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Indie dev to Microsoft: Be more like Sony on self-publishing

Indie dev to Microsoft: Be more like Sony on self-publishing

A chunk of the indie gaming sector observed the Xbox One presentation (either live or secondhand, via channels like Twitter) with a sense of disappointment. Given that Sony's PlayStation 4 unveiling put game development at the forefront to the point that indie darling Jonathan Blow was given a forum to speak, some indie developers had hoped for more from the Xbox One event.

With a new console generation came hopes that Microsoft would relax their strict standards for indie developers, who currently must have a publisher in order to see their product on a Microsoft console. That does not appear to be the case.

Read more: 'No olive branches being given' »

"Is the controller really doing anything that I might care about that the 360 controller doesn't ..."
- Vincent Grayson    See all 16 comments


Monaco cuts competitive multiplayer modes

Monaco cuts competitive multiplayer modes

It took Monaco: What's Yours Is Mine three years after winning big at IGF 2010 to see a release date and, in that time, certain features were inevitably going to hit the cutting room floor. Among them were a couple of competitive multiplayer modes -- Cops and Robbers and Thief vs. Thief.

Monaco creator Andy Schatz said in a Reddit AMA (via Polygon) that the two game modes had reached a playable state, but were ultimately cut due to balance issues and an incompatibility with the game's existing maps. Thief vs. Thief was meant to pit players against each other in a race for coins, while Cops vs. Robbers would have introduced playable constables into the equation.

Read more: Cops vs. Robbers has 'potential' »

"That's why I'm hopeful that it eventually makes it in as DLC. I'd drop another $5 for it."
- OzzieMejia    See all 3 comments


Monaco coming to Xbox 360 on May 10

Monaco coming to Xbox 360 on May 10

Monaco: What's Yours is Mine has been a pleasant little diversion on the PC, but Xbox 360 users have had to wait while Pocketwatch Games worked out a few bugs in the heist game. But the wait is almost over, according to the developer.

Read more: Coming this Friday »

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Monaco: What's Yours Is Mine offers the thrill of the heist

Monaco: What's Yours Is Mine offers the thrill of the heist

Andy Schatz's IGF award-winning Monaco: What's Yours Is Mine is all about staying in the shadows and avoiding detection. In fact, it's succeeded almost too well, remaining out of the spotlight since it first took the Seumas McNally Grand Prize at IGF 2010. After years of tireless work and dedication, Monaco has finally been released and like a fine French wine, it was worth the wait.

Monaco is a game centered around the heist. The idea is to infiltrate various facilities within the famed principality, making sure to avoid detection from guards, alarms, and dogs. After absconding with the area's loot, players must find the best way to escape and return to their getaway vehicle that awaits them at each level's start point.

Read more: Share it with friends »

"I also worked with the XBLA issues and didn't run into the online issues...mainly because I used ..."
- OzzieMejia    See all 6 comments


Monaco delayed on Xbox 360, PC version still on-track

Monaco delayed on Xbox 360, PC version still on-track

Monaco, Pocketwatch's IGF-winning heist game, was supposed to land on PC and Xbox 360 tomorrow. However, a last-minute hiccup in the console version has delayed its release. Fret not, as the PC version is unaffected.

Read more: Update already submitted to Microsoft »

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Monaco robbing PC and XBLA on April 24

Monaco robbing PC and XBLA on April 24

Heist 'em up Monaco: What's Yours Is Mine snatched the IGF Grand Prize three years ago, and now it's pilfered an even finer treasure: a release date. Quickly but discretely form a crew of your most trusted and skilled underworld acquaintances, as the stealing simulator is sneaking into PC and Xbox Live Arcade on April 24.

Watch: A co-op casino heist »

"Damn, forgot about this game. Thanks for the reminder. Probably going to get it at launch."
- EnhancedInterrogator    See all 4 comments


How heist films influenced Monaco: What's Yours is Mine

How heist films influenced Monaco: What's Yours is Mine

After first garnering attention for its wins at the 2010 Independent Games Festival, Pocketwatch Games has given its crown jewel now known as Monaco: What's Yours is Mine roughly three years of polish. The long-awaited top-down cooperative heist game is finally set to release in April, and company founder Andy Schatz tells us the thrill is in the heist.

"I derive my game design inspirations from non-gaming things that I'm passionate about," Schatz said. "I like to take those things, break them down into their constituent parts, figure out how their systems work, and then figure out how a player might be able to interact with them. With Monaco I started with heist movies, a genre that I'm a big fan of, and childhood games of hide and seek. I tried to emulate the emotional arc of a heist movie, the character tropes, and the visual styles."

Read more: Journey composer did the soundtrack »

"I have gotten to play it at a couple of Pax's and it is hands down the most fun multi-player ..."
- Duma    See all 4 comments


Monaco confirmed for PC and XBLA

Monaco confirmed for PC and XBLA

The Independent Games Festival is different from many award-o-ramas in that it allows unfinished games to be entered, meaning it can champion games we won't even get to play for years. Such was the case with Monaco, which lifted the Grand Prize at the 2010 IGF. After a long wait, developer Pocketwatch Games yesterday confirmed platforms for its co-op heist 'em up: PC, Mac and Xbox Live Arcade. We still have no release date, though.

Watch: A new trailer »

"At the show it was LAN, but I suppose Andy did say "publicly," so... yeah. It did run without a ..."
- RaptorII    See all 8 comments


Monaco playthrough shows heist skills

Monaco playthrough shows heist skills

The indie game Monaco received accolades from the Independent Games Festival. But why, you ask? Developer Andy Schatz has created a playthrough video of the Monte Carlo Casino Heist stage, with skills that make the Ocean's 11 crew look like newbies. A view of an entire level being played from beginning to end should give you a good idea what to expect.

Watch: A Monte Carlo Casino Heist from start to finish »

"I've been waiting for this to come out for quite a long time now."
- Clone42    See all 6 comments



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