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Assassin's Creed co-dev says annual release 'is a boon,' but wants more 'ownership'

Assassin's Creed co-dev says annual release 'is a boon,' but wants more 'ownership'

In order to bring a new Assassin's Creed game to market every year, Ubisoft has employed an incredibly elaborate co-development strategy that has a number of teams working on a single game. For example, although Ubisoft Montreal spearheaded development of Assassin's Creed 3, five other teams worked on different parts of the game. Ubisoft Kiev, Romania, Annecy, Singapore, and Quebec all contributed to AC3 in order to ship the incredibly ambitious game just one year after Revelations.

Marc-Alexis Cote is game director at Ubisoft Quebec, the team responsible for the Homestead of AC3, and the "Tyranny of King Washington" DLC expansion (pictured). At GDC, Cote talked up how the annualized Assassin's Creed franchise has helped the studio--but also warns that the studio cannot continue "forever."

Read more: How co-dev brings polish and focus, but less ownership »

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Oculus VR co-founder explains the challenges of virtual reality gaming

Related Topics – PC, Oculus Rift, GDC 2013
Oculus VR co-founder explains the challenges of virtual reality gaming

With its promise of virtual reality gaming, Oculus Rift continues to intrigue gamers and developers alike. Oculus VR co-founder Nate Mitchell spoke to a packed auditorium at Game Developer's Conference, proof that interest in VR gaming is incredibly high.

While Mitchell was undoubtedly pleased with the attendance, he wasn't there to speak exclusively on why Oculus Rift is awesome. Instead, he wanted to point out the challenges developers will face when porting content to virtual reality.

Read more: From UI to loading screens »

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Unreal Engine 4 Playstation 4 Elemental demo GDC 2013

Here's the full Elemental demo for the Unreal Engine 4 on a Playstation 4 at GDC 2013.

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