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Rock Band 4 Impressions: Getting the Band Back Together To Play Solos

By Steven Wong, Jul 08, 2015 8:00am PDT

Shacknews goes hands-on with Rock Band 4 and tests our creative guitar solo skills. There's no way to fail, but that doesn't mean we can't try.

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"I'm also curious if this dongle will make Xbox 360 fight sticks work on the Xbox One."

- mancide see all 7 comments

E3 2015: Loading Human is a Perfect Example of What Virtual Reality Games Should Be

By Josh Hawkins, Jun 27, 2015 1:40pm PDT

Untold Games upcoming title, Loading Human, is the perfect example of everything that a virtual reality experience should be, and it showcases the power, and effectiveness of the Motion Controller as a vital part of the gameplay.

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E3 2015: Zelda: Triforce Heroes hands-on: wee three Links

By Steve Watts, Jun 25, 2015 1:30pm PDT

The Legend of Zelda series is getting another co-op adventure, this time with an emphasis on verticality that accents the 3DS capabilities. Plus, you can play dress-up.

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E3 2015: Talking Mirror's Edge Catalyst with Senior Producer, Sara Jansson

By Josh Hawkins, Jun 18, 2015 10:35am PDT

With Mirror's Edge Catalyst set to release on February 23, 2016, Shacknews caught up to Senior Producer Sara Jansson to see what we could learn about Faith Connors' upcoming adventure.

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"No worries. It's still too early to really say for sure, and I wasn't able to get any ..."

- Joshua Hawkins see all 7 comments

E3 2015: Mirror's Edge Catalyst is the Faith Connors that Fans Deserve

By Josh Hawkins, Jun 18, 2015 10:30am PDT

Building off of the popular Mirror’s Edge of 2008, DICE has been working hard to upgrade, redefine, and completely revamp what Faith Connors' story means, and how players interact with her world.

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"They never revealed her last name in the first game, but she was very much still Faith Connors. "

- Joshua Hawkins see all 8 comments

E3 2015: Destiny: The Taken King might convince me to play more Destiny

By Steve Watts, Jun 18, 2015 9:30am PDT

Destiny: The Taken King gives much-needed context to the already-polished combat, and just may be enough to tempt back a lapsed and jaded player.

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E3 2015: Super Mario Maker promises all the Mario, forever

By Steve Watts, Jun 18, 2015 8:30am PDT

Super Mario Maker has the tools and intuitive interface in place to produce an endless stream of fresh Mario platforming. Yes, please.

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"Yeah, I thought about the SMB3 world, but Mario Maker lets you apply that idea to Mario 1 and ..."

- SporkyReeve see all 6 comments

E3 2015: Battleborn is less MOBA (and more Borderlands) than you think

By Steve Watts, Jun 18, 2015 7:30am PDT

In the midst of an E3 swimming with MOBA twists and imitators, Battleborn stands apart as a game that borrows what it needs from the popular genre, and uses it to forge its own path.

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E3 2015: Volume is a Return to Everything Good About Stealth Games

By Josh Hawkins, Jun 18, 2015 7:00am PDT

Stealth mechanics have become pretty popular for games these days, but Mike Bithell's upcoming title, Volume, isn't just another tacked on stealth game. Built from the ground up with old-school stealth in mind, this game is looking to be a solid return to everything we love ...

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E3 2015: Star Fox Zero isn't the GamePad's savior

By Steve Watts, Jun 18, 2015 6:30am PDT

It's great to see Star Fox return with a new console game after all these years, but the awkward GamePad functionality may be a bigger nuisance than Slippy Toad.

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"Hands-on impressions indicate that it's worse than the Splatoon implementation, but that it ..."

- sogelegos see all 7 comments

E3 2015: Lara Croft Go is Everything You'd Expect From Tomb Raider

By Josh Hawkins, Jun 17, 2015 11:59pm PDT

Based around the same board game style as Hitman Go, Lara Croft Go is Square Enix’s next dash into the premium mobile gaming world. Completely controlled by the swipe of your finger, the simplicity of the Go series translates well into the Tomb Raider world.

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E3 2015: Beyond Eyes uses beautiful imagery to portray blindness

By Steve Watts, Jun 17, 2015 6:30am PDT

Beyond Eyes seems like an attempt at solving an impossible design problem. It's a game that tries to show sighted people what it's like to be blind, using visual elements in an extremely visual medium.

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"OH NICE! Joe Hisaishi (久石譲) - 29 Song Golden Collection ..."

- AxeMan808 see all 4 comments

E3 2015: Gears of War: Ultimate Edition and laying groundwork for Gears 4

By Steve Watts, Jun 16, 2015 10:30pm PDT

Gears of War: Ultimate Edition is more than just an appetizer for fans. It's how this newly formed Gears studio is preparing itself for the challenge of stepping into one of Microsoft's burliest sets of boots.

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"I initially thought it WAS all 3, when i heard about the announcement, and almost got giddy."

- technotica see all 8 comments

Halo 5: Guardians' new Warzone mode is bigger, slower, and smarter

By Steve Watts, Jun 16, 2015 6:00am PDT

Halo 5: Guardians introduces a new Warzone multiplayer type, with bigger maps, more players, and tactical diversity unseen in other Halo modes.

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Skylanders: Superchargers finds novelty in old tropes

By Steve Watts, Jun 03, 2015 5:00am PDT

Skylanders: Superchargers takes one of the oldest mechanics in video games--vehicle segments--and infuses it with its own brand of inventive toy-based twists.

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