by Shack Staff, Jan 27, 2012 1:45pm PST
Last Wednesday we added 2001's Max Payne to our growing list of video game classics, presented by MobyGames.com.
Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.
Read more: Shacknews community discusses Max Payne »
by Shack Staff, Jan 25, 2012 12:15pm PST
Max Payne delighted and surprised many gamers and critics alike when it was released back in 2001 for the PC with its blend of solid 3rd-person shooting and gritty noir-style presentation. The introduction of Bullet Time--which allowed players to slow time to a crawl while dodging and returning enemy fire--was brand new, and quite a huge deal at the time. Comic book-style cut-scenes and some appropriately melodramatic voice-over narration blended with the revenge-themed story to create an experience brimming with as much style as gunplay.
Today we add 2001's classic third-person shooter, Max Payne, to our growing list of video game classics, presented by MobyGames.com.
Read more: Stop! Bullet time! »
"Not for Max Payne but May Payne 2, the Equilibrium mod was pretty awesome if you saw that cheesy ..."
- socom8271 See all 4 comments