GameQ News


Pain For Fun: Using games to explore the thrill of suffering

By Andrew Yoon, Jan 25, 2013 3:00pm PST

“I'm going to try and convince you to put more suffering in your games," Bennett Foddy told an audience of independent developers at this year's IndieCade festival.


"Normal tracks I would agree with you but the gigatracks definitely not. The Gigatracks are just ..."

- TheEmissary see all 6 comments

Journey dev on going beyond 'just people that have a PlayStation 3'

By Andrew Yoon, Sep 27, 2012 11:00am PDT

While thatgamecompany's three game deal with Sony produced three financial and critical successes, studio co-founder Jenova Chen admits that platform exclusivity was something that held them back from their true aspirations.


"Absolutely true. From what I hear the studio basically disintegrated."

- Sivart13 see all 6 comments

Sony San Diego cannot 'dilute' MLB The Show experience by working on other sports

By Andrew Yoon, May 07, 2012 11:00am PDT

Sony's San Diego studio is known for their quality work on the MLB The Show series. But the studio also worked on NBA The Inside, a series that disappeared after its 2008 release. So what happened?


"It makes them too much money, and no sports franchise will ever implement DLC rosters."

- AndrewYoon see all 4 comments

GameQ: the official magazine of GameFly launches on iPad

By Andrew Yoon, May 07, 2012 9:30am PDT

GameFly Media, parent company of Shacknews, has launched a brand new digital magazine. Called GameQ, it is the "official magazine of GameFly"--and best of all, it's free.


"This is absolutely gorgeous. Brilliant layout, innovative design; I can't believe it's free. The ..."

- Cognoscenti see all 31 comments