by Steve Watts, Jul 16, 2012 9:00am PDT
The Final Fantasy series has fallen out of favor recently. After a long string of missteps (some of which I've documented), the series has lost its luster. What was once one of the most revered names in video games has become a symbol of the bygone era of Japanese dominance. Whatever mistakes the series has made in upholding its legacy, however, that legacy is still known for some truly stirring music. Theatrhythm: Final Fantasy is mostly a tribute to that legacy, and functions as a musical museum with a few clever rhythm game ideas of its own.
Read more: Nostalgia with level-grinding »
by Shack Staff, Jun 22, 2012 11:45am PDT
Earlier this week, we took a look at our favorite moments of E3. Now, we reminisce about what disappointed us at this year's show.
While this year's E3 was home to a number of great games, many felt disappointed by the lack of truly big announcements by the big three. "As much as I enjoyed the shows for Halo 4, Pikmin 3, and God of War: Ascension, I'd rather have revelations that are truly shocking, even if they're for B-tier franchises," Steve lamented. "We want to see something fresh and surprising."
Read more: A look at show-stoppers... the bad kind »
by Steve Watts, Jun 20, 2012 8:00am PDT
An AP shell hits our right-side leg, and I hear steel bend and warp at the force. I start to prepare a shell to fire back, but I have bigger problems now. My VT is filling up with smoke. Visibility is poor, and we're all starting to cough. My eyes and lungs burn. I reach for the ventilation lever, only moments to spare before we all suffocate in a hot metal box. I pull back, hard, venting the cabin and saving us all -- but enemy VTs are still bearing down on us. Allowing only a brief sigh of relief, I try to withdraw my hand, only to find it won't obey my commands. Instead of holding the yoke, my hand flips open the Self-Destruct compartment. I remain perfectly motionless, terrified that the slightest touch will reduce us to smoldering rubble. I can't trust my own hands, so I'm left unsure of how to keep myself from hitting the button that will immediately kill my entire crew. I slowly, deliberately try to pull my hand away, but it disobeys me again.
My hand presses the button.
We explode.
Read more: Kinect squanders series potential »
by Shack Staff, Jun 18, 2012 9:30am PDT
It's been a week since E3 2012 closed its doors. For some, it was an underwhelming show due to the lack of next-gen announcements. For others, the deluge of high-quality games at the show made it sufficiently exciting. The Shacknews team looked back at the show, and reflected on some of their highlights.
Read more: A look at show trends, and show-stoppers »
by Andrew Yoon, Apr 24, 2012 9:00am PDT
When Telltale initially announced its plans to make a game based on The Walking Dead, fans were a bit skeptical. Telltale was best known for Sam & Max adventures, not gory action games. Fast-forward a little over a year, and fans are even more skeptical. The TV series, while hugely popular on AMC, has had a disappointing second season for fans and critics. Telltale's reputation has also been marred, thanks to the disastrous release of its Jurassic Park game. Fans rightfully have every reason to worry about the video game adaptation of the revered zombie comic franchise.
As the Xbox 360 turned on and I played the first episode of the game, I also had low expectations. Thankfully, this is no Jurassic Park. By firmly establishing itself in Robert Kirkman's comic book universe (and not the TV series), the game is a wonderful extension of the franchise. Focused on player choice, The Walking Dead invites comparisons to the Mass Effect trilogy and Heavy Rain--but with zombies.
Read more: 'Easily one of Telltale's best' »
by Garnett Lee, Mar 06, 2012 8:15am PST
I sit mentally slack jawed considering the completion of Mass Effect 3. The word epic gets bandied about a lot in describing video games. That's a shame. Never has it been more applicable and I want to convey just how momentous this event is. Mass Effect 3 concludes this classic sci-fi saga in truly epic fashion. The heroic Commander Shepard leads the universe in its final desperate fight to survive against the overwhelming might of the alien Reapers in a scenario that would be equally at home on the pages of a New York Times bestseller or a blockbuster Hollywood production.
