QuakeCon 2010 News

Rage Lead Designer Talks PC Version Specifics, the Release Date, and More

Back at QuakeCon 2010, I caught up with Rage lead designer Matt Hooper after the demonstration of the game running at 60 frames-per-second on all three platforms.

Reading some of your comments about being worried that the game will be "console-ized" or that the PC version wouldn't be its own game, I set out to get answers from id Software. Read more »

"The thing is there came a point where game development where you couldn't compete with big ..."
- doc.solo    See all 75 comments


Weekend Confirmed Episode 22

This weekend gets confirmed with a powerful show that rocks from start to finish. Kane & Lynch 2: Dog Days, Lara Croft: Guardian of Light, Monday Night Combat, and a QuakeCon report get the party started on the right foot in Whatcha' Been Playin? Your thoughts on maturity in games and balancing difficulty with reward lead off the Warning before the question of whether it's okay to leave games unfinished finally gets discussed. Gamecom announcements alone could fill the Front Page but there's also a quick review of the July NPD sales figures and, of course, Jeff tops it off with a little excitement for Bioshock Infinite.

Weekend Confirmed Ep. 22 - 08/20/2010 Read more »

"Ok.. I think I have finally heard this one time too many. The camel has climbed the ..."
- Myswordsonfire    See all 171 comments


id Software's Steve Nix Talks Quake Live Plans, Future

Related Topics – Quake Live, Interview, PC, QuakeCon 2010

Right before QuakeCon 2010, id Software announced that Quake Live, it's free-to-play, browser-launched version of Quake III Arena, had left beta and would be getting two paid plans with additional content.

As for the free-to-play Quake Live, it's going to stay exactly the same, detailed here in a statement by Steve Nix, director of digital platforms at id Software, released to Shacknews prior to QuakeCon 2010. Read more »

"Yeah the thing people forget, Quake 3 isn't free. Someone has to host the servers, work on the ..."
- Terbo    See all 42 comments


Fallout: New Vegas Hands-on QuakeCon 2010 Preview

Obsidian's Fallout: New Vegas makes an immediate impression: this is more Fallout. It's a good thing. The tweaks made to the Fallout 3 formula--detailed here by Mr. Faylor at E3 2010--definitely add a lot to the game. While some of the tweaks are born out of the PC modding scene for the game, all of them present more to the player.

Read more »

"Fallout 3 is the only game I've ever played that I didn't want to play anymore because of the ..."
- matrices    See all 37 comments


Brink Hands-on Preview

Brink has come a long way since I last saw it at QuakeCon 2009. Sadly, I missed it on E3 2010, but I finally got a chance to jump into a session with three other human players and friendly bots against a gang of AI opponents on Container City, the map that can be seen in this (old) trailer below:

Read more »

"so true I think it's because of the audience it's targeted at. Borderlands is such a pile of ..."
- salceson    See all 52 comments


QuakeCon 2010 Brings New Screens for Fallout: New Vegas, Rage, Hunted: The Demon's Forge and Brink

With QuakeCon 2010 in full swing, id and Bethesda have released the latest screenshots for its upcoming line-up.

The images feature shots of the id Tech 5-powered Rage, Obsidian's take on the post apocalyptic in Fallout: New Vegas, the gritty and lethal world of Hunted: The Demon's Forge and the multiplayer mayhem of Brink. Read more »

"any wordpress gallery plugins owns shackgallery... I always wonder why is it still there..."
- excessus    See all 28 comments


Rage Demoed Simultaneously on all Three Platforms; 60 FPS Across the Board

The Rage presentation at QuakeCon 2010 featured live playthroughs of the same content across all three platforms: PC, PS3, and Xbox 360. While the content was not new--Chris Faylor's E3 2010 preview should sum it up nicely--the differences in the platforms are minimal.

First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions. Read more »

"METRO 2033 WE LOVE YOU! you sacrificed NOTHING for pc players."
- ironhorse86    See all 73 comments


Rage Release Date Announced: 9/13/11 in the US

At the conclusion of the Rage presentation at QuakeCon 2010, id Software creative director Tim Wilits announced that Rage would ship on the PC, PS3, and Xbox 360 on September 13, 2011 in the US and two days later in Europe.

While id Software has always been a "when its done" company, Tim promised that Rage would hit this release date and that the launch would be the "biggest, coolest, and most badass launch possible." Read more »

"It's a year away. Even a poor saver like me could rebuild in that time. That said, it will ..."
- The Wilhelm Scream    See all 89 comments


Carmack's Thoughts on 3D, Motion, Dedicated Servers, and Cloud Gaming

During John Carmack's QuakeCon 2010 keynote address and Q&A session, he expressed thoughts and analysis based upon various gaming trends and technologies.

