IndieCade 2011: The Bridge
The Escherian concept of impossible geometry seems like it would be a perfect conceptual fit for a puzzle-platformer, but oddly, there are few notable examples. When I played The Bridge at this year's IndieCade festival, I was instantly impressed by both its beautiful grey-scale lithographic art-style and the way that it quite effectively tasks players with navigating its series of two-dimensional puzzles--the realities of which are dictated by perspective.



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