Project Sora News


Smash Bros roster may have 'reached the limit of what's feasible'

By Andrew Yoon, Jul 02, 2012 11:00am PDT

Given sequels are supposed to be bigger and more badass than their predecessors, logic suggests that the next Smash Bros game for Wii U and 3DS should have even more characters, right?


"Hey Gigi, if you're going to ignore the differences between similar characters that's fine, but ..."

- Dong Patrol see all 36 comments

Next Super Smash Bros being developed by Namco Bandai

By Andrew Yoon, Jun 21, 2012 8:30pm PDT

Nintendo is outsourcing development of the next Smash Bros game to Namco Bandai.


"I dunno, the SSB games have all been pretty amazing already. Yeah, they don't innovate much ..."

- Dimmona see all 33 comments

Kid Icarus sequel 'in another 25 years,' director teases

By Andrew Yoon, May 10, 2012 2:30pm PDT

It took more than 25 years for the original NES Kid Icarus to receive a sequel. If Kid Icarus Uprising's director, Masahiro Sakurai, gets his way, it will be another 25 years to get yet another follow-up.


"Exactly... But waiting 25 years is a bit too much, honestly. 5 to 10 years would be better."

- Prinny God see all 6 comments

Kid Icarus Uprising director says dual analog controls would have been 'impossible'

By Andrew Yoon, May 03, 2012 3:30pm PDT

While Kid Icarus: Uprising was showered with critical praise upon its release, there was still one nagging complaint: the controls. So why didn't Uprising offer dual-analog controls? According to Sakurai, that would have been "impossible."


"Controls for this game are awesome. Better than playing with a 360 or PS3 controller. Not as ..."

- kenclopz see all 20 comments

Kid Icarus Uprising to have 'hundreds' of AR cards

By Andrew Yoon, Mar 02, 2012 5:45pm PST

Apparently, there will be "hundreds" of real life cards you can collect for Kid Icarus' non-interactive AR mode.


"This all makes a lot more sense when you remember that this is Sakurai we're talking about."

- CampKusoge see all 2 comments

Kid Icarus: Uprising's 'intensity' mode explained

By Andrew Yoon, Jan 31, 2012 3:15pm PST

Kid Icarus: Uprising allows you to adjust the game's "intensity level," letting you customize how difficult you want the game. A new video shows how drastic the difference will be.


"Space Harrier 3ds looks awesome! I thought my memory of 25+ years ago is the original was a ..."

- mcpstoner see all 4 comments

Kid Icarus 3D Classics free with Uprising pre-order

By Andrew Yoon, Jan 19, 2012 10:15am PST

Many gamers that will pick up Kid Icarus: Uprising for 3DS may never have had a chance to play the original NES game. Thankfully, Nintendo of America is offering an updated version of the 25 year old classic free with pre-orders of the game.


Kid Icarus: Uprising plastic stand included in US version as well

By Andrew Yoon, Jan 13, 2012 6:00am PST

Yesterday, we reported that Japanese copies of Kid Icarus: Uprising would include a free plastic stand to hold your 3DS. Nintendo of America has confirmed that the plastic stand will be included with US copies of the game as well.


Nintendo 3DS plastic stand included with Japanese Kid Icarus

By Andrew Yoon, Jan 12, 2012 3:30pm PST

Nintendo is bundling a plastic stand with Japanese copies of the game. The stand will position the 3DS at a playable angle and will allow you to play the game without having to hold onto the system.


"I'd love to be in the board room when they brought up needing to include this stand with the game. "

- bozer see all 13 comments

Kid Icarus: Uprising online multiplayer confirmed

By Andrew Yoon, Dec 27, 2011 8:00am PST

Nintendo has confirmed that Kid Icarus: Uprising will support both ad-hoc and online 3v3 play for its not-so-thrilling multiplayer mode.


"I blame their addition of him to SSB:B personally. I do hope we see a platformer update though."

- one random winner see all 3 comments