by Ozzie Mejia, May 22, 2013 2:00pm PDT
A chunk of the indie gaming sector observed the Xbox One presentation (either live or secondhand, via channels like Twitter) with a sense of disappointment. Given that Sony's PlayStation 4 unveiling put game development at the forefront to the point that indie darling Jonathan Blow was given a forum to speak, some indie developers had hoped for more from the Xbox One event.
With a new console generation came hopes that Microsoft would relax their strict standards for indie developers, who currently must have a publisher in order to see their product on a Microsoft console. That does not appear to be the case.
Read more: 'No olive branches being given' »
by Ozzie Mejia, May 13, 2013 6:45am PDT
It took Monaco: What's Yours Is Mine three years after winning big at IGF 2010 to see a release date and, in that time, certain features were inevitably going to hit the cutting room floor. Among them were a couple of competitive multiplayer modes -- Cops and Robbers and Thief vs. Thief.
Monaco creator Andy Schatz said in a Reddit AMA (via Polygon) that the two game modes had reached a playable state, but were ultimately cut due to balance issues and an incompatibility with the game's existing maps. Thief vs. Thief was meant to pit players against each other in a race for coins, while Cops vs. Robbers would have introduced playable constables into the equation.
Read more: Cops vs. Robbers has 'potential' »
by John Keefer, May 06, 2013 2:00pm PDT
by Ozzie Mejia, Apr 30, 2013 12:15pm PDT
Andy Schatz's IGF award-winning Monaco: What's Yours Is Mine is all about staying in the shadows and avoiding detection. In fact, it's succeeded almost too well, remaining out of the spotlight since it first took the Seumas McNally Grand Prize at IGF 2010. After years of tireless work and dedication, Monaco has finally been released and like a fine French wine, it was worth the wait.
Monaco is a game centered around the heist. The idea is to infiltrate various facilities within the famed principality, making sure to avoid detection from guards, alarms, and dogs. After absconding with the area's loot, players must find the best way to escape and return to their getaway vehicle that awaits them at each level's start point.
Read more: Share it with friends »
by Andrew Yoon, Apr 23, 2013 4:15pm PDT
by Alice O'Connor, Apr 03, 2013 12:20pm PDT
by Ozzie Mejia, Feb 04, 2013 11:00am PST
After first garnering attention for its wins at the 2010 Independent Games Festival, Pocketwatch Games has given its crown jewel now known as Monaco: What's Yours is Mine roughly three years of polish. The long-awaited top-down cooperative heist game is finally set to release in April, and company founder Andy Schatz tells us the thrill is in the heist.
"I derive my game design inspirations from non-gaming things that I'm passionate about," Schatz said. "I like to take those things, break them down into their constituent parts, figure out how their systems work, and then figure out how a player might be able to interact with them. With Monaco I started with heist movies, a genre that I'm a big fan of, and childhood games of hide and seek. I tried to emulate the emotional arc of a heist movie, the character tropes, and the visual styles."
Read more: Journey composer did the soundtrack »
by Alice O'Connor, Oct 17, 2012 9:15am PDT
The Independent Games Festival is different from many award-o-ramas in that it allows unfinished games to be entered, meaning it can champion games we won't even get to play for years. Such was the case with Monaco, which lifted the Grand Prize at the 2010 IGF. After a long wait, developer Pocketwatch Games yesterday confirmed platforms for its co-op heist 'em up: PC, Mac and Xbox Live Arcade. We still have no release date, though.
Watch: A new trailer »
by Steve Watts, Jan 20, 2012 2:45pm PST
The indie game Monaco received accolades from the Independent Games Festival. But why, you ask? Developer Andy Schatz has created a playthrough video of the Monte Carlo Casino Heist stage, with skills that make the Ocean's 11 crew look like newbies. A view of an entire level being played from beginning to end should give you a good idea what to expect.
Watch: A Monte Carlo Casino Heist from start to finish »
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