Infinity Blade Series News

Infinity Blade: Dungeons 'on hold,' Impossible Studios being closed

Infinity Blade: Dungeons 'on hold,' Impossible Studios being closed

Infinity Blade: Dungeons, the third game in Epic's popular iOS franchise, is being put "on hold," as its developer--Impossible Studios--is being closed. Impossible was made up of former members of Big Huge Games, which shut down after the collapse of Big Huge Games last year. "Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games," said Impossible studio director Sean Dunn said in August. "They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy."

Read more: 'Not working out for Epic' »

"No this is the studio formally known as Big Huge Games who was part of the 38 Studios collapse."
- Frozen Pixel    See all 17 comments


Infinity Blade is Epic's 'most profitable' series

Infinity Blade is Epic's 'most profitable' series

If you get squeamish around the impending threat of mobile games, be advised that the content of this article is graphic and may disturb you. Infinity Blade is Epic's most profitable game franchise, according to CEO Tim Sweeney. The statistic comes with a few caveats, but it's still a pretty striking example of a rapidly changing games marketplace.

Read more: 'More profitable than Gears of War' »

"No one said they're becoming "hardcore games". The article says IB made them a lot of money, and ..."
- zehh    See all 19 comments


Infinity Blade 2 releases 'ClashMob' update

Infinity Blade 2 releases 'ClashMob' update

Infinity Blade 2 has received a large, free content update today, and is on sale at a cheaper price to boot. The "ClashMob" update creates social challenges, along with new in-game items, and the Gem Forge feature. Unfortunately, it doesn't include synchronized crowd dancing -- you're thinking "FlashMob."

Read more: All the features in ClashMob »

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Apple announces new iPad, Infinity Blade Dungeons

Apple announces new iPad, Infinity Blade Dungeons

Apple announced a new iPad at a press event today in San Francisco. The successor to the iPad 2 will use the Retina Display for a striking 2048x1536 resolution. It will be hitting stores on March 16 at various price points.

Read more: Prices, plus a new Infinity Blade »

"on the other hand games for vita are more expensive i think (not verified, just saying in memory ..."
- fw_rams    See all 20 comments


Infinity Blade series generates $30 million of earnings in one year

Infinity Blade series generates $30 million of earnings in one year

Simple 2D pick-up-and-play games aren't the only apps that can dominate the mobile market. Beautiful 3D Unreal Engine-powered battery-killers can also rake in the money, as Epic Games has proudly announced. The Infinity Blade franchise has generated over $30 million in earnings since its inception to the App Store one year ago.

Read more: Epic has 'so much more in store' for iOS »

"Madness. Attitudes like this are just getting in the way of progress here. If I could play ..."
- DeBurgo    See all 45 comments


Infinity Blade 2 hits memory bug on iPad 1, iPod Touch

Infinity Blade 2 hits memory bug on iPad 1, iPod Touch

Infinity Blade 2 launched just yesterday on the App store, and subsequently rocketed to the top of the Games section of the App Store. But a few iOS devices are running into a memory bug, specifically the iPad 1 and the iPod Touch. Epic Games VP Mark Rein says the company is aware of it and working on a patch.

Read more: Devices with lots of apps affected »

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Infinity Blade 2 dev Chair 'burnt out' after crunch

Infinity Blade 2 dev Chair 'burnt out' after crunch

Infinity Blade II developer Chair Entertainment had to "death march kill ourselves" to release the iOS game today, co-founder Donald Mustard has said. "We definitely won't do that again," he said, calling the long months of crunch "not really good... for the longevity of our studio."

Chair made Infinity Blade II in only six months, Mustard said. But "it required for us, for the last two or three months, to just death march kill ourselves." He explained, "We don't look at that like that's a good thing at all. We only did it because we definitely, passionately wanted to get the game done, and we wanted a little more in there."

Read more: "Not really good" for studio's longevity »

"Is the new game the same format? 15 minutes to the boss and then you are destined to fail so you ..."
- Lucy Labia    See all 66 comments


Infinity Blade is prelude to 'much bigger story'

Infinity Blade is prelude to 'much bigger story'

Infinity Blade 2 will be available tonight, and is the continuation of what developer Chair Entertainment sees as an ongoing franchise. Co-founder Donald Mustard says the first game intentionally featured story hooks for sequels in case it was successful.

"The Hobbit is kind of the prelude to The Lord of the Rings," Mustard said. "What if Infinity Blade 1 was like the prelude to The Hobbit to the Lord of the Rings -- a prelude to this much bigger story we wanted to do?"

Read more: Who is the God King? 'We have it figured out' »

"They should have made this game free. To get through the mid game grind you pretty much have to ..."
- nofxsux    See all 7 comments


Infinity Blade 2 announced for iPhone 4S, iOS 5

Infinity Blade 2 announced for iPhone 4S, iOS 5

Mike Capps from Epic Games took stage at Apple's "Let's Talk iPhone" event today. Why? He wanted to show off Infinity Blade 2, running on Apple's newly announced iPhone 4S. The phone comes equipped with a new chip called the A5, which promises graphics performance "up to 7 times faster than in the previous iPhone."

Taking advantage of the new hardware is Infinity Blade 2, which promises to have "visuals that you've never seen on a mobile device," according to Capps.

Watch: See the next generation of Infinity Blades »

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