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Sheldon Pacotti on Cell: emergence's design, cellular automata, player education

Sheldon Pacotti on Cell: emergence's design, cellular automata, player education

Cell HD: emergence, the strategic shooter by New Life Interactive that immerses players in a microscopic world of cellular automata, impressed me with its unique ideas and presentation. Though perhaps not the most accessible game out there--partly because of its adherence to medical terminology and a "hints vs. hand-holding" approach--Cell provides a very rewarding journey for the playful and intellectually curious action gamer.

I contacted New Life Interactive's founder, Sheldon Pacotti, to pick his brain about a number of Cell-related topics, ranging from the creation of the game's proprietary Automata Engine to the construction of the game's narrative. We also touched on subjects like the game's mixed post-release reception, and discussed the emergent nature of "cellular automata" and its differences from traditional artificial intelligence.

Read more: 'A vast space for experimentation' »

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Indie Jeff's Weekly Pick: Cell HD: emergence

Indie Jeff's Weekly Pick: Cell HD: emergence

It's been quite a while since I encountered a game that evokes as many contradictory feelings as did New Life Interactive's recently-released shooter based on cellular automata. Cell HD: emergence puts players in the role of a microscopic bit of nanotechnology that's been injected into a young girl wracked by a mysterious illness. Both the tools at the player's disposal and the game's variety of different "enemies" are rolled out in deliberate fashion until everything's in play; however, despite this progressive "learn-as-you-go" approach to how things unfolds, Cell HD: emergence's intentional vagueness walks a very thin line between welcome gameplay conundrums and outright frustration.

Read more: Waging war in a world of cellular automata »

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Cell: emergence gets a February 9th release

Cell: emergence gets a February 9th release

Back in June of last year, we reported about the development of an intriguingly complex indie game based on cellular automata called Cell: emergence. The voxel-based action title, developed by New Life Interactive and featuring a story written by Deus Ex writer Sheldon Pacotti, has been given a release date of February 9th.

Watch: 'Massively Reactive' gameplay explained »

"yeesh, everyone wasting time whining about origin to comment on important games like this"
- kn00tcn    See all 2 comments



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