Michel Ancel


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How Beyond Good & Evil 2 made Rayman Origins possible

By Steve Watts, Dec 05, 2011 9:00am PST

Rayman Origins owes part of its existence to Beyond Good & Evil 2, which had its development tools turned toward making a 2D game with a heavy emphasis on art assets.


"It pains me to see that something as awesome as Rayman Origins is going to fail. I've been ..."

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Rayman Origins' UbiArt tech to be free

By Steve Watts, Jul 13, 2011 9:00am PDT

Rayman creator Michel Ancel talks about his motivations behind making UbiArt (the engine behind Rayman Origins) free to use for developers.


"free to use commercially on xbla/psn? i am skeptical thatll happen but that would be really cool"

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