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Dark Souls 2 PS3 beta rescheduled for next weekend

Dark Souls 2 PS3 beta rescheduled for next weekend

If you were quick enough to get into Dark Souls II's brief PS3 beta test last weekend, you were no doubt disappointed, as technical problems meant it was abruptly called off. Namco Bandai has announced it'll run next weekend instead, still at awkward hours. To make up for all this, the publisher has released a load of new screenshots.

Read more: The new testing hours »

"That they want to do the beta when they're working, in Japan?"
- Zollington    See all 4 comments


Dark Souls 2 closed beta launches on PS3

Dark Souls 2 closed beta launches on PS3

As promised, the Dark Souls 2 beta has launched. In order to access it, you must be one of the first 90,000 people to enter this code into the PlayStation Store: 38QQ-8DNE-97AA

We had a chance to check out the beta at Tokyo Game Show and wrote up exactly what you can expect. It'll include about 90 minutes of gameplay, and will let you check out many of the sequel's new features.

Read more: Not near a PS3? No problem! »

"Surprised know one at Shack didn't report that the Test failed to happen, was rescheduled for a ..."
- akiratea    See all 82 comments


Dark Souls 2 'Into the Light' graphic novel coming in January

Dark Souls 2 'Into the Light' graphic novel coming in January

Dark Souls 2 is getting its own graphic novel tie-in. The comic book titled Dark Souls 2: Into the Light will be available online in early January 2014.

Read more: Art and writing credits named »

"If it'll be true to the game, most of the dialogue will be grunts and hmmms, and each page will ..."
- drhazard    See all 3 comments


Dark Souls 2 beta: what to expect

Dark Souls 2 beta: what to expect

PS3 owners will be able to sample Dark Souls 2 before the game's March launch. But, what's actually in the beta?

The beta will feature about 90 minutes of gameplay (assuming you don't die over and over), and will actually have two boss characters to fight. One will be at the end of the "main route," while the other can be discovered by traveling down the "sub route."

Read more: Blood messaging, co-op, and more »

"Can I still sign up for the beta? I missed the sign-ups from a week or three back."
- David Craddock    See all 7 comments


Dark Souls 2 launches on Xbox 360 and PS3 March 11, PC version soon after

Dark Souls 2 launches on Xbox 360 and PS3 March 11, PC version soon after

Finally, Dark Souls 2 has a date: March 11 on Xbox 360 and PS3, with the PC release to launch "shortly thereafter." Namco Bandai told us the late launch of the PC version will ensure that it is "compatible with as many specs as possible."

Of course, Dark Souls now being a triple-A franchise, there are pre-order bonuses and special editions to detail. First up, every pre-order will be upgraded to the "Black Armor Edition." This version includes a special metal case that contains both the game disc and official game soundtrack.

Read more: Collector's Edition detailed »

"You do now it takes years to make a game and the development kits for the ps4 and xbox 1 are ..."
- spammehardo    See all 26 comments


Dark Souls 2 to 'enhance' online play, keeping isolation focus

Dark Souls 2 to 'enhance' online play, keeping isolation focus

The "Souls" series made its name with brutal difficulty and a unique online hook. We've seen enough to know that the masochistic challenge is remaining in Dark Souls 2, and producer Takeshi Miyazoe has now explained a bit more about keeping the feeling of isolation in its online interactions.

Read more: 'Core elements of network play will carry over' »

"This is not a feature... I know about needing to be human because i looked it up, but it's ..."
- Duma    See all 38 comments


Dark Souls 2 closed beta coming to PS3 this October

Dark Souls 2 closed beta coming to PS3 this October

Dark Souls 2 isn't due until March 2014. But you'll be able to get an early hands-on with the game with a new beta coming to PS3 this fall.

The beta will "delve into one of the most treacherous areas of the Dark Souls 2 world," giving players a chance to "explore an entirely new area of the game" and "experience overwhelming enemy encounters, diabolical challenges" and potential hard-crashes and software bugs. It is a beta after all.

Read more: How to find out more »

"I'd be okay with an early access pass spoiling me on the main game. I'm going to have more free ..."
- David Craddock    See all 13 comments


Dark Souls 2 to be less linear, says director

Dark Souls 2 to be less linear, says director

Dark Souls 2 is making a few changes under the new leadership, like reduced tedium and a clearer story. That's not all the team has in store, though, as game director Yui Tanimura says it will also allow more freedom of movement than the previous game. You can even wander into later points in the game, if you can manage to survive.

Read more: 'They could even start halfway through the game' »

"Yeah! And it wasn't all that hard tbh. Mainly because of pyromancy not being dependent on stats. ..."
- NastyJack    See all 25 comments


Dark Souls 2 director says aim is to reduce 'tediousness'

Dark Souls 2 director says aim is to reduce 'tediousness'

Dark Souls 2 game director Tomohiro Shibuya raised some fan concern when he said this new game would be "more straightforward and more understandable." Long-time fans of the series worried that the notoriously difficult game would be compromised for the sake of a larger audience. Shibuya clarified that he simply wants a smoother difficulty curve and clearer story elements. In addition, co-director Yui Tanimura now says that he was referring to reducing tedious tasks throughout the game.

