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'What Would MolyDeux?' jam produces more than 280 games

Related Topics – Peter Molyneux, MolyJam
'What Would MolyDeux?' jam produces more than 280 games

"What would Molydeux?", a Game Jam based on the tweets of parody/tribute Twitter account PeterMolydeux, has ended with a huge output of games. Now that it's over, we can see the tally: the international 48-hour game jam produced more than 280 games in total.

Read more: Download game experiments for yourself »

"I blew off this event coz my buddies were coming to visit. We briefly stopped by for 5min but I ..."
- crummynz    See all 7 comments

Molyneux: Milo killed because industry isn't 'ready' for such emotions

Molyneux: Milo killed because industry isn't 'ready' for such emotions

Perhaps the most interesting use for the Xbox 360's Kinect controller was Lionhead Studios' virtual child simulator Milo and Kate, though a lot of questions lingered over it. We first met the young lad Milo in 2009, carefree and innocent as he chatted with the player, but the project slipped out of sight and was eventually shelved. This, Peter Molyneux has said, is because the industry simply isn't ready for a such game built around forming an emotional bond.

Read more: "The wrong concept for what this industry currently is" »

"hahaha, very nice sir. I daresay the imagery, emotion, and connection I felt through those ..."
- senor135    See all 69 comments

Peter Molyneux leaves Lionhead

Peter Molyneux leaves Lionhead

Industry legend Peter Molyneux is leaving Lionhead Studios and parent company Microsoft for new pastures, 15 years after he co-founded the English developer behind Fable and Black & White. He's moving to be creative director at new company 22 Cans, joining former Lionhead CTO Tim Rance.

Read more: Molyneux speaks »

"The Fable games were good so I look forward to whatever comes out of 22 Cans."
- Dr_Cube    See all 43 comments

Peter Molyneux to Receive Lifetime Achievement Award at Game Developers Conference 2011

Related Topics – GDC 2011, Peter Molyneux

Outspoken studio head Peter Molyneux will receive a lifetime achievement award at this year's Game Developers Conference. The award recipient is chosen by a Game Developers Choice Awards Advisory Committee, which includes various luminaries from throughout the industry.

The Lionhead founder will be recognized for his years of experience and his part in creating the "god games" genre. Molyneux will be delivering a lecture series at GDC 2011 as well, regarding the god game genre and his title Populous. Molyneux helped found Bullfrog Productions in 1987, then left in 1997 to found Lionhead Studios. His studio was bought my Microsoft in 2006, and he is currently the Creative Director at Microsoft Game Studios. He's best known recently for Black and White and the Fable series. Read more »

""Whatever their failures, it doesn't erase their achievements." Couldn't agree more."
- wedgeski    See all 33 comments

Lionhead's Milo "Product" for Kinect Still in Development, Not Out This Year

Earlier today the fate of Lionhead Studios' Project Milo appeared to be sealed when Australia-based ABC "Good Game" posted a clip of Xbox product director Aaron Greenberg saying definitively that the virtual child would not be brought to "market.""Last year we revealed the Project Natal technology and showed a bunch of technology demos as part of that," Greenberg said in the ABC video (skip to 0:40). "Right now it's not a game that we're planning to bring to market," he added. Today, however, Greenberg clarified his statements via Twitter saying, "Project Milo absolutely continues in development at Lionhead Studios, it is just not a product we plan to bring to market this holiday."

When pressed on Kinect functionality in Fable III during an E3 2010 roundtable discussion with journalists, Lionhead founder Peter Molyneux said there was a "really, really good reason why I can't talk about [Kinect functionality] and why I'm not allowed to talk about that. It's a very similar reason as to why I'm not talking about Milo." When word that Project Milo had been relegated to "tech demo" status began appearing online, Lionhead Studios' Sam Van Tilburgh tweeted a photo he dubbed "Team Milo." Read more »

"...and at the same time, I can see how Kinectimals would be a better demo with less blemishes. ..."
- the archvile    See all 6 comments

Microsoft Promotes Peter Molyneux

Lionhead Studios founder Peter Molyneux has been appointed European creative director for Microsoft Game Studios, reports

The role entails creative guidance, aid and oversight at Microsoft's European games studios, including Rare and Lionhead itself.

"What you're not going to see is ten Peter Molyneux games," explained Molyneux. "The value of this role is for someone like myself going in and making those little tiny lights of an idea shine as brightly as possible." Read more »

"If by "creating hype" you mean "blatantly and repeatedly lying about features of his games" then ..."
- PrawnWonton    See all 26 comments

Lionhead Experiments Revealed: Peter Molyneux's Toys Loved and Feared

Industry legend Peter Molyneux took to the stage at the Game Developers Conference on Friday to talk on the risks and rewards of experimenting in video game design.

The man behind countless classics at Bullfrog and Lionhead Studios--including Dungeon Keeper, Populous, Syndicate and Fable 2--explained how Lionhead turned its love of dreaming and experimentation from a vulnerability to a great strength. Read more »

"I think you are wrong. He just has no patients. He's a passionate guy that wants to show people ..."
- YummiGummi    See all 23 comments

The Peter Molyneux Interview, Part 2: From Fable 2 to Peter Molyneux

Related Topics – Fable 2, Interview, Peter Molyneux

Wrapping up my fireside chat with acclaimed designer Peter Molyneux (check out part one), we discussed Lionhead's next project, the sole acorn in Fable 2, the PC market, a possible revival of his older franchises, and just what it's like to be a designer in the public eye.

