Pain For Fun: Using games to explore the thrill of suffering
“I'm going to try and convince you to put more suffering in your games," Bennett Foddy told an audience of independent developers at this year's IndieCade festival.
READ MORE >Journey dev on going beyond 'just people that have a PlayStation 3'
While thatgamecompany's three game deal with Sony produced three financial and critical successes, studio co-founder Jenova Chen admits that platform exclusivity was something that held them back from their true aspirations.
READ MORE >"Absolutely true. From what I hear the studio basically disintegrated."
see all 6 commentsSony San Diego cannot 'dilute' MLB The Show experience by working on other sports
Sony's San Diego studio is known for their quality work on the MLB The Show series. But the studio also worked on NBA The Inside, a series that disappeared after its 2008 release. So what happened?
READ MORE >"It makes them too much money, and no sports franchise will ever implement DLC rosters."
see all 4 commentsGameQ: the official magazine of GameFly launches on iPad
GameFly Media, parent company of Shacknews, has launched a brand new digital magazine. Called GameQ, it is the "official magazine of GameFly"--and best of all, it's free.
READ MORE >"This is absolutely gorgeous. Brilliant layout, innovative design; I can't believe it's free. The ..."
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"Normal tracks I would agree with you but the gigatracks definitely not. The Gigatracks are just ..."
- TheEmissary see all 6 comments