by Alice O'Connor, Mar 18, 2013 11:25am PDT
It seems people are quite keen to play a new RPG from Richard Garriott, creator of the hallowed Ultima series. As Shroud of the Avatar races towards its crowdfunding goal of $1 million, his studio has dropped more information on the various multiplayer options it'll offer. They range from barely online, just seeing other players' effect on the persistent world, to essentially an MMO. Or hey, just play offline.
Watch: Dragonlance creator to write story, too »
by Steve Watts, Mar 15, 2013 10:30am PDT
by Alice O'Connor, Mar 13, 2013 2:15pm PDT
by Alice O'Connor, Mar 13, 2013 10:00am PDT
by Alice O'Connor, Mar 13, 2013 6:00am PDT
"We spied the solitary grave at the edge of The Perilous Precipice & we wondered what was up with that. #sworcery", your Twitter chums tweet, and what is up with that? They're playing Superbrothers: Sword & Sworcery EP, see, and you can too for cheap, as it's been added to the pay-what-you-want Humble Bundle With Android #5, along with two other games. You don't need to let it spam Twitter, mind.
Read more: Splice and Crayon Physics Deluxe too »
by Timothy J. Seppala, Mar 12, 2013 11:30am PDT
The tower defense genre hit its peak somewhere in the late Aughts with Plants vs. Zombies, Desktop Tower Defense, and PixelJunk Monsters defining and dominating the genre. It's stagnated a bit since, due in large part to how rigid the genre's rules are. The last few years have seen a resurgence, but not in the traditional isometric-viewpoint-sense of games passed. Watching with bated breath if your best laid plans match the opposition making its way toward your goal line still has its charms, but what if you were the opposition? That's where the Anomaly series comes in.
Anomaly 2's motif may be transformation, but the core of what made its 2011 prequel so refreshing remains largely unchanged. Running a tiny commander around a maze of city streets and dropping power-ups and buffs to my units hurling explosives at adversarial towers felt great in the first game, so it's still in the sequel. The dialog and story remain just as cheesy and cliché, with one story line being, wait for it, find the German scientist working on a super-weapon that will turn the tide of battle against the alien occupiers. It's campy, but Anomaly never took itself all that seriously to begin with so it still works. I can only hope an alien occupation would be this cheerful if it actually happened.
Read more: Make with the morphing mechs »
by Alice O'Connor, Mar 11, 2013 6:00am PDT
Ragnar Tørnquist and Red Thread Games were clearly getting enough money to make Dreamfall Chapters, as its crowdfunding campaign rocketed out the gate and hit its $850,000 target in about a week, but how many stretch goals could it hit? Funding wrapped up over the weekend at $1,538,425--180% of the goal and just enough to make the adventure game as a 'Director's Cut.' Planned features it trimmed or cut to make the basic budget viable will now be added back in.
Read more: In-game commentary plus cut characters, locations, and more »
by Alice O'Connor, Mar 08, 2013 8:30am PST
Ten months after receiving a whopping $1.9 million from fans to make Shadowrun Returns, Jordan Weisman's HareBrained Schemes has revealed the cyberpunk-fantasy RPG in a 19-minute gameplay walkthrough. Weisman and co-founder Mitch Gitelman show off a squad of shadowrunners talking, shooting and summoning their way through one mission and gosh, it's good to see.
Watch: Street samurai rolling out »
by Alice O'Connor, Mar 07, 2013 10:00am PST
by Alice O'Connor, Mar 07, 2013 6:45am PST
Few games receive mod tools nowadays, partly because they take time and money to make and support but also because mods often offer for free the sorts of things publishers try to sell as paid DLC. While Painkiller: Hell & Damnation offers a few pieces of DLC, it's also letting players make their own stuff for the FPS remake. Publisher Nordic Games today announced that the mod kit will launch in April. Mac and Linux editions will follow, too.
Read more: Launching on Mac and Linux in April or May »
by Alice O'Connor, Mar 06, 2013 6:45am PST
Hey, you! Do you want a spiritual successor to Planescape: Torment? I am, of course, only asking for rhetorical effect: you do. You'll need to pay for it, though. inXile Entertainment today launched its crowdfunding campaign to make Torment: Tides of Numenera, a thematic and tonal follow-up set in the Numenera universe--itself a Kickstarter success. inXile needs $900,000 to make the RPG for PC, Mac and Linux, so get pledging.
Watch: The campaign video »
by Alice O'Connor, Mar 06, 2013 6:00am PST
by Andrew Yoon, Mar 05, 2013 3:45pm PST
It won't be much longer until a few lucky gamers will get a chance to try out an early version of the "Steam Box"--Valve's foray into TV-connected hardware. According to Valve head Gabe Newell, the company plans on "giving out some prototypes to customers to get their reactions in the next three to four months."
Assuming Valve Time doesn't strike, of course.
Read more: New controllers being explored »
by Alice O'Connor, Mar 04, 2013 6:45am PST
Have you pledged money to the Dreamfall Chapters: The Longest Journey crowdfunding campaign yet? Yes? Then you'll be thrilled by this new trailer for Ragnar Tørnquist's conclusion to the adventure game trilogy. No? Then perhaps this'll win you over. Or not. Whatever. Watch it, if you want. The game's smashing through stretch goals like nobody's business so it doesn't particularly need your help, but it'd still like it.
Watch: One chants out between two worlds »
by Alice O'Connor, Mar 01, 2013 6:45am PST
Defending towers is so passé; let them burn! Heck, raze them yourself! No, tower offense is where 'it' 'is at', and Anomaly: Warzone Earth developer 11 Bit Studios is delivering another dose of path-pushing action with Anomaly 2. Announced yesterday, the sequel's coming to PC, Mac and Linux some time from April to June.
Watch: The announcement trailer »
"I backed it on day one but this makes me a bit leery, I like tight, focused designs and this ..."
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