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Pain For Fun: Using games to explore the thrill of suffering

By Andrew Yoon, Jan 25, 2013 3:00pm PST

“I'm going to try and convince you to put more suffering in your games," Bennett Foddy told an audience of independent developers at this year's IndieCade festival.

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"Normal tracks I would agree with you but the gigatracks definitely not. The Gigatracks are just ..."

- TheEmissary see all 6 comments

Journey dev on going beyond 'just people that have a PlayStation 3'

By Andrew Yoon, Sep 27, 2012 11:00am PDT

While thatgamecompany's three game deal with Sony produced three financial and critical successes, studio co-founder Jenova Chen admits that platform exclusivity was something that held them back from their true aspirations.

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"Absolutely true. From what I hear the studio basically disintegrated."

- Sivart13 see all 6 comments

Sony San Diego cannot 'dilute' MLB The Show experience by working on other sports

By Andrew Yoon, May 07, 2012 11:00am PDT

Sony's San Diego studio is known for their quality work on the MLB The Show series. But the studio also worked on NBA The Inside, a series that disappeared after its 2008 release. So what happened?

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"It makes them too much money, and no sports franchise will ever implement DLC rosters."

- AndrewYoon see all 4 comments

GameQ: the official magazine of GameFly launches on iPad

By Andrew Yoon, May 07, 2012 9:30am PDT

GameFly Media, parent company of Shacknews, has launched a brand new digital magazine. Called GameQ, it is the "official magazine of GameFly"--and best of all, it's free.

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"This is absolutely gorgeous. Brilliant layout, innovative design; I can't believe it's free. The ..."

- Cognoscenti see all 31 comments