Read more: 'Renegade vs. Paragon: The moral dilemma blurs' »
by Ozzie Mejia, Mar 02, 2012 9:00am PST
In just a few days, fans will be able to play what should've been an impossibility: a crossover between the world warriors of Street Fighter and the kings of Tekken. Ahead of its March 6th release, Capcom held a launch party for Street Fighter x Tekken in downtown Los Angeles. There, I caught up with Capcom's community manager, Seth Killian.
I brought up the recent announcement of the Vita version of SFxT and how it would introduce a dozen new characters. While it was exciting to learn about the new additions (including Killian's personal favorite, Elena), I brought up concerns of how soon these characters would reach console players. Killian assured me that console players would get these characters at some point. "We'll find a way to make sure that console fans are happy, as well."
Read more: Killian defends gems, talks up 2v2 »
by Matt Cabral, Feb 29, 2012 1:00pm PST
by Ozzie Mejia, Feb 22, 2012 5:00pm PST
It didn't take long for Twisted Metal to tug on my nostalgic heartstrings. Developer Eat Sleep Play's reboot manages to invoke memories of the original PlayStation classic--a game that carried me through a chunk of my adolescence. Despite hitting some speed bumps down memory lane, Twisted Metal on the PS3 feels like a worthwhile update to a classic series.
Like many, I wondered if the multiplayer magic was still there. Would playing online click the way it did when I played split-screen with friends all those years ago? I immediately ventured online to find out. I was ecstatic to find that the basic essence of Twisted Metal multiplayer remained intact. Power-ups littered the field and players blazed through the course trying to make roadkill out of one another with homing missiles, shotguns, and remote bombs. It was Twisted Metal, just as I remembered it.
Read more: 'A fiendish demolition derby' »
by Steve Watts, Feb 16, 2012 1:00pm PST
The Shank series owes much of its identity to revenge flicks of the 70s and 80s. Its hero communicates primarily through stab wounds as he makes his way through the paper-thin plot and a long line of themed goons to be ironically hoisted by their own petards. Much like those films, the flash and style of Shank 2 make for some satisfying moments of violent comeuppance, but it ends quickly and doesn't leave much substance behind.
Read more: The many murders of Shank »
by Ozzie Mejia, Feb 13, 2012 11:00am PST
Cold Beam Games' Beat Hazard has been turning beautiful music into twin-stick bullet hell for over two years. It went Ultra via DLC in June 2011, and has slowly made its way across several platforms, from PC to PS3. Shockingly, Beat Hazard had yet to make the leap to handheld devices. Fortunately for iOS owners, that's no longer the case. Beat Hazard Ultra is now available for iOS and the transition couldn't have gone any smoother.
Read more: Assessing portable hazards »
by Ozzie Mejia, Feb 06, 2012 8:00am PST
Resident Evil games work best when focused on frightful environments filled with infected creatures. It’s the very definition of the survival horror genre Capcom helped write. Spin-off entries, like a rail shooter or straight-up action game, go astray from that core principle, much to fans' dismay. Resident Evil: Revelations, Capcom's first installment for the series on the 3DS, stays true to the series' essence for the most part, albeit inconsistently.
Read more: Survival horror succeeds on the 3DS »
by Garnett Lee, Feb 01, 2012 9:00pm PST
I count Soul Calibur as pretty much my favorite fighting game. "Pretty much," because at this point, its hold on that spot comes from sentimentality for the first two entries in the series. Over the third and fourth outing, its grip grew increasingly tenuous. I wasn't alone in that thought. The developers promised a return to what made the original games legendary. In seeking that elusive quality, Soul Calibur V counts nothing as untouchable--neither the character roster nor the game's fighting system systems. Even with the groundwork for a return to form laid by these bold moves, Soul Calibur V's bid to recapture its mystique renders a split-decision.
Read more: A strong return in the ring, just don't look around too much »
by Steve Watts, Jan 30, 2012 10:00am PST
Final Fantasy XIII left me of two minds. The satisfaction of managing its frenetic but elegant battle system stood on one side, in stark opposition to its maudlin, convoluted plot and overlong tutorial. To my surprise its sequel, Final Fantasy XIII-2, manages the seemingly unlikely feat of furthering the rift between the two. While the combat and adventure structure show improvements that directly address its predecessor's critics, the story manages to spiral deeper into an unintelligible narrative abyss. The result leaves me torn once again.