On 3D displays: Carmack is not a fan of 3D displays for actual 3D. While he does see some technical benefits to higher refresh rates, he remains "dubious about the real value to the consumer on 3D." Read more »

"uplink on broadband is still crap and is made worse by -last mile issues esp from weather ..."
- Shai-Tan    See all 87 comments


Source Code Released for Wolfenstein: Enemy Territory and Return to Castle Wolfenstein

id Software has released the source code of Splash Damage's Wolfenstein: Enemy Territory and Grey Matter's Return to Castle Wolfenstein as part of its QuakeCon festivities, letting everyone tinker under the hood of the Quake 3 engine-based shooters.

The RtCW source code can be downloaded from FileShack, with separate multiplayer and singleplayer components, as can the Enemy Territory source code. All are licensed under version 3 of the GNU General Public License. Read more »

"No, that's not at all what I'm asking. QW:ET didn't play like Wolf:ET, wasn't ww2, wasn't free ..."
- Pulveri    See all 20 comments


Rage Engine 'id Tech 5' Will Only Be Licensed to Bethesda-Published Games

id Software's flashy new engine id Tech 5, which is powering Rage, will not be licensed to third party developers unless their game is published by id's fellow ZeniMax Media subsidiary Bethesda, CEO Todd Hollenshead has told Eurogamer.

Read more »

"because they don't have products that overlap. that is the reality and that is what he said. fix ..."
- anal justice    See all 83 comments


id Software's Rage Tech Shown off at 60FPS on iPhone

During John Carmack's annual keynote address at QuakeCon 2010, he showed off a real-time demo of a version of the Rage engine running at 60 frames-per-second on the iPhone 4. It was shown off on large screens via AV cable output and looked impressive, even blown up to a size much larger than an iPhone display.

Carmack claims to have this engine up and running on the original iPhone, but may re-think backwards compatibility based on a quick straw poll of audience members that are still using original devices (it was 2). Read more »

"$5 - N.O.V.A. for android, a great game that I bought today. If more games like these came to ..."
- Xencer    See all 76 comments


No Doom 4 at QuakeCon 2010

Those of you hoping for details on id Software's Doom 4 project from this year's QuakeCon 2010, myself included, are going to be waiting a bit longer. Unfortunately, Doom 4 will not be shown at this year's event even though the company promised to show off the game last year.

The bad news came as Todd Hollenshead welcomed everybody to the event prior to John Carmack's keynote address. Hollenshead quickly apologized, explaining that the company wants to put more work into the Doom 4 project before it is revealed. Read more »

"Damn straight. They should use pencil and paper like normal people. Or perhaps audio ..."
- HisDivineOrder    See all 39 comments


Shack PSA: QuakeCon Steam Sale Brings id and Bethesda Bargains, Starting With Oblivion

To celebrate id Software's fragging festival QuakeCon 2010, all of the Doom and Quake creator's games are taking part in a special sale on Steam along with games from Fallout 3 developer and id's fellow Zenimax Media subsidiary Bethesda.

A string of one-day-only sales is running, starting with 66% off The Elder Scrolls IV: Oblivion. Bethesda's open-world RPG can be had for $6.79 with the 'Knights of the Nine' and 'Shivering Isles' expansions included, or for $8.49 packing all its DLC too. Read more »

"No. They ditched the Oblivion leveling system because Fallout 3 isn't an Elder Scrolls game, but ..."
- VisitorQ    See all 42 comments


First 'Brink' Developer Diary Details Story, Conflict

Splash Damage and Bethesda have released the first developer diary video for Brink, the upcoming team-based FPS from the creators of the Enemy Territory series.

Read more »

"I personally think that the environments are pretty cool. Not too many games (at least, ..."
- Khakimon    See all 57 comments



Top Games

  1. The Legend of Zelda: The Wind Waker
  2. Star Wars: The Old Republic
  3. Sid Meier's Civilization V: Brave New World
  4. Total War: Rome II
  5. Among The Sleep
  6. Metro: Last Light
  7. Batman: Arkham Origins
  8. Grand Theft Auto V
  9. DayZ
  10. Injustice: Gods Among Us

Most Anticipated

  1. Sid Meier's Civilization V: Brave New World
  2. Total War: Rome II
  3. Among The Sleep
  4. Batman: Arkham Origins
  5. Grand Theft Auto V
  6. The Last of Us
  7. Space Hulk
  8. Assassin's Creed IV: Black Flag
  9. Fuse
  10. Watch Dogs

Top Rentals

  1. Metro: Last Light
  2. Injustice: Gods Among Us
  3. Deadpool
  4. Remember Me
  5. Call of Duty: Ghosts
  6. BioShock Infinite
  7. The Last of Us
  8. Tomb Raider
  9. Dead Island Riptide
  10. Fuse