Shack: What can you say about that other game? Read more »

"The next interview should ask him how many blatant lies he wants in Fable 2 compared to the ..."
- Claeric    See all 16 comments

The Peter Molyneux Interview, Part 1: From Fable 2 to Connect Four

Related Topics – Fable 2, Interview, Peter Molyneux

It's funny how things work out sometimes.

During last month's Game Developers Conference, my beloved co-worker Nick Breckon decided to play a little prank on me. In short, he convinced me that renowned game designer Peter Molyneux, who is currently wrapping up production on Fable 2 (X360), wanted to do an interview.

Of course, there were a few stipulations, as relayed by Shacker Abigail Sponge, playing a convincing representative from Lionhead. At first they were mostly innocent requests, but they soon grew increasingly eccentric, to the point where I was expected to call him Sir Molyneux, wear a pink shirt that complemented my brown eyes, and polish up on my Connect Four skills. Read more »

"I hope that in the next 10 years EA and Microsoft will revist the work that he has done, back to ..."
- deceiver    See all 30 comments

Peter Molyneux Talks Possible Syndicate Revival

Related Topics – Syndicate, Peter Molyneux

Acclaimed game designer Peter Molyneux has expressed a desire to someday remake Bullfrog's classic isometric sci-fi action title Syndicate.

"I really would love to redo a version of Syndicate. Syndicate was probably one of my favorites," he told Shacknews in a recent interview.

Syndicate was one of the many properties acquired by Electronic Arts when it purchased Molyneux's old studio, Bullfrog. Molyneux went on to found Lionhead, which was eventually bought by Microsoft and is currently developing Fable 2 (X360). Read more »

"Blast from the past, an awesome experience and I want more..."
- massdev    See all 58 comments

Peter Molyneux: PC Gaming Turning Casual, Innovation Stifled by Big Budget Productions

Related Topics – PC Gaming, PC, Peter Molyneux

In an interview today with Shacknews, Lionhead chief Peter Molyneux labeled the PC gaming industry as being in a state of reform, while saying that innovation is being pushed aside in favor of safe projects due to mounting production costs.

"I think the PC is just reinventing itself," said Molyneux. "It's being owned more and more by casual gamers, who are playing games from a variety of sites. They are really under the radar at the moment, but there's.. an awful lot of people playing Flash games." Read more »

"In my cost analysis section above, I leave out the cost of a HDTV over the 5 years of owning a ..."
- wytefang    See all 107 comments

GDC 08: Molyneux Talks Fable 2

Related Topics – Fable 2, Peter Molyneux, GDC, GDC 08

"I really love LEGO Star Wars," said Lionhead designer Peter Molyneux during his GDC lecture this afternoon.

An unlikely comment from a man involved in complex, high-concept titles, but easily explainable: cooperative play in his studio's upcoming RPG Fable 2 was inspired by the Traveller's Tales' series, featuring a single-screen co-op system for both players.

Molyneux then dropped a few more nuggets of information on the co-op gameplay. When another player is brought into your world, you have the power of deciding what percentage of experience someone recieves from combat. You can even hire your co-op partners on as henchmen, giving them no experience but compensating them monetarily. Read more »

"Of course it won't be, they would never cut a feature that they've shown to journalists and is ..."
- Sexpansion Pack    See all 33 comments

Molyneux: PC Gaming Deflates, Reiterates

Related Topics – PC Gaming, Peter Molyneux

Echoing comments made last week by Epic designer Cliff Belszinski, Lionhead chief Peter Molyneux expressed frustration today at what he feels is an increasingly vapid PC gaming market.

"The Sims and World of Warcraft [are] sucking all the air out of the PC market. It's just incredible," said Molyneux to "I think it's a huge tragedy. The weird thing is everyone's got a PC, they're just not buying software for it." Read more »

"I'll probably get flamed for this, but I don't think the Shack community can provide a good ..."
- Altanar    See all 138 comments

EA Concedes Poor Handling of Past Acquisitions; Admits 94 Separate FIFA Soccer 08 SKUs

Electronic Arts CEO John Riccitiello has admitted the company made serious mistakes in integrating several well-known developers, including Bullfrog and Westwood, into its corporate structure, Game|Life reports.

"We at EA blew it, and to a degree I was involved in these things, so I blew it," Riccitiello said at this week's DICE Summit in Las Vegas. "When I talked to the creators that populated these companies at the time, they felt like they were buried and stifled." Read more »

""So just so we're all on the same page, here, who is on board with the leveraging off our own ..."
- Mad Jack McMad    See all 82 comments

Blizzard's Mike Morhaime Joins AIAS Hall of Fame

Blizzard Entertainment co-founder, president and CEO Mike Morhaime (pictured left) is the latest addition to the Academy of Interactive Arts & Sciences' Hall of Fame, the academy announced today.

Morhaime marks the eleventh inductee into the Hall of Fame, joining renowned industry figures such as Sid Meier, Will Wright, Shigeru Miyamoto, Richard Garriott, Peter Molyneux, Trip Hawkins, and Yu Suzuki. Read more »

"Ask him if they're working on Diablo 3. If he says they have no real plans at this time, he's ..."
- qtseng    See all 6 comments

Top Games

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Most Anticipated

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Top Rentals

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