16, 2007 3:46pm PST
Related Topics – DLC, id software, Shacknews, Replay Couch

Here's a quick summary of all this week's feature content, followed by some of the more prominent news items, in reverse chronological order. Features:

News posts:

Read more »

"Not really. We sort of have a policy to only review games if we can get them in advance far ..."
- Chris Remo    See all 3 comments


Shacknews' Rock Band Guide

by Nick Breckon, Nov 14, 2007 8:21pm PST
Related Topics – DLC, Shacknews

Skip ahead to the Master Song List, including specific dates for upcoming downloadable content. Rock Band: the words are music to the ears of every Guitar Hero fan. The new rhythm game from Harmonix--the developers of Guitar Hero 1 and 2--is more of a music delivery platform than a simple continuation of the gem-scrolling formula. It expands the instrument selection, adding a microphone for singing and a drum set for tapping, in addition to the bass and lead guitars. It brings the whole thing online, adding several modes for four-player rocking. And, most importantly, it brings with it the promise of downloadable songs, released on a weekly basis. "But Nick," you sing in a high falsetto, "What's the deal with the online modes? I heard there won't be that many. And DLC is great, but are we only going to get a few Foo Fighters songs every week? Say it ain't so. Also, I played the game at Best Buy and the guitar was broken. Is this the real game? Or is this just fantasy?" "I see a little information for you man," I reply, spotlights casting an eerie shadow on my face. "Rock Band guide, Rock Band guide, here it is and it's a huge thing." The Game Most probably know the basics by now. Rock Band takes Guitar Hero, adds the drummer's scrolling window next to the bass and lead guitar, and slides a horizontal display up to the top of the screen for the vocalist's lyrics. It's a jam-packed screen for quartet jamming, and it works great.

Mechanically speaking, gameplay is similar to Guitar Hero in most respects. Outside of the added players, the largest difference comes with Rock Band's combined band meter. When a player is dropped from the game for poor performance, the remaining players can use Rock Band's version of Star Power--dubbed Overdrive--to bring them back into play. If all four members are "alive" by the end of the song, the band enters a jam session, earning bonus points for playing or singing random riffs. The Release Dates The game itself hits stores in the US on Tuesday, November 20th for Xbox 360 and PlayStation 3, with a PlayStation 2 version arriving on December 18th. Unfortunately, as we reported earlier this week, Canadian rocker-wannabes will be waiting a few extra weeks to get their hands on any version of Rock Band. The game's been delayed for the Great White North until December 17. Wii owners may have the longest to wait, but could have a surprise in store for them when a potential Rock Band port arrives. Harmonix CEO Alex Rigopulos has stated in the past that the game will likely make an appearance on Nintendo's system, adding that it would take advantage of the Wii remote in some way. The Bundle For those with Guitar Hero guitars and light wallets, the stand-alone disc can be found for the standard $60, or $50 on the PS2. However, individual instruments will not be available for purchase at launch. Unless you shell out the full $170 for the bundle--which includes the guitar, microphone, drum set, USB hub (PS2 and 360 versions), and game--you'll have to either find a friend with the extra instruments, or play online with your existing guitar to get the full effect. Even those that buy the bundle will need to procure an extra guitar in order to singlehandedly fill out their band. Pricing for the individual controllers has not yet been finalized. There are a few minor differences between the Xbox 360 and PS3 bundles. The PS3 bundle comes with a wireless guitar (achieved using a USB dongle), while the Xbox 360's Stratocaster is wired. This discrepancy will exist for at least a few months; Harmonix will be releasing a wireless 360 Rock Band controller early next year. The PlayStation 2 and Xbox 360 packages will come with an external four-port USB hub in order to accommodate the multiple instruments, whereas PlayStation 3 consoles will have enough existing ports to handle the extra peripherals. Lastly, the PlayStation 2 version will not be supported with downloadable content, a major black mark on that particular version. The Guitar
Rock Band's Stratocaster-styled axe represents a shift from previous Guitar Hero utensils, and not simply due to its more realistic appearance. It adds an extra set of frets near the base of the neck, allowing shredders to tap out hammer-ons and pull-offs without needing to strum. One minor gameplay note: bass players can now earn up to a 6x score multiplier, as compared to the 4x for other instruments, increasing the importance of the sometimes-repetitive role. Also new is a five-switch effects knob, which applies a chorus, auto-wah, echo or flange effect to the band when Overdrive is activated--still achieved by either vertically raising the guitar, or hitting the select button. While the game obviously supports "Lefty Flip" mode for left-handed players, the new Stratocaster also features a detachable strap peg, allowing for more comfortable use by those with south paws. The Compatibility Guitar controller compatibility is becoming an obnoxious, headache-inducing internet pastime. And so, with the release of a Guitar Hero competitor, the question is even more complicated: what the hell guitar do I need to play this game? The answer? All Xbox 360 guitars are compatible with Rock Band. All of them. Even most third-party controllers should work. However, things aren't quite as rosy for PlayStation 3 owners. For Xbox 360 owners, both the Guitar Hero 2 X-plorer and wireless Guitar Hero 3 Les Paul will fill in as extra instruments. PlayStation 2 users have their pick of controllers released to this point, although while Harmonix has stated third-party controllers will work, testing results are scarce at this point. As for the PlayStation 3, it was once believed that any PS3 Guitar Hero guitar would work. However, IGN reports that the PlayStation 3's wireless Guitar Hero 3 controller, the Les Paul, won't work with Rock Band, at least in its current slate. That puts PS3 owners in a tough spot, as individual Rock Band instruments won't be available until next year and there aren't any other guitars they can use with the game. However, the PS3's wireless Rock Band controller is interoperable with the PS2 version, and vice versa. On the flip side, Rock Band guitars do not reliably function with Guitar Hero games--publisher RedOctane has been notoriously unfriendly to third-party peripherals with its games--making the Guitar Hero-branded controllers the most compatible between the two franchises. Of course, no Guitar Hero controllers feature the Rock Band effects knob. Feel that headache coming on? Unfortunately, there really is no ideal solution for Xbox 360 users who wish to continue playing previous Guitar Hero games. The best combination would be a Guitar Hero 3 wireless Les Paul for bass, with a wired Rock Band controller for lead guitar--if the Les Paul wasn't known for having problems with its detachable neck, dropping notes at random in some cases. And the X-plorer is undoubtedly the worst of all 360 guitars, making it an even less attractive option. Hopefully most prospective buyers will already own a guitar, thus freeing themselves of the hard choice. Demo Unit Quality Assurance Build quality of the expensive instruments is a major concern following the many reported issues with Guitar Hero 3 controllers. If you've played Rock Band at a Best Buy or Wal-Mart and noticed a strum bar felt a little weak, or a drum pad a little noisy, don't fret. According to Harmonix community manager Sean Baptiste and others, the peripherals are quite a bit sturdier in their final form, and demo units are in the process of being replaced with finalized equipment. "Keep in mind that the final drums are a bit quieter than what's on display at Best Buy/Walmart," says well-known Harmonix employee CptUnderpant on the Something Awful forums. "The retail guitars also have sturdier strum bars, especially for downstrums." Read on for information about the drums, the microphone, the game's various modes, and the full song list. _PAGE_BREAK_ The Drums
Arguably the most impressive feature of Rock Band, the full drum set is set to take over living rooms everywhere. The set itself is a full-featured affair, including four rubber-coated pads--standing in for the snare drum, tom-tom, hi-hat, and crash/ride cymbals--a kick pedal for bass, and a real set of wooden sticks. The whole rig must be assembled upon purchase, and can also be used while detached from its included stand, in order to be played on a tabletop or other surface. As for the basic gameplay, it's still about hitting the pads and kick pedal in time with the corresponding gems. Freestyle drum fill sections will be included in songs, allowing drummers to let loose improvised jams. Overdrive is activated after these freestyle sections with a crash cymbal. Because the drum set comes far closer to matching an actual instrument than the five-button guitar, playing drums on expert difficulty will come pretty close to a real musical simulation. Two drummers facing off in the game's Tug of War mode, warring with back-and-forth beats, should make for a unique experience. Some users have wondered about the noticeably-loud drum pads after playing demo units, but as mentioned above, retail units will likely be less abrasive in sound quality. Still, if the noise becomes too much, modding the set is always one option. "The drum heads are detachable, so you could try and pad the inside of each drum pad," comments CptUnderpant. "You'll lose sensitivity, but you'll gain quietness." The Mic
Destined to be the most in-demand peripheral amongst girlfriends and sisters, the microphone adds an element of karaoke to Rock Band. Thankfully, in this version of karaoke, bad singers will fail out. Because Rock Band is smart enough to judge pitch and pronunciation, you'll have to be on your toes to sing on expert mode. Lyrics and pitch indicators scroll at the top of the screen, with a small tick mark keeping track of how off-key you're actually singing in comparison to the intended note. In addition to crooning, the microphone will double as a tambourine or cowbell in some songs, requiring you to tap the mic with your hand. The unfortunate end of this particular feature is that it will make it somewhat difficult to sing and play another instrument simultaneously, though some have had success by blowing sharply into the mic on the appropriate beats. Though bundles will ship with a Rock Band-branded mic, any USB microphone can be used with the game. In fact, Xbox 360 headsets will indeed function to a limited extent. However, you'll want a real hand-held microphone in order to pull off tricky vocals, as the game will have a difficult time interpreting your words through the low-fidelity headset. For those wanting to play through the game's multiplayer-only World Tour on their own, or juts wanting to emulate their favorite instrument-juggling vocalists, it is possible to play drums or guitar and sing at the same time. You'll have to have the song memorized, and a some kind of rudimentary microphone stand will be necessary, but you can do it. The Modes At first blush, Rock Band's gameplay modes are similar to those of Guitar Hero titles. Lead guitar, drums, and vocals will have tier-based campaigns, dubbed the Solo Tour Mode, and playable across four difficulty levels. Because certain songs will be more difficult for certain instruments, the song tiers will be ordered differently depending on the campaign. In terms of other "returning" features, Tug of War is basically another version of Guitar Hero's Face Off mode, which has players trading off on sections of a song and competing to earn more points. Score Duel mimics Pro Face Off, a pure point-based competition with no back-and-forth. These modes will both be enabled for online multiplayer, in addition to Band Quick Play, the self-descriptive mode which puts four players together in a test of cooperative musical prowess. When in full band array, each member of the quartet will have the choice of playing at their own difficulty--although the game will automatically adjust point values based on the level of each player in competitive modes.
The Modes II: Band World Tour While bands can compete online in the quick play mode, the much-hyped Band World Tour will be relegated to offline play only, though it may be brought online in the future. World Tour has two to four players traveling around the globe to 41 venues in 17 cities, playing custom set lists that have the game streaming songs to your group one after another, as if you were actually putting on a show. If players nail a performance overall, they'll gain fans--if they bomb, they'll lose them. Bands will also need to accumulate stars, based on the execution of individual songs. Stars and fans will both go toward unlocking new venues. Of course, cold cash will still be a factor, gained from the successful completion of shows. As your band grows in wealth, you'll be able to purchase clothes, instruments, and other bonus items from various shops. Managers will offer the band challenges, such as recording your next performance on DVD--if your band fails, you'll lose that many more fans for putting out a poor disc. Bands will be forced to choose between performing dangerously-unknown mystery set lists for extra rewards, or choosing to play at a larger stadium and face wide-scale humiliation. You'll be able to design your own custom rock star, with unique hair, clothing, tattoos, and stage movement. Harmonix is planning plenty of community support for the online portion of the game, including leaderboards, band profile pages, photo shoots, and even blog pages. According to an OXM interview with Harmonix's Rigopulos, some even crazier features are in the works. "When you name your band, you can create your band logo and edit the graphical style," said Riogpulos. "We're going to be able to export to your web pages, and from there you'll be able to take your band avatars, pose them, create album covers with your band logo and different scenes with your avatars. And then you'll be able to turn that into real world stuff. For example, figurines based upon your Rock Band avatars, t-shirts with your fake band's album art and your tour dates on the back from your accomplishments within the game, bumper stickers, old records, things like that. Really cool real-world merchandise based on this fictitious band that you've created in the game." A few final modes await those with strong bladders: the Hall of Fame Marathon, Mystery Setlists, and the Endless Setlist. The Marathon forces players to nail the eight hardest tracks in the game, all in a row. The Mystery Setlist will randomly assemble a slew of songs to throw at you. The Endless Setlist mode will have you running through every song in the game. Those who complete the Endless Setlist modes will unlock some type of "cool" bonus--presumably an in-game toilet of some kind. Read on for the full Rock Band song list. _PAGE_BREAK_ The Songs Even with all of Rock Band's innovation, at the end of the day, it's really all about the music. Former E Street Band and The Sopranos cast member Steven Van Zandt is chairing Harmonix's musical selection committee, and so far he hasn't let fans down. The main set list is an even mix between old and new classics, the majority of which are original recordings. The downloadable content is even more exciting. Rock Band's downloadable songs will come in a variety of packs and purchase plans. Most songs will cost $1.99 apiece, with some costing as little as $.99, and others as much as $2.99. Three-song packs will run $5.49. Full albums will also be available, but while some have been confirmed, they have yet to be priced or dated. One note for future European Rock Bands: songs will be localized, with different territories receiving varying DLC options. Main Set List (covers denoted by asterisk) 1960s Rolling Stones, "Gimme Shelter" 1970s Black Sabbath, "Paranoid" * Mountain, "Mississippi Queen" * Deep Purple, "Highway Star" The Who, "Won't Get Fooled Again" David Bowie, "Suffragette City" Sweet, "Ballroom Blitz" * Aerosmith, "Train Kept A-Rollin'" * The Outlaws, "Green Grass and High Tides" * The Ramones, "Blitzkrieg Bop" Boston, "Foreplay/Long Time" Blue Oyster Cult, "Don't Fear the Reaper" Kiss, "Detroit Rock City" The Police, "Next To You" Molly Hatchet, "Flirtin' With Disaster" 1980s Rush, "Tom Sawyer" * Iron Maiden, "Run To The Hills" * The Clash, "Should I Stay or Should I Go" Bon Jovi, "Wanted Dead or Alive" Faith No More, "Epic" R. E. M., "Orange Crush" Pixies, "Wave of Mutilation" 1990s Metallica, "Enter Sandman" Nirvana, "In Bloom" Radiohead, "Creep" The Smashing Pumpkins, "Cherub Rock" Weezer, "Say It Ain't So" Beastie Boys, "Sabotage" Soundgarden, "Black Hole Sun" Stone Temple Pilots, "Vasoline" Hole, "Celebrity Skin" Garbage, "I Think I'm Paranoid" Foo Fighters, "Learn to Fly" 2000s The Hives, "Main Offender" Queens of the Stone Age, "Go with the Flow" Fall Out Boy, "Dead on Arrival" Jet, "Are You Gonna Be My Girl" The New Pornographers, "Electric Version" Yeah Yeah Yeahs, "Maps" The Strokes, "Reptilia" Coheed and Cambria, "Welcome Home" Nine Inch Nails, "The Hand That Feeds" Ok Go, "Here It Goes Again" The Killers, "When You Were Young" Red Hot Chili Peppers, "Dani California" Bonus Songs Timmy and the Lords of the Underworld, "Timmy and the Lords of the Underworld" The Konks, "29 Fingers" Flyleaf, "I'm So Sick" The Acrobats, "Day Late, Dollar Short" Anarchy Club, "Blood Doll" Bang Camaro, "Pleasure (Pleasure)" Crooked X, "Nightmare" Death of the Cool, "Can't Let Go" Freezepop, "Brainpower" The Mother Hips, "Time We Had" Vagiant, "Seven" Honest Bob and the Factory-to-Dealer Incentives, "I Get By" Tribe, "Outside" Downloadable Content Week of November 20, 2007 Metallica Pack - Ride the Lightning - Blackened - And Justice for All The Police Pack - Can't Stand Losing You - Synchronicity II - Roxanne Queens of the Stone Age Pack - 3's and 7's - Little Sister - Sick Sick Sick Individual Tracks - Creedence Clearwater Revival, "Fortunate Son" * - Foreigner, "Juke Box Hero" * - T-Rex, "Bang a Gong (Get It On)" * - The Knack, "My Sharona" * - The Runaways, "Cherry Bomb" * - Wolfmother, "Joker & The Thief" Week of November 27, 2007 David Bowie Pack - Moonage Daydream - Heroes * - Queen Bitch * Week of December 4, 2007 Black Sabbath Pack - N.I.B. * - Sweet Leaf * - War Pigs * Week of December 11, 2007 Punk Pack - Ramones, "Rockaway Beach" - The Clash, "I Fought the Law" - Buzzcocks, "Ever Fallen In Love" * Week of December 18, 2007 Individual Tracks - Radiohead, "My Iron Lung" - Weezer, "Buddy Holly" - Pretenders, "Brass in Pocket" * Confirmed Full Albums The Who, "Who's Next" - Baba O'Riley - Bargain - Love Ain't for Keeping - My Wife - The Song Is Over - Getting in Tune - Going Mobile - Behind Blue Eyes - Won't Get Fooled Again (included with full game) Nirvana, "Nevermind" - Smells Like Teen Spirit - In Bloom (included with full game) - Come as You Are - Breed - Lithium - Polly - Territorial Pissings - Drain You - Lounge Act - Stay Away - On a Plain - Something in the Way Grateful Dead Collection - Sugar Magnolia - Truckin' - Casey Jones - Uncle John's Band - Touch Of Grey And 13 more Grateful Dead songs.

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"Good job guaranteeing things without any smidgeon of knowledge backing your claims. As someone ..."
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Shacknews' Week in Review

by Carlos Bergfeld, Nov 09, 2007 3:37pm PST
Related Topics – DLC, Bungie, Sony, Telltale Games, Shacknews, Replay Couch

Here's a quick summary of all this week's feature content, followed by some of the more prominent news items, in reverse chronological order. Features:

News posts:

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"Oh yeah. I'll just agree with the other guys; Nice work on this thing."
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Top Games

  1. The Legend of Zelda: The Wind Waker
  2. Star Wars: The Old Republic
  3. Sid Meier's Civilization V: Brave New World
  4. Battlefield 4
  5. The Last of Us
  6. Plants vs. Zombies 2: It's About Time
  7. Call of Duty: Ghosts
  8. DayZ
  9. Dungeons & Dragons: Chronicles of Mystara
  10. Space Hulk

Most Anticipated

  1. Sid Meier's Civilization V: Brave New World
  2. Battlefield 4
  3. Plants vs. Zombies 2: It's About Time
  4. Call of Duty: Ghosts
  5. Space Hulk
  6. Metal Gear Solid V: The Phantom Pain
  7. Assassin's Creed IV: Black Flag
  8. Watch Dogs
  9. Tom Clancy's The Division
  10. Batman: Arkham Origins

Top Rentals

  1. The Last of Us
  2. Deadpool
  3. Metro: Last Light
  4. Remember Me
  5. Injustice: Gods Among Us
  6. Batman: Arkham Origins
  7. Call of Duty: Ghosts
  8. Tomb Raider
  9. Watch Dogs
  10. BioShock Infinite