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Attractio Hands-On Impressions: Thinking With Puzzle Boxes

By Steven Wong, Aug 14, 2015 1:45pm PDT

Shacknews defies gravity with Attractio, an upcoming first-person puzzle game by independent developer, GameCoder Studios. We got a first-hand look at the power of boxes.


Dark Souls 3 Hands-On Impressions: One More Die

By Steven Wong, Aug 13, 2015 2:30pm PDT

Shacknews plays Dark Souls 3 at the Bandai Namco 2015 Summer Showcase and tries not to die. We didn't get very far, but at least there are helpless worshipers to take our frustrations out on. 


"2 questions: can you dash a la bloodborne can you charge your weapon a la bloodborne (no ..."

- frush see all 3 comments

FIFA 16 Impressions: Reworking The Beautiful Game

By Steven Wong, Aug 06, 2015 3:15pm PDT

FIFA 16 is looking to be a more balanced game than ever before, with practically every system reworked for better realism. Even novices like us can jump and quickly learn to play, but how well are these lessons? Our impressions.


"y do the player models still look stiff as shit? it's so weird. the animation's pretty fluid ..."

- vassili_zaitsev see all 9 comments

Madden NFL 16 Impressions: When Fantasy Football and Card Strategy Collide

By Steven Wong, Aug 04, 2015 3:00pm PDT

Madden NFL 16 introduces Draft Champions mode, a mix of fantasy football and card strategy. We go hands-on with the game to find out if middling Hearthstone skills can help us become better Madden players.


NHL 16 Hands-On Impressions: Turning the Ice Into a Level Playing Field

By Steven Wong, Aug 03, 2015 2:30pm PDT

Shacknews goes hands-on with NHL16 to see if the visual trainer is enough to teach a hockey novice to a halfway decent player.


Mario and Luigi Paper Jam Hands-On Impressions: 2D Teams Up With 3D

By Steven Wong, Jul 31, 2015 1:00pm PDT

Shacknews goes hands-on with Mario and Luigi Paper Jam to see how well 3D characters and their flat counterparts work together. It turns out, crossing dimensions has some suprising results.


"Sounds a lot like dream team with some paper oddities thrown into the mix."

- one random winner see all 2 comments

Grand Ages: Medieval Impressions: Making Money and History

By Steven Wong, Jul 30, 2015 2:00pm PDT

Shacknews goes hands-on with Grand Ages: Medieval, a historically real-time strategy game with heavy emphasis on economics set at the dawn of the Medieval era. We see if we have what it takes to start an empire that can stand the test of time.


"Can you explain what elements add depth? How does this compare to SM's Starships? Or the ..."

- Dessicator82 see all 2 comments

Just Dance 2016 Impressions: You Can Dance If You Want To

By Steven Wong, Jul 28, 2015 2:30pm PDT

Just Dance 2016 brings the funk by making the game more accessible than ever, but using mobile devices as controllers and launching the Just Dance Unlimited subscription streaming service. Is dancing with a phone in hand as much fun as a console motion controller? Our impres...


"How long until the first YouTube video is posted of someone hurling their smartphone while ..."

- djustifier see all 9 comments

Metroid Prime: Blast Ball Impressions: Like Soccer, But With More Death

By Steven Wong, Jul 27, 2015 12:00pm PDT

Shacknews goes hands-on with Metroid Prime Federation Force's sports game, Blast Ball. With two full 3v3 matches, is Blast Ball enough to win us over?


"I nominate Iggy's wrecking balls for the ballziest game that I loved that shouldn't have been as ..."

- one random winner see all 5 comments

Star Wars: Battlefront Impressions: Learning to Survive or Die Together

By Steven Wong, Jul 23, 2015 2:00pm PDT

In the Star Wars: Battlefront Survival mode, a team of two Rebels fighting to survive against 10 waves of Imperial Stormtroopers. Things heat up quickly, especially on Tatooine. We see if we have the skills to see this through to the end.


"They're heavily promoting the game for PS4. They're never going to show the PC version in ..."

- waxthirteen see all 8 comments

Rainbow Six Siege Impressions: The Terrohunt Gets Real

By Steven Wong, Jul 22, 2015 1:15pm PDT

Rainbow Six Siege's Terrohunt mode pits a team of humans players against a sophisticated group of AI terrorists. We go hands-on with Realism mode to see if we have what it takes to survive an assault.


"I had zero interest in this game until I knew terrorist hunt (I refuse to call it TerroHunt or ..."

- rtricoche see all 11 comments

Need for Speed Hands-On Impressions: Kicking Into High Gear

By Steven Wong, Jul 17, 2015 2:00pm PDT

Shacknews goes hands-on with Need for Speed at the 2015 EA Summer Showcase in New York City.


"Encouraging hands-on impression but I want to see more gameplay. Specifically gameplay where ..."

- tw3kr see all 4 comments

The Legend of Zelda Triforce Heroes Impressions: Becoming a Triple Threat

By Steven Wong, Jul 16, 2015 12:30pm PDT

We explore a dungeon together in this cooperative take on Zelda games. Now if we can just stop blowing ourselves up.


"I always wanted to play 4 Swords, and never really got the chance to because I didn't own all ..."

- Peanut Fox see all 4 comments

Rock Band 4 Impressions: Getting the Band Back Together To Play Solos

By Steven Wong, Jul 08, 2015 8:00am PDT

Shacknews goes hands-on with Rock Band 4 and tests our creative guitar solo skills. There's no way to fail, but that doesn't mean we can't try.


"I'm also curious if this dongle will make Xbox 360 fight sticks work on the Xbox One."

- mancide see all 7 comments

E3 2015: Loading Human is a Perfect Example of What Virtual Reality Games Should Be

By Josh Hawkins, Jun 27, 2015 1:40pm PDT

Untold Games upcoming title, Loading Human, is the perfect example of everything that a virtual reality experience should be, and it showcases the power, and effectiveness of the Motion Controller as a vital part of the gameplay.