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Smash Bros roster may have 'reached the limit of what's feasible'

By Andrew Yoon, Jul 02, 2012 11:00am PDT

Given sequels are supposed to be bigger and more badass than their predecessors, logic suggests that the next Smash Bros game for Wii U and 3DS should have even more characters, right?

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"Hey Gigi, if you're going to ignore the differences between similar characters that's fine, but ..."

- Dong Patrol see all 36 comments

Next Super Smash Bros being developed by Namco Bandai

By Andrew Yoon, Jun 21, 2012 8:30pm PDT

Nintendo is outsourcing development of the next Smash Bros game to Namco Bandai.

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"I dunno, the SSB games have all been pretty amazing already. Yeah, they don't innovate much ..."

- Dimmona see all 33 comments

Kid Icarus sequel 'in another 25 years,' director teases

By Andrew Yoon, May 10, 2012 2:30pm PDT

It took more than 25 years for the original NES Kid Icarus to receive a sequel. If Kid Icarus Uprising's director, Masahiro Sakurai, gets his way, it will be another 25 years to get yet another follow-up.

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"Exactly... But waiting 25 years is a bit too much, honestly. 5 to 10 years would be better."

- Prinny God see all 6 comments

Kid Icarus Uprising director says dual analog controls would have been 'impossible'

By Andrew Yoon, May 03, 2012 3:30pm PDT

While Kid Icarus: Uprising was showered with critical praise upon its release, there was still one nagging complaint: the controls. So why didn't Uprising offer dual-analog controls? According to Sakurai, that would have been "impossible."

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"Controls for this game are awesome. Better than playing with a 360 or PS3 controller. Not as ..."

- kenclopz see all 20 comments

Kid Icarus Uprising to have 'hundreds' of AR cards

By Andrew Yoon, Mar 02, 2012 5:45pm PST

Apparently, there will be "hundreds" of real life cards you can collect for Kid Icarus' non-interactive AR mode.

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"This all makes a lot more sense when you remember that this is Sakurai we're talking about."

- CampKusoge see all 2 comments

Kid Icarus: Uprising's 'intensity' mode explained

By Andrew Yoon, Jan 31, 2012 3:15pm PST

Kid Icarus: Uprising allows you to adjust the game's "intensity level," letting you customize how difficult you want the game. A new video shows how drastic the difference will be.

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"Space Harrier 3ds looks awesome! I thought my memory of 25+ years ago is the original was a ..."

- mcpstoner see all 4 comments

Kid Icarus 3D Classics free with Uprising pre-order

By Andrew Yoon, Jan 19, 2012 10:15am PST

Many gamers that will pick up Kid Icarus: Uprising for 3DS may never have had a chance to play the original NES game. Thankfully, Nintendo of America is offering an updated version of the 25 year old classic free with pre-orders of the game.

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Kid Icarus: Uprising plastic stand included in US version as well

By Andrew Yoon, Jan 13, 2012 6:00am PST

Yesterday, we reported that Japanese copies of Kid Icarus: Uprising would include a free plastic stand to hold your 3DS. Nintendo of America has confirmed that the plastic stand will be included with US copies of the game as well.

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Nintendo 3DS plastic stand included with Japanese Kid Icarus

By Andrew Yoon, Jan 12, 2012 3:30pm PST

Nintendo is bundling a plastic stand with Japanese copies of the game. The stand will position the 3DS at a playable angle and will allow you to play the game without having to hold onto the system.

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"I'd love to be in the board room when they brought up needing to include this stand with the game. "

- bozer see all 13 comments

Kid Icarus: Uprising online multiplayer confirmed

By Andrew Yoon, Dec 27, 2011 8:00am PST

Nintendo has confirmed that Kid Icarus: Uprising will support both ad-hoc and online 3v3 play for its not-so-thrilling multiplayer mode.

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"I blame their addition of him to SSB:B personally. I do hope we see a platformer update though."

- one random winner see all 3 comments