Read more: a game that so badly wants to be liked »
by Xav de Matos, Jan 25, 2012 1:00pm PST
Death is an impatient soldier. Unlike his brother--the strategist War--Death takes no pause. He quickly dispatches all foes, and never utters a word of satisfaction. He is stoic, lead designer Haydn Dalton told me. "He just wants to get sh-t done," Dalton said.
An early look at Darksiders 2 featured Death navigating through a colorful, living, underground cavern. It is a far cry from the first game's muted and bleak surroundings. Bubbling lava squirts into the air, fountains of fire stream throughout the world.
Read more: Death Lives in Darksiders 2 »
by Shack Staff, Jan 17, 2012 12:00pm PST
All things considered, it's not really too much of a surprise that the fifth chapter in developer Bethesda's long-running series of sword-and-sorcery has garnered a comfortable position as Shacknews' fourth best game of the 2011. The Elder Scrolls V: Skyrim once again transports players back to the sprawling land of Tamriel, thrusting them into one of the series' most compelling main storylines to date, set in the beautiful snow-capped landscapes of the world's titular northern region. Few games sucked up as many of our precious gaming hours this year, thanks largely to sandbox design sensibilities and a vast amount of compelling content.
Read more: Why Skyrim was placed in our 'Top Five' »
by Garnett Lee, Jan 13, 2012 1:00pm PST
Shadows of the Damned
Without question, Shadows of the Damned supplied me one of the most entertaining rides of the year. Garcia "F'n" Hotspur's sexual innuendo-filled demon slaying trek through hell to save his girlfriend is a love-it or hate-it affair. I loved it. Sure, it's not without its flaws--not the least of which are boss fights which serve as example to the challenge of pulling them off well in a first person shooter. But even they reflect the hell-on-a-hallucinogenic-trip atmosphere so well that it's hard to be too put off by them. There's more than just a façade here too. The game uses its light versus dangerous darkness mechanic well, mixing up more than just the basic dispel the shadows trick. Top it off with Yamaoka's soundtrack that fits things to a "T" whether it's a heavy metal jam or flamenco guitar, and I promise one thing, Shadows of the Damned will leave a strong impression.
Read more: The rest of Garnett's 2011 picks »
by Steve Watts, Jan 12, 2012 2:00pm PST
Minecraft
The block-building game from Mojang Specifications may not look like much, but its core concept is so effective and unapologetic that I have to respect it. The satisfaction I feel after completing a large-scale project in Minecraft is the same I felt when I finished a Lego set as a kid or an art project in college. Sure, my legs went numb from sitting and I'm exhausted from lack of sleep, but I completed something. It's finished.
The enemies are uninteresting, but necessary to stay focused on a goal. Once shelter is established, it's easy to fall down the rabbit hole -- to develop better safeguards, a higher watchtower, smarter traps. Minecraft is what you make of it, and few games can make that claim at such a fundamental level. Now that heavy-hitters like Epic Games have shown interest and are drawing inspiration, we may well look back in a decade and realize Minecraft shook up the industry, subtly from beneath the surface.
Read more: The rest of Steve's picks for 2011 »
by Alice O'Connor, Jan 12, 2012 1:00pm PST
Bulletstorm
Bulletstorm is, essentially, Painkiller creator People Can Fly's stab at making Video Games: The Video Game. Dropped into a ludicrous world for a ludicrous reason, you're sent off to kill people in delightfully gruesome ways to earn points. Blasting some fellow's legs off with a shotgun nets you 25 points, for example, while shooting a chap in the laughing gnomes then finishing him off with a boot to the face earns you a far more respectable 100 points. Why? Because video games.
Bulletstorm is thoroughly daft and puerile in tone but unlike most video games--which also are--it's well aware of this, making it a strange sort of clever. The daft plot bounces merrily along, not feigning any more depth than it has, slicked by a torrent of childishly pleasing cussing and grand set pieces. The skillshots are nonsensical, but they're fun.
The thing is, right, beneath everything, Bulletstorm is a really solid shooter. Lack of jumping aside, it's lovely and meaty with some top-notch guns, and skillshots tempting players to do more than simply shoot faces. You kill people in fun ways and then a lady threatens you and your chum that she "will kill your dicks." And to think that I almost skipped it entirely because of the tedious marketing and dull demo!
