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Smash Bros roster may have 'reached the limit of what's feasible'

Smash Bros roster may have 'reached the limit of what's feasible'

It's odd to remember that the original Super Smash Bros on Nintendo 64 debuted with only 12 playable characters. Since then, the franchise has expanded quite a bit, from 25 on Gamecube to 36 on Wii. Given sequels are supposed to be bigger and more badass than their predecessors, logic suggests that the next Smash Bros game for Wii U and 3DS should have even more characters, right?

Unfortunately, game director Masahiro Sakurai may have dashed hopes for a Smash Bros game with a giant roster. "In terms of quantity, we've probably already reached the limit of what's feasible," he said. "I think a change of direction may be what's needed."

Read more: Difficult to 'have them all feel distinctive' »

"Hey Gigi, if you're going to ignore the differences between similar characters that's fine, but ..."
- Dong Patrol    See all 36 comments


Next Super Smash Bros being developed by Namco Bandai

Next Super Smash Bros being developed by Namco Bandai

Update: Now with comments from Masahiro Sakurai and Namco Bandai's Masaya Kobayashi.

Nintendo did not internally develop Super Smash Bros. Brawl for Wii. Instead, it was a collaboration between a number of third party studios, including Game Arts, Monolith Soft, and Paon. Project Sora's Masahiro Sakurai, who directed the original N64 game when he was at HAL Laboratories, remained director of this hodgepodge development team.

Well, it appears Nintendo is outsourcing development once again for the next Smash Bros game.

Read more: Sakurai joined by Tales director »

"I dunno, the SSB games have all been pretty amazing already. Yeah, they don't innovate much ..."
- Dimmona    See all 33 comments


Kid Icarus sequel 'in another 25 years,' director teases

Kid Icarus sequel 'in another 25 years,' director teases

It took more than 25 years for the original NES Kid Icarus to receive a sequel. If Kid Icarus Uprising's director, Masahiro Sakurai, gets his way, it will be another 25 years to get yet another follow-up. While the decision is ultimately in Nintendo's hands, he said "for now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years."

Read more: 'Novelty' would grow thin in sequel »

"Exactly... But waiting 25 years is a bit too much, honestly. 5 to 10 years would be better."
- Prinny God    See all 6 comments


Kid Icarus Uprising director says dual analog controls would have been 'impossible'

Kid Icarus Uprising director says dual analog controls would have been 'impossible'

While Kid Icarus: Uprising was showered with critical praise upon its release, there was still one nagging complaint: the controls. The odd combination of stylus-and-analog stick gameplay was one of the reasons why Nintendo had to bundle the game with a plastic support stand for the 3DS. It would enable players a "comfortable option for playing," suggesting (rightfully) that the game would be uncomfortable without it.

So why didn't Uprising offer a seemingly more sensible solution: support for dual-analog controls (via the Circle Pad Pro)? According to director Masahiro Sakurai, that would have been "impossible."

Read more: Touch screen controls 'dominate' »

"Controls for this game are awesome. Better than playing with a 360 or PS3 controller. Not as ..."
- kenclopz    See all 20 comments


Kid Icarus Uprising to have 'hundreds' of AR cards

Kid Icarus Uprising to have 'hundreds' of AR cards

Are you ready to "catch 'em all" on your 3DS? No, we're not talking about Pokemon. We're talking about Kid Icarus Uprising.

Apparently, there will be "hundreds" of real life cards you can collect for the game, for use in the game's non-interactive augmented reality mode. With these AR cards, you'll be able to see animated character models come to life through your 3DS camera. Place two of these cards next to each other, and they'll battle.

Watch: AR on AR action »

"This all makes a lot more sense when you remember that this is Sakurai we're talking about."
- CampKusoge    See all 2 comments


Kid Icarus: Uprising's 'intensity' mode explained

Kid Icarus: Uprising's 'intensity' mode explained

Coming from Project Sora, developers of the Smash Bros. franchise, it shouldn't be too surprising that Kid Icarus: Uprising is designed with hardcore gamers in mind. The upcoming 3DS shooter allows you to adjust the game's "intensity level," letting you customize how difficult you want the game.

But the "Fiend's Cauldron" feature is more than just an adjustable difficulty scale. In addition, you'll be able to bet in-game currency to see if you can survive the challenge. "As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies," Nintendo notes.

Watch: Intensity 2.0 versus 9.0 »

"Space Harrier 3ds looks awesome! I thought my memory of 25+ years ago is the original was a ..."
- mcpstoner    See all 4 comments


Kid Icarus 3D Classics free with Uprising pre-order

Kid Icarus 3D Classics free with Uprising pre-order

Many gamers that will pick up Kid Icarus: Uprising for 3DS may never have had a chance to play the original NES game. Thankfully, Nintendo of America is offering an updated version of the 25 year old classic free with pre-orders of the game.

The enhanced 3D Classics version of Kid Icarus will be included with all pre-ordered copies of the game at select retailers. The eShop port includes new graphics and 3D visuals.

Read more: 'Fiend's Cauldron' feature detailed »

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Kid Icarus: Uprising plastic stand included in US version as well

Kid Icarus: Uprising plastic stand included in US version as well

Yesterday, we reported that Japanese copies of Kid Icarus: Uprising would include a free plastic stand to hold your 3DS. By no longer requiring players to hold the system while playing, the plastic stand should appease critics that claimed the game was "not particularly comfortable" to play.

Nintendo of America has confirmed that the plastic stand will be included with US copies of the game as well. In a statement to Shacknews, a company representative confirmed: "Nintendo is including a free stand with all copies of the Kid Icarus: Uprising game for the Nintendo 3DS system."

Read more: Nintendo discusses product testing »

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Nintendo 3DS plastic stand included with Japanese Kid Icarus

Nintendo 3DS plastic stand included with Japanese Kid Icarus

Back at E3, I noted that Kid Icarus: Uprising was "not particularly comfortable" to play. "Given how quickly all the characters move, it felt like aiming with the stylus simply couldn't keep up with the action on hand," I noted.

In an attempt to ease playing Uprising on the 3DS, Nintendo is bundling a plastic stand with Japanese copies of the game. The stand will position the 3DS at a playable angle and will allow you to play the game without having to hold onto the system.

Read more: Offers 'much higher flexibility' »

"I'd love to be in the board room when they brought up needing to include this stand with the game. "
- bozer    See all 13 comments


Kid Icarus: Uprising online multiplayer confirmed

Kid Icarus: Uprising online multiplayer confirmed

Even in this day and age, not all Nintendo games with multiplayer features will support online connectivity. Kid Icarus: Uprising is not one of those games. The not particularly thrilling multiplayer mode for the upcoming 3DS shooter will support both ad-hoc and online 3v3 play, Nintendo president Satoru Iwata confirmed in a Japanese video yesterday.

Read more: Testing for Project Sora's next game? »

"I blame their addition of him to SSB:B personally. I do hope we see a platformer update though."
- one random winner    See all 3 comments



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