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Kid Icarus Uprising director says dual analog controls would have been 'impossible'

Kid Icarus Uprising director says dual analog controls would have been 'impossible'

While Kid Icarus: Uprising was showered with critical praise upon its release, there was still one nagging complaint: the controls. The odd combination of stylus-and-analog stick gameplay was one of the reasons why Nintendo had to bundle the game with a plastic support stand for the 3DS. It would enable players a "comfortable option for playing," suggesting (rightfully) that the game would be uncomfortable without it.

So why didn't Uprising offer a seemingly more sensible solution: support for dual-analog controls (via the Circle Pad Pro)? According to director Masahiro Sakurai, that would have been "impossible."

Read more: Touch screen controls 'dominate' »

"Controls for this game are awesome. Better than playing with a 360 or PS3 controller. Not as ..."
- kenclopz    See all 20 comments


Kid Icarus: Uprising review

Kid Icarus: Uprising review

It's hard to believe, but Pit's last starring vehicle was Kid Icarus: Of Myths and Monsters, a 1991 Game Boy title, and his legendary original adventure, Kid Icarus, was all the way back in 1987 on the NES. It's no wonder he begins Kid Icarus: Uprising with the words "Sorry I kept you waiting." Fortunately for long-time fans of the series, Pit's first modern adventure on the 3DS was worth the wait.

Read more: Intimidating controls »

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