Read more: The rest of Alice's 2011 picks »
by Ozzie Mejia, Jan 11, 2012 2:00pm PST
Infamous 2
Cole MacGrath's sophomore outing deserved better than to get lost in the flood of E3 coverage. It was a fine action game and I loved the comic book-style narrative, which involved making many gut-wrenching "good vs. evil" choices that would ultimately shaped Cole's destiny. Of course, there's also something to be said for simply going the evil route and shocking every poor sucker in New Marais that dared to cross my path. If you spent E3 week constantly refreshing your browser and forgot to pick this gem up, do yourself a favor and go back for it.
The rest of Ozzie's picks for 2011 »
by Jeff Mattas, Jan 11, 2012 1:00pm PST
Warhammer 40,000: Space Marine
There was quite a crop of good third-person action games this year, but one that I enjoyed a bit more than the rest was Warhammer 40,000: Space Marine. The IP itself was ripe with opportunity to highlight its bone-sawing brand of action from a boot-level perspective, and developer Relic Entertainment did a great job capturing the essence of what it meant to be a seven-foot army of one. Rather than fall back on the cover-based proclivities of most third-person shooters, Space Marine's adrenaline-based mechanics include a brutal melee component that encourages players to throw themselves deeper into the fray to survive.
The game's multiplayer is also great fun, with fast-paced, bloody matches and a huge array of different weapons and abilities. Even if you managed to overlook this one amidst the hype surrounding the third chapters in the Gears of War or Uncharted series, just remember it's not too late to decimate the Orkish hordes; for the Emperor!
Read more: The rest of Jeff's 2011 faves »
by Andrew Yoon, Jan 10, 2012 3:00pm PST
ICO & Shadow of the Colossus Collection
It was the year of the HD remake. Thanks to the current generation's limited backwards compatibility, publishers attempted to cash in with quick ports of last-gen games.
However, Sony didn't take the lazy route. Whereas publishers like Capcom and Ubisoft barely touched up their PS2-era re-releases, Sony's HD remasters have all been thoughtfully constructed. Perhaps the best of the bunch was the Ico & Shadow of the Colossus Collection. Seeing these games reconstructed in HD with a steady framerate makes for an entirely new experience. It also helps that these are two of the finest games ever created. A slew of bonuses, including some terrific reversible box art, were nice touches that made a good collection of games great.
Read more: The rest of Andrew's 2011 faves »
by Shack Staff, Jan 09, 2012 2:00pm PST
Crysis 2
Crysis 2 was, and remains, a phenomenal game. Though I had some problems with the game's narrative, it was a gorgeous experience that I enjoyed playing through. It's a shame that the title suffered greatly at the hands of pirates. Developer Crytek certainly deserves your money as a developer that continuously attempts to push the boundaries of any platform the company's titles land on. My preferred platform was PC (obviously, let's not kid ourselves) but the game was still impressive on console... and don't even get me started on how much fun the multiplayer can be. This is one you should buy if you missed it.
Read more: The rest of Xav's 2011 faves »
by Ozzie Mejia, Dec 19, 2011 12:30pm PST
Indie developer Frozenbyte has crafted one of the most beautiful 2D games I have ever seen.
Trine 2's twelve hour quest was likely lengthened by how often I got distracted by that beauty. The level of graphical detail is astounding to see, whether in the forests, swamps, or caverns. Every world I encountered was filled with rich color, vibrant backgrounds, and meticulously-detailed objects from one edge of the screen to the other.
Read more: Challenging puzzles, filler combat »
by Xav de Matos, Nov 22, 2011 1:00pm PST
At the end of Assassin's Creed Revelations, the aging Ezio Auditore da Firenze explains the true meaning of his clan's creed. "We must be the shepherds of our own civilization," he explains. "We are the architects of our actions."
Less than two minutes later, Ezio says he was forced into his life. Whether a gaffe or intentionally bad writing, this identity conflict runs deep throughout the entire Assassin's Creed Revelations experience. It's a game that tries too hard to do too many things, becoming everything the series is known for and somehow, much less.
Read more: 'At a level of quality' few franchises maintain »
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