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IGDA to investigate LA Noire's Team Bondi

Related Topics – L.A. Noire, Rockstar, Team Bondi, IGDA
IGDA to investigate LA Noire's Team Bondi

The International Game Developers Association (IGDA) is planning to investigate allegations that employees of Team Bondi were overworked during the development of LA Noire. In addition to omitting staff from the end credits of the game, various developers have told IGN that 100+ hour working weeks weren't uncommon, and that studio manager Brendan McNamara was difficult to work with. "It's one thing for him to be angry behind closed doors, but it was incredibly common for him to scream at whoever was pissing him off in the middle of the office," one developer recounted.

These forceful accusations are at the heart of the IGDA's new investigation. “Reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole,” Brian Robbins, chair of the IGDA Board of Directors, told Develop. “We encourage any Team Bondi employee and/or family member to email qol@igda.org with comments about the recent past and current situation - positive or negative” Read more »

"It's not just the game industry. Pretty much all engineering fields work the exact same way."
- Mommar    See all 38 comments

IGDA Responds to Allegations of Poor Working Conditions at Rockstar San Diego

The International Game Developers Association (IGDA), a nonprofit membership organization that supports videogame makers, recently weighed-in regarding claims leveled by "wives of Rockstar employees" at developer Rockstar. At the heart of the matter, accusations that excessive overtime requirements during the development crunch for the upcoming open-world old-west adventure, Red Dead Redemption, have led to the deterioration of working conditions, employee morale, and the quality of life of their family members.

The IGDA response states, "with the stresses imposed by the declining economy, game studios, like other independent businesses, are under increased pressure and therefore are more susceptible to production concerns." They also assert that although many studios are good about ensuring the quality of life for their employees, "unhealthy practices are still far too common in our industry." Read more »

- Edwin Aiwazian, Esq.    See all 31 comments

AIAS, IGDA Partner for Annual Game Awards

The International Game Developers Association and Academy of Interactive Arts and Sciences, both organizations dedicated to furthering the video game industry, revealed today that they have partnered for the annual Interactive Achievement Awards.

AIAS president Joseph Olin claims that the partnership "basically makes the IAAs the awards of the games industry," with any IGDA member now able to vote in the Game of the Year categories. Traditionally awarded at the AIAS' yearly D.I.C.E. summit, the Interactive Achievement Awards have been running since 1998. Read more »

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Mythic Resolves Warhammer Crediting Controversy

Addressing complaints that former Mythic employees were not credited for their work in Warhammer Online: Age of Reckoning, the studio has instituted a new policy that will see it maintaining an online database of everyone who contributed to a project.

According to the latest International Game Developers Association newsletter:

The Mythic team is also taking the following steps to address credit policies: Read more »

"You miss the point. People who work on games in the initial and sometimes middle of development ..."
- phreakshow    See all 7 comments

IGDA: Mythic 'Disrespectful' for Not Crediting Entire Warhammer Staff, Labels Policy Misleading

Not crediting the entirety of a game's development staff is "disrespectful of the effort of the game developers who worked on the game, and misleads both consumers and game industry peers," according to IGDA chairperson Jen MacLean.

The statement comes in response to word that Mythic will only credit current staff members for its upcoming PC MMO Warhammer Online: Age of Reckoning, a move that excludes ex-staffers, such as one that worked on the game for three years. Read more »

"special thanks to jose for keeping the toilets clean. We couldn't have made the game without you."
- Agrona    See all 59 comments

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