Read more: Areas were 'a little bit tedious or time-consuming' »

"Backtracking is a part of the game and it should not be removed, there are plenty of shortcuts ..."
- cyclonite51    See all 18 comments


Dark Souls 2 E3 trailer shows suspiciously few deaths

Dark Souls 2 E3 trailer shows suspiciously few deaths

We expect E3 trailers not to show the actual game. We forgive pre-rendered CGI and look the other way when it's clearly scripted, but the new Dark Souls II trailer simply takes the biscuit. It's 93 seconds long and mostly gameplay footage yet the player only dies perhaps thrice? Pull the other one, Namco Bandai, it's got bells on.

Watch: Looking jolly pleasant all the same »

"I'm glad they didn't show a lot of deaths, that way everyone goes into each encounter not ..."
- Derringer    See all 4 comments


Dark Souls 2 coming March 2014

Dark Souls 2 coming March 2014

Those of you jonesing for your next Dark Souls fix will have to settle in for a bit of a wait. Namco Bandai has confirmed that the next game in the notoriously difficult series will come sometime in March 2014. The date leaked out from pre-E3 materials as the show begins to kick off next week in Los Angeles.

Read more: Leaked by E3 banner »

"well the entrance is in darkroot basin and you need an item for the archives, so its nontrivial ..."
- eeeealmo    See all 18 comments


The DNA of Dark Souls: the challenge and death

The DNA of Dark Souls: the challenge and death

Editor's Note: In the first part of Dark Souls DNA, we locked the hub world structure used in Demon's Souls in a steel cage along with the seamless world layout of Dark Souls and let them battle it out. In part two, we discuss perhaps the most important element of any Souls game, the element that will make or break Dark Souls 2: the challenge.


Most game tutorials are designed to teach players the controls. X reloads, A jumps, clicking the left mouse button pops off a shot. Demon's Souls' tutorial is designed to teach you that you will die. If you manage to slash and claw your way to the tutorial boss, he can strike you down in one hit, maybe two. Survive, and the game transports you to a dungeon where a dragon punches you in the face for an instant kill. Dark Souls was just as brutal, depositing players in a starting area where the most obvious path, one leading down to a graveyard, pitted them against enemies far beyond their abilities so early in the game.

Read more: Dying in Dark Souls »

"The Iron Golem is great too because if you're lucky and he falls in the right spot, he enters a ..."
- Burgerturtle    See all 19 comments


The DNA of Dark Souls: What made the games great

The DNA of Dark Souls: What made the games great

Editor's Note: With the recent release of more Dark Soul's 2 details, David Craddock dissects From Software's Souls series to find what made the first two games great, and what the upcoming sequel needs to do to follow in the lofty footsteps of its predecessors. Part one of the two-part series looks at game mechanics of the series.


In 2010, From Software announced Dark Souls, a spiritual sequel to 2009's Demon's Souls. Tension was high. As rewarding as it was punishing, Demon's Souls was heralded as the savior of hardcore gaming among legions of dedicated players who had grown tired of casual game tropes such as heavy-handed tutorials and adventures more linear and directed than a moving sidewalk. Our fears were unfounded. Dark Souls left fans broken, bleeding, but grinning as they gasped out, "Thank you, ma'am, may I have another?"

Late last year, From Software responded with the announcement of Dark Souls 2, due out not nearly soon enough. Excitement for the game is high, but once again, uncertainty dogs it. Series director Hidetaka Miyazaki is trading his director's chair for a supervisor role, turning the reins over to newcomers Tomohiro Shibuya and Yui Tanimura. The dual directors have stated their preference for directness over subtlety, which has some fans apprehensive. Do these guys have any idea what made Demon's and Dark Souls so great? We do, so let's help them out.

Read more: Breaking down the world structure »

"How does Shattered Soldier rank in terms of challenge against Contra 4? It took a while, but I ..."
- AroundTheFur1380    See all 30 comments


Dark Souls 2: what's new, what's not

Dark Souls 2: what's new, what's not

At first glance, it might not seem like Dark Souls 2 is very different from its predecessor. It's still dark, dreary, and full of death. Still, sequels are meant to be bigger and badder, a point that that developer From Software tried to emphasize, all whilst staying true to the original game.

Yui Tanimura, the game's new director, talked up the sequel's new graphics engine, for example. A lot of attention went into the lighting, it seems, with dynamic light sources becoming even more vital to gameplay. There are areas of total blackness, which can only be illuminating when carrying a lit torch.

Read more: Increased 'flexibility,' but hardcore attitude remains »

"Oh I see. Guess I wasn't paying attention, but I get your point."
- rtricoche    See all 34 comments


'Killing with substance': dying in Dark Souls 2

'Killing with substance': dying in Dark Souls 2

The armored hero walks hesitantly across a rickety bridge. Wyverns are circling around, ready to strike. The hero takes one more step forward, as the bridge collapses, sending him to an all too familiar screen: "You Died."

Yui Tanimura, director on Dark Souls 2, is reveling in death. "One thing that really came into mind was the various kinds of deaths that players can experience," he said while presenting the game. "We try to kill with substance."

Read more: The achievement of 'overcoming death' »

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