by Steve Gibson, Jan 27, 2000 7:40pm PST
Kenn Hoekstra over at Raven Software has a .plan update announcing the Soldier of Fortune demo downloads have gotten to levels near the first Q3Test download numbers. He also has a fix for Yamaha soundcard owners.
Thursday, January 27th, 2000 - Webmasters are reporting Soldier of Fortune download traffic as comparable to Kingpin and the first Q3:A test... Not a bad showing if I do say so myself! I'm continuing to lead the tech support charge on our message boards and we seem to have most problems nailed down. The biggest one that I'm aware of is the fact that the demo hangs on a blue/gray screen for users who havea YAMAHA DX-SG sound card or similar YAMAHA model. <snip>
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by Steve Gibson, Dec 11, 1999 11:50am PST
Paul Jaquays from id Software has made a huge followup on the lost Quake3 maps story that went up yesterday in the comments here. He covers all kinds of topics like why the railgun trial changed, what happened to those nifty pulsating textures, and some in depth detail on Q3DM8 among other things. Pretty interesting stuff. Here's a bit:
OK, now let's talk about that weapon with the particle trail that the 'xian' model is shooting. I'm pretty certain that was an early version of the plasma gun. It looks cool and I like the particles. We could have done some awesome things with them as the shader functions matured, but as a game feature in Q3A, they were problematic, at best. Everyone talks about how cool the rail trail was in early shots of Quake 3 Arena (pretty much just like the Q2 rail). However, while testing Q3Test2 (now Q3dm17), we learned that a single rail shot added an instant hit of 3000+ polygons to the map. In bigger space maps, it would have been worse. Ouch. So the art changed. We had similar problems with other functions using particles. And so, particles left the game.
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"#258 - Yeah, it\'s ironic in the sense that it\'s not ironic at all. You\'re wrong - Q2\'s ..."
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