by Steve Watts, Apr 23, 2013 9:30am PDT
by Steve Watts, Mar 28, 2013 11:00am PDT
When Skullgirls started a crowd-funding campaign to create a new character, it hoped to make $150,000. It hit that goal in a single day, necessitating the formation of some stretch goals, and the campaign has now ended at a whopping $829,829. That means you're not just getting one new character, but five, and a handful of other extras as well.
Read more: Big Band, Robo-Fortune, and more »
by Alice O'Connor, Feb 27, 2013 6:00am PST
The fighting game community is known to be passionate, but punching men in the face is often overshadowed by shooting men in the face. In case you needed a reminder that yes, they're out there and, goodness yes, they're loyal to games, look at how Skullgirls crowdfunded $150,000 in less than one day to create a new DLC character.
Read more: More characters possibly to follow »
by Steve Watts, Nov 19, 2012 11:25am PST
by Steve Watts, May 02, 2012 12:30pm PDT
by Ozzie Mejia, Apr 20, 2012 6:45am PDT
Skullgirls in many ways pays homage to classic 2D fighters. Its art style and overall presentation show reverence for the heyday when numerous titles competed for the fighting game crown. Likewise, its fighting mechanics often borrow from the heroes of the genre. Once the final take is complete, however, Reverge Labs firmly establishes its new fighter as more than merely an ardent admirer of the craft. Skullgirls stakes its claim as a new star in the making.
Read more: Outlandish story and characters »
by Jeff Mattas, Sep 27, 2011 2:15pm PDT
Reverge Labs' upcoming 2D fighter, Skullgirls, won't release in 2011, as expected. The developer is now citing a release "early in the first quarter of 2012." Reverge attributes the delay, in part, to its "gameplay first development approach," and asserts that it'll be using the extra time to polish up the game.
Read more: Skullgirls' changes and features »
"I'm aware of at least a couple self entitled assholes on Eventhubs who pulled their donations